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Post by kv1e on Feb 28, 2011 23:06:53 GMT -5
By the way Steve, could I get a link to the topic? I would like to see what people say ^_^ Brad www.flamesofwar.com/Default.aspx?tabid=126&aff=3&aft=525710&afv=topic Brad here is the link but are you a member of the forum? you will need to join if you are not( its easy and free) go to www.flamesofwar.comHowever most of the posts think that you and jeremy were gamblers with a couple of Aces up your sleeve a number of comments to steve like "you got taken" ;D
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scorchmark
Greenhorn
When facing defeat, leave nothing for the enemy!
Posts: 66
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Post by scorchmark on Mar 1, 2011 2:07:48 GMT -5
Gracias!
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Post by FaithandFire on Mar 1, 2011 9:33:52 GMT -5
Yeah, if we had it to do over again I would have agreed with New Steve's plan to concentrate his tanks and the tank rollers directly against the town. I was the proponent of flanking to town from our left and that was a mistake. (Of course, it didn't help that those FJs in the trench line defended that line like paratroopers should. Nor did it help that the Soviet Engineer Company we deployed to directly assault the town ran off on Turn 1. As Will mentioned, a little smoke in the town would have don wonders for their survivability.) Our main assault was to be Mike's and we priortized our smoke to protect him. It was working I think but it required too much time to get his guys up to the line to begin their assault.
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Post by Easy86 on Mar 1, 2011 14:17:37 GMT -5
I agree with will and steve both. I new better than to not smoke the trenches each turn considering we had the wind to our advantage. It is a mistake that I will not make again. not to mention the town would have provided excelent concealment for my tanks.
I will try running confident vets next time to see how those work for me.
good game every one and I am looking forward to our next mega battle.
Jeremy do you think that you could work on getting a large dry erase board for down stairs for the Miniatures guys to keep track of points or tournament brackets?
Hope to see you guys on friday
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Post by jeremy3play on Mar 1, 2011 15:50:29 GMT -5
Dry erase board? I'm still trying to get shelving for the terrain
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scorchmark
Greenhorn
When facing defeat, leave nothing for the enemy!
Posts: 66
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Post by scorchmark on Mar 1, 2011 19:23:55 GMT -5
I've got one somewhere I don't need. I'll see if I can find it.
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scorchmark
Greenhorn
When facing defeat, leave nothing for the enemy!
Posts: 66
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Post by scorchmark on Mar 1, 2011 19:24:37 GMT -5
Also, Jeremy how much shelving do you need? And how much weight would it need to support?
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Post by shoey109 on Mar 1, 2011 23:00:50 GMT -5
Yeah, if we had it to do over again I would have agreed with New Steve's plan to concentrate his tanks and the tank rollers directly against the town. I was the proponent of flanking to town from our left and that was a mistake. (Of course, it didn't help that those FJs in the trench line defended that line like paratroopers should. Nor did it help that the Soviet Engineer Company we deployed to directly assault the town ran off on Turn 1. As Will mentioned, a little smoke in the town would have don wonders for their survivability.) Our main assault was to be Mike's and we priortized our smoke to protect him. It was working I think but it required too much time to get his guys up to the line to begin their assault. I have to admit that mike was a little to timid with his assault of armor. The main goal is to take down the mine fields and barb wire. I think he chose to stop at the mine fields to shoot at the pak 40's. Well the pak 40's won the stand off. Then there was no armor to trample the barb wire. It created hell for the British infantry to cut there way in the barb wire and then face the pak 40's. I rolled for reserves. The reserves came on board. Me, Brad and Jeremy was over joyed. Those limey bastards were going to pay with machine gun fire from our reserve tanks. Then the game ended. I'm thinking every time me and Jeremy are the Germans. We kick some allied ass. The allies got some butt creme handed to them last Sunday. The butt creme was Brad. Will .
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Post by kv1e on Mar 1, 2011 23:01:09 GMT -5
I agree with will and steve both. I new better than to not smoke the trenches each turn considering we had the wind to our advantage. It is a mistake that I will not make again. not to mention the town would have provided excelent concealment for my tanks. They could also prove to be a trap for your tanks a couple of kills in the wrong spot and you could have tanks traped behind friendly tanks(They would need to make a skill check to go over the dead bodies of their comrads) also Building are excelant jump off points for assaulting Infantry, tough to use MGs because buildings and friendly units get in the way, and hard cover for moving infantryI will try running confident vets next time to see how those work for me. . I think that this is a no brainer for the attacking player in the big push push. Your forces will be in the open much of the time being veteran means that they will survive much better. You only need to look at how well Mike's Infantry, Veterans, survived compared to Steves(even allowing for all the smoke that Mike got). At the games end Mike had 3 infantry platoons in pretty decent shape, Steve had two companies heading for the rear no doubt telling everyone they meet that the battle was lost oh yes I think I will start using N'Steve and O'Steve ;D
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scorchmark
Greenhorn
When facing defeat, leave nothing for the enemy!
Posts: 66
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Post by scorchmark on Mar 2, 2011 1:34:40 GMT -5
Butt creme???
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Post by kv1e on Mar 2, 2011 1:49:45 GMT -5
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scorchmark
Greenhorn
When facing defeat, leave nothing for the enemy!
Posts: 66
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Post by scorchmark on Mar 2, 2011 2:02:04 GMT -5
hehe okay then ^_^
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Post by kv1e on Mar 2, 2011 8:35:27 GMT -5
What went wrong? I agree with much of what has been said by Will, N'Steve and O'Steve I think that much of what they have said is details and not major. Going through the town might have made a difference but the allied plan was IMO overly ambitous given the amount of time they likely had. N'Steve p if he could have cut his way through the town probably would have seen time run out before he could exploit it The real problem with the Allied plans was that it was not well thought out. We are told that Mike was to launch the major assault and for that reason he had most of smoke assetts( all of which he provided). But what else did have have? His loyal allies could not spare any assistance for him because they had there own fish to fry. For example N'Steve could have taken a portion of his tankes put them in front of the town and then on the first turn turn moved to his right to help the Brits. The same is true of O'Steves heavy assualt guns once the sappers had left could have moved to help the Brits instead of launching a solo charge into the town . The Allied force structure for the Battle was also poorly thought out . I think that they should have had a Russian tank Battalion and an American Mechinized company. A Russian tank company would have heavy tanks and more tanks in general (hens and chickens would have been less important in a frontal assault). If you used a Battalion drawn from River of Heros it could have had a company of super sappers. What ever type of Company the Americans used they should have have had an AOP. there was a lot of talk leading up to battle about If AOPs should be allowed. The Americans had two artillery units with staff teams, so where was the AOP?(might have been useful in spotting some of those German units in the back). IMHO the Americans could easily cut one tank out of their force to pay for it. In any case its history now, only a case study at West Point and Sandhurst ;D
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Post by FaithandFire on Mar 2, 2011 9:26:32 GMT -5
OK, so now I don't feel so bad about the reference to me as Omar Bradley. At least I am not butt creme! Although, Brads Fallshirmjagers did certainly creme the butts of my T-34s and Sappers.
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Post by FaithandFire on Mar 2, 2011 9:30:46 GMT -5
Top o' the Mornin' to ya!
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