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Post by jeremy3play on Jun 27, 2011 22:25:13 GMT -5
I suggest that time the turns. That way we can get more turns in and spend less time debating a debate and questioning questions. Anyone have a chess clock?
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Post by Easy86 on Jun 30, 2011 10:41:30 GMT -5
Temis:
your points are noted, though you may be right about ther unbalancing it, i am not entirely certain they would, we are still working on scoring the game, and if the airborne hold objectives then they still get points. Also, if you believe there will be problems getting off the beach and into the towns then it is our objective as players to work extra hard to design a landing force that will get us off of the beach (i am working hard to do the research on mine but will not let out my secrets he he he).
to all: if you have issues do some background checks on this scenario (such as bloody omaha (and other dday/d -1 boods), the dday game out of the WI issue, or the forums, ) and please provide constructive solutions of old steve and myself that way we can have a good game. so far things are looking good, we want to try to keep it relatively simply for our first year, and if it is unbalanced then we will find out by playing it. as of now old steve and I are wanting to stick to our plan of two airborne missions and two beach missions with adjacent tables that can be crossed by using bridges (or something of the sort).
Here is an update
Table layout as shown above: 2 4x6 tables with the 4' edge adjacent where we will do the airborne landings, with one 4x6 tables coming off of each back table with the 4' edge adjacent to the 6' edge to be the beaches
Players and points (as of now):
US Landing (1750): New Steve British Landing (1750): Temis British Airborne (1750): US Airborne (1750):
German Beach 1 (1000): German Beach 2 (1000): German back table 1 (1750): German back table 2 (1750)
total: Allied 7,000 Vs German 5,500 a ratio of about 5 allied to 4 german.
we are looking for german players to step up.
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Post by Easy86 on Jun 30, 2011 10:44:41 GMT -5
Jeremy, you point is well noted, and I am on a mission to find something of the sort. I think an oven/egg time will do us just fine.
Any thoughts on turn length?
And any volunteers to be the game proctor/rules person/timer, this way we can avoid any issues with some one doing double duty or missing the proper clock setting? (the setting of the time for turns being something we have the most issues with in the past lol).
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Post by FaithandFire on Jun 30, 2011 10:48:23 GMT -5
Well, since my Russian army really does not fit, I guess I will play Germans. I know Will is interested and would, obviously, be playing Germans. Chris Root had mentioned an interest in doing US airborne but someone would need to supply him with the army - Jeremy? Mike (Old Mike) is in for the British airborne force.
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Post by Easy86 on Jun 30, 2011 11:14:39 GMT -5
I would recommend that we all (both sides and all players) try and test play our armies a couple of times before game day to get a feel for them.
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Post by jeremy3play on Jun 30, 2011 21:08:44 GMT -5
I can definately supply Chris with some US Paras and I'd like to play a German Beach force. Time to turn the sand red...
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Post by kv1e on Jun 30, 2011 22:24:46 GMT -5
Temis: your points are noted, though you may be right about ther unbalancing it, i am not entirely certain they would, we are still working on scoring the game, and if the airborne hold objectives then they still get points. Also, if you believe there will be problems getting off the beach and into the towns then it is our objective as players to work extra hard to design a landing force that will get us off of the beach (i am working hard to do the research on mine but will not let out my secrets he he he). to all: if you have issues do some background checks on this scenario (such as bloody omaha (and other dday/d -1 boods), the dday game out of the WI issue, or the forums, ) and please provide constructive solutions of old steve and myself that way we can have a good game. so far things are looking good, we want to try to keep it relatively simply for our first year, and if it is unbalanced then we will find out by playing it. as of now old steve and I are wanting to stick to our plan of two airborne missions and two beach missions with adjacent tables that can be crossed by using bridges (or something of the sort). Here is an update Table layout as shown above: 2 4x6 tables with the 4' edge adjacent where we will do the airborne landings, with one 4x6 tables coming off of each back table with the 4' edge adjacent to the 6' edge to be the beaches Players and points (as of now): US Landing (1750): New Steve British Landing (1750): Temis British Airborne (1750): US Airborne (1750): German Beach 1 (1000): German Beach 2 (1000): German back table 1 (1750): German back table 2 (1750) total: Allied 7,000 Vs German 5,500 a ratio of about 5 allied to 4 german. we are looking for german players to step up. I do not not see how the the ability the to move forces off one board to anothe will not effect play Balance. The scenario is constructed so that it is very difficult for the Germans to get reinforcement. They are delayed and they only come in on 6(although good luck will help out) To be able to bring renfocements in on Turn one can not help but make a difference. I have drawn up a 1750 point list for for a german facing the Paras. My thought if I had that list is that I would leave the command tanks and 2 platoons of panzer IVs facing the Paras and then bring a platoon of 6 105mm sp guns to the beach to help welcome the landing(72" bombardment . Perhaps you could explain to me how that will not effect the balance of the scenario? How will this effect the Germans facing the para to lose a third of their force well it could be a problem but if they are playing the cauldron secnario all the attacker has to do is maintain forces with in 16 inchs of one of the objective to prevent the para's from winning. Further giving the Germans Carte blanche to pick their forces will allow them to use armored companies. I have faced mikes para with armor heavy forces and 90% the paras do not win Two or 3 years ago we did an invasion of malta scenario O'Steve limited the defenders to two tanks total.
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Post by kv1e on Jun 30, 2011 22:30:44 GMT -5
I would recommend that we all (both sides and all players) try and test play our armies a couple of times before game day to get a feel for them. How about on friday I will bring a 1000 point German list and a German Sp platoon with 6 105's Also instead of calling the store please send me an E-mail just before you leave at simetde@aol.com
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Post by Easy86 on Jun 30, 2011 22:39:49 GMT -5
who else is looking to step up and play germans?
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Post by kv1e on Jul 1, 2011 1:19:16 GMT -5
who else is looking to step up and play germans? s German: committed; o' Steve, Jeremy possible Will Unknown BRAD Allies commitek Temis, O'Mike, Chris, Your friend from Bennington?, N' Steve Unknown N'Mike I dislike the idea of timed moves In the beach scenario The allies have almost double the numbers of the Germans. Further the Germans(as they did in the big push) on the whole have little to do except to fire. Will and I tried the scenaio a couple of weeks ago and Will did little movement other than some halftracks and a couple of Reninforceing ACs
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Post by Easy86 on Jul 1, 2011 8:22:27 GMT -5
Temis, your points are noted on both counts.
What about solutions. with out solutions old steve and i can't come up with potential changes.
thanks!
I don't have my landing force ready yet I am just looking to get a game in this friday.
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Post by heybale on Jul 1, 2011 9:22:16 GMT -5
Its hard for me to follow all this abstractly. Are people going to be around this Friday? It would be cool to talk face to face. If not, how much of the scenario is from the rules and how much is added on? My prejudice is usually to stick to the rules unless they're ultra broken.
M.
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Post by kv1e on Jul 1, 2011 11:45:17 GMT -5
Its hard for me to follow all this abstractly. Are people going to be around this Friday? It would be cool to talk face to face. If not, how much of the scenario is from the rules and how much is added on? My prejudice is usually to stick to the rules unless they're ultra broken. M. N'Steve, Jeremy, and I will be there. We had agreed to play this scenario by the book (Das book that is) However; adding in the para boards however threatens this by passably threatening the balance of the invasion board the main point that the argument has been about. see my next post.
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Post by kv1e on Jul 1, 2011 12:27:09 GMT -5
Temis, your points are noted on both counts. What about solutions. with out solutions old steve and i can't come up with potential changes. thanks! I don't have my landing force ready yet I am just looking to get a game in this friday. Ok I will bring 1750 point German list A solution is not to link the Para board and the beach boards at all The paras fight there battle(s) and the beach forces fight theirs. Victory will be determined by the number of boards won. As a variant allow forces to move between the boards but... the Germans have to wait till turn 3(or latter) to try the force moving must be at the edge of the board and the German player must roll a 6( Vat the beach defenders need help!!! dumkoffs what do they have the atlanic wall for!!!) Only 1 die per turn a 6 allows him to move 1 plt, or 1 independent team, or 1 kampfgruppe that turn to the other board. you might want have some sort of delay in movement too(move off one turn move on the beach board the next turn). Also allow no shooting or bombardment from one board to the next. For the para problem limit the German lists to one platoon of tanks, Heavy tanks, captured tanks, assualt guns, Infantry guns(sp), amored flame throwers, and/or tank hunters. Also no companies with command vehicles that are Tanks(the german King tiger company can have only 1 plt of tanks. Also you should probably limit the allied para's to what they could reasionably bring in by droping or by glider (ie no medium tanks) ;D
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Post by shoey109 on Jul 1, 2011 19:01:24 GMT -5
Hello Generals,
I will be playing a German force. I can play the beach or the back table. My son will also be playing.
Will
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