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Post by nickromanooo on Jul 10, 2009 20:08:33 GMT -5
Hey khornedog, you mentioned wanting some ways to balance out a campaign. This is a pdf my friend sent to me that he really likes. Your supposed to score over 2000 points on it. Or you can change it around depending on how competitive you want everything to be. It does a pretty good job. atlantis.sverok.net/WPS/RT_WPS_Comp_20090302_v1_4_beta.pdf
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Post by lanky on Jul 10, 2009 21:08:12 GMT -5
I guess if we do that I'm getting started on my beasts of chaos. I stopped keeping track when my dark elves went below 1000
Edit: Went back and did it all the way through, my typical 2000 point army comes in at -165. I think I'll just the league out of you use that.
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Post by FaithandFire on Jul 11, 2009 21:17:23 GMT -5
My DE army comes out at about 3700. The reward for taking crappy Corsairs and Witch Elves more then offsets the cheese of two War Hydra. Plus, it helps to have a DE army with hardly any magic.
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Post by khornedog on Jul 12, 2009 13:43:03 GMT -5
That PFD is cool but I htink a bit to much for simplicity purposes. I have some ideas for balance. I am thinking about ways to balance it out. The main idea is that everyone is having fun and feels like they have an chance regardless of what army you play.
I am a little busy right now class this week and maine vacation next week. August is good. I am not able to use the local mighty empires so I need to think of something else or maybe wayne scored one. If someone else really wants to start one sooner I wont be offended and I can do mine another time.
Map campaigns are cool but we always have the classis problem of commitment and availabilty. I would like to balance it out. Have it be a campain but relaxed and online so people can post to meet up. For example Weds are beeter for me than tuesdays. I can do every weds and every other tues. I will post my idea on the next thread as this has gotten too long!
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Post by khornedog on Jul 12, 2009 13:43:52 GMT -5
Adventurers of the old world,
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Post by khornedog on Jul 12, 2009 14:17:50 GMT -5
Continued from previous post) The Battle of Harma-Gheddon has brought about a new age in the old world. The veteran generals and wizened sorcerers are dead. This void is filled with opportunity for those brave and skilled enough to adventure out and take what you most desire: power, wealth, slaves, peace, Halfling meat, or a new order of chaos.
You find a band of lost reinforcements (1000 points) from the final battle from which to start your campaign. You must seek out and destroy other up and coming generals. You must plunder their loot, weapons, slaves, and dwarven ales to bolster and fund the growth of your army.
What you need to do: Pick a hero to be yourself. (melee or magic) No heroes may have magic items, weapons, or gifts. You may not have a mount greater than 1 wound. All wizards are level 1. Choose 1000 points list. This may only consist of 3 heroes, up to troops (no more than 2 of the same) and 1 special. (two for 1 applies) Each game you play keep track of the deeds of your characters. There will be an experience chart. Each game you will have opportunities to increase slots, points, levels, get magic items, and gifts. Each week there will be different opportunities to build your army. Even if you lose the game you will still grow. If you are killed in a battle you will be revived to fight again. There may be a penalty. If you are playing an army that is ahead of you in the campaign there will be an inducement system to even things out. (sort of)
EXAMPLE WEEK ONE SCENARIO: Gold/Warpstone strike: Near Kislev there has been a strike of both gold and warpstone in some recent rockslide activity. Place 4 objectives (two of each) on the board not in a deployment zone. EVIL: If you control at least one warpstone the end of the game you will receive one additional army and one additional hero upgrade. Good: If you control at least one gold at the end of the game you will receive one army and one additional hero upgrade. Evil: If you control at least one warpstone at the end of the game you will receive one army and one additional hero upgrade.
This could be coupled with a map campaign too. It will look much like the star player point system for Bloodbowl.
Tell me what you guys think and who may be interested!
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outamimynd
Roughneck
Love me....Hate me....Either way you're thinking of me.
Posts: 188
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Post by outamimynd on Jul 12, 2009 20:12:06 GMT -5
I would like to participate but like always my availability will be different most weeks.
I agree that map campaigns are cool but have some drawbacks. Brian, if you decide to do the map route I can order the Mighty empires set. I have not picked one up yet. I will need to know at least a week before the start if you want me to get one.
A more loosely structured campaign would be great because we could meet others on different days during the week to do battle.
I think you cut yourself out in the last post. Troops up to (how many?) but no more than 2 of each type.
I like the idea of starting small and not having to face those really big scary thingies that my Wood Elves hate (at least for a few games)
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Post by khornedog on Jul 12, 2009 20:45:03 GMT -5
Sorry abot the typo, let me clarify what I envision... Your starting army should consist of all troops (up to however many will fit) with one special choice. You may have only one duplication. i.e a cheezy git like myself cant take 4 units of horrors to max out DD and get extra spell levels at low point values. I can only take two. Also you dont have to have three heroes just one, two or three will be fine.
The point is to get more variety and balance into the game and to add a bit of RPG into it.
Wayne... Woodies are very good at lower point values especially vs daemons!
Lets see what people want to do before you order anything. I think mellow is good too but ME would be fun!
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Post by FaithandFire on Jul 13, 2009 8:20:45 GMT -5
Brian - ( like the idea a lot. Start out with just the basics and build from there. I think it works on its own or even with a map. I also think keeping if flexible works well. Is there a way to work it so that people can play more than once a week? If our schedules vary maybe we can fit in a few games one week because we will have to miss the next week?
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Post by ross on Jul 13, 2009 9:50:58 GMT -5
I really like the idea lets try and build on it
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Post by nickromanooo on Jul 13, 2009 12:54:27 GMT -5
Yeah man, i like your idea of just starting with troops and heroes. Keeps the games under control, which was what the pdf was made for, in a more simplistic way. Sounds good.
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Post by khornedog on Jul 13, 2009 16:41:17 GMT -5
Cool! I am glas people are interested. I will post more details up so we can get started.
I think keeping it simple/relaxed to maximize the people involved is good. (Its good to have Wayne on board!) Its always tricky to keep up the momentum and to keep people interesed and involved.
I would like it so people can play more than 1 game a week. If you miss a week thats fine. I will put in place a system so if an army or hero has earned upgrades and you have not you will get something to balance it out. Obviously it wont be as good as the upgrades. It could be extra troops, heroes, DD or PD. Your army gets better no matter if you lose vs. a more expereinced one. Its always worth it to play.
I say at 10 or 12 games I will check your army for campaign victory purposes. Whoever has the most badass army/Hero will win. You could keep playing though! I will make the victory conditions very clear!
I will post more details and please keep feeding me your ideas as I create this beast!
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Post by ross on Jul 13, 2009 17:47:10 GMT -5
do oath stones and marks of chaos count towards magic items?
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Post by hardihar on Jul 13, 2009 18:38:10 GMT -5
and Vamp powers? it would be scary to have a naked VC general.
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Post by khornedog on Jul 13, 2009 19:00:03 GMT -5
Your starting characters start with nothing magical including daemonic and vampiric powers... . This will quickly change. Hardihar... I think as your vampire grows it will quickly gain power. remember you always get some advancement if your vamp is cut down in battle. Ross, Thanes are pretty good with the nonmagic stuff you can give him. No oathstones to begin with... you gotta earn it;) Of course I am flexible, jsut state your case... This is for fun!
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