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Post by Monster Rain on Mar 6, 2011 10:48:10 GMT -5
I have decided to bring Necrons to the Adepticon 40k Championships. I feel pretty confident against all of the netspam builds but I do have one figure that haunts my dreams: Mephiston. I don't know exactly what to do about him. Options include Pariahs (soulless could make a big difference in the game with making him take a morale check and making Psychic Tests on a 7), heavy Destroyers (long ranged AP2) or just shooting the hell out of him and hoping for the best. I'm appealing to Triple Play's seasoned conclave of Tournament players for a bit of advice here.
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Post by khornedog on Mar 6, 2011 10:59:56 GMT -5
Perhaps Heavy d's. Run a lith and two squads to Heavy d's. Crons have nothing to tie him up. He can also insa gib a c'tan which is just stupid. The problem with pariahs is the BA's mobility. They are so easily avoided and countered. I have decided that I will have one chance to plasma him to death before he runs through every model I own. Mephiston is such an a-hole.
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Post by droofus on Mar 6, 2011 11:27:55 GMT -5
To be honest, I wouldn't worry about it too much. Everyone has bad matchups. It would be analogous to me running into Brad's bezerker force mounted in land raiders with my orks. I wouldn't change up your list, as you might rob yourself of some of the advantages you have against other lists.
In-game, I'd make the first priority to deprive him of his FNP. After that you can force enough saves that he'll take some wounds before he hits combat. He'll kill a squad but then you can just shoot the rest of your army at his face and hopefully take away his remaining wounds before he does it again.
It's not perfect but few tactics to contain a bad matchup are.. But again, I would caution you against making changes to what has been, for you, a very effective list.
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Post by Sterling Archer on Mar 6, 2011 12:29:24 GMT -5
I think a solid plan is to not castle against a list that has meph. Or if you do, do it in two spots. Meph is fast but not fast enough to kill both halfs.
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Post by Monster Rain on Mar 6, 2011 12:54:14 GMT -5
Two excellent points... I suppose I could cripple a razorback spam list with ranged shooting and make Meph either have to leave the safety of the FNP bubble or stay behind and be slower...
Against DOA I'm kind of not so worried about that. Particle whip > tightly clustered squads of Assault Marines!
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kraxxus
Roughneck
*He Knows were the goods are...*
Posts: 143
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Post by kraxxus on Mar 6, 2011 14:05:36 GMT -5
Yeah, just do up a Destroyer Wing. The Pariahs would only really do "good" in a leadership checking list.. with like nightmare shroud, deciever and flayed ones with some spyders... but that list would suck. So bring the destroyer spam with a lith capstone and some warriors as scoring units. 15 destroyers would probibly be enough depending on points of course to deal with most threats.. and what they can't deal with they can outrun generally... lol
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Post by Monster Rain on Mar 6, 2011 17:05:10 GMT -5
Meh. All Destroyers isn't really the way to go. You need a couple of Particle Whips to crack open those Land Raiders and Battlewagons.
Of course we're talking about 1850... at 2500 I would naturally do both.
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Post by doctorclockwork on Mar 6, 2011 17:29:29 GMT -5
I think the key is a Gundam Wing. And maybe a Tallgeese to support it.
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Post by Monster Rain on Mar 6, 2011 17:42:49 GMT -5
Ain't no geese like Tallgeese.
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kraxxus
Roughneck
*He Knows were the goods are...*
Posts: 143
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Post by kraxxus on Mar 6, 2011 19:39:43 GMT -5
The duel lith destroyer wing are sweet. And if you focus on having alot of that T5 models on the table you should be good to go. Destroyers immortals and two liths aint bad at all
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Post by Monster Rain on Mar 7, 2011 3:06:46 GMT -5
Well, against anything but Mephiston you're probably right.
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Post by RobPro on Mar 8, 2011 21:24:51 GMT -5
What list are you going to run, and what lists do you think will give you the most trouble?
I might suggest something like this as an all-comers list in 1850:
Deceiver
10x Warriors 10x Warriors
4x Destroyers 4x Destroyers 4x Destroyers
Monolith Monolith 2x Tomb Spyder
It's debatable how much the 2nd Monolith helps over more Destroyers, but I think you will want at least 2 tomb spyders.
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Post by Monster Rain on Mar 8, 2011 23:10:52 GMT -5
Like I'm going to tell you my list! You're spying for Ragnar, aren't you? I'm actually not sure what I'm bringing as of yet. I know I'll be bringing the Nightbringer, some Monoliths and a RO/VOD lord and the requisite warriors. The exact number of Destroyers and what else is coming has yet to be determined. To be perfectly honest the only thing I really don't have an answer for is Mephiston. Everything else I kind of think I can handle, more or less.
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kraxxus
Roughneck
*He Knows were the goods are...*
Posts: 143
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Post by kraxxus on Mar 9, 2011 7:35:00 GMT -5
Sounds like a sound list then... As far as "Mr. I-overcame-the-Red-Thirst" I wouldn't be too worried. Sure you don't have much that can deal with that, so the only way to is to keep him chasing after you the whole time. Make him pick between tempting targets on either side of the board if you have to. Immortals or warriors with a VoD lord work pretty well for that kinda tempting 2 kill point target. Eventually he'll get to you, but if it's on the 4th or 5th turn you should still be good.
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Post by RobPro on Mar 9, 2011 21:01:51 GMT -5
The only problem with the NB and a RO/VOD Lord is they tie up 560 points or so which you really need as Necrons to cram in Destroyers (especially if you want Pariahs). If you really want Pariahs, your best bet would be to use them + Deceiver to keep Mephiston pinned (50/50 chance). As for spying for Ragnar... he doesn't need any help. I'd like to see 'Crons do well, and I have a fair amount of experience playing them, so I'm happy to offer advice if you'd like it. I have won leagues/tournaments/etc. at the GC with Necrons, and Ragnar was one of my opponents in the finals for a league I won.
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