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Post by antholin on Jun 1, 2013 19:20:47 GMT -5
Greetings Generals, For the 69th anniversary of D-Day, Thursday June 6th, I propose that we have a Flames of War event. Granted, the next day is Friday, and our usual game day, but if possible, I would love to have an actual game on the 6th. Perhaps we could just have a miniature beach/landing skirmish, or a normal battle with a smaller point score to speed the nights events along.
Either way, we will still be gaming on Friday, and we could always have a more extensive, or continued event then. What say you all? Any ideas or other proposals, please sound off.
-Oberst Jeffenspiel
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Post by stormbringer on Jun 2, 2013 12:16:58 GMT -5
I like your initiative Oberst. Someone's gunning for Generalmajor. I should be available this Thursday and even have some freshly painted Panzer IVs looking for action.
How many points you thinking? As far as missions, how about something like Surrounded with one side being beach and one side being a paratrooper drop zone (Germans defend the middle)?
I have 64"s of trench line I worked on a couple of weekends ago. No pillboxes though.
Field Marshall Von Jeff
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Post by antholin on Jun 2, 2013 22:13:19 GMT -5
General Temis and I spoke today about doing a similar event to what you mentioned Field Marshall Von Jeff, that of a paratrooper drop, and essentially having the Germans scattered and double pinned with their vehicles bailed. Temis is looking for a scenario for that, and also for beach landings from some of his older books. At this point, I believe that a paratrooper drop might be the best set for us to play, and certainly intrigues me the most. I'm sure Temis will post soon, and we can work out the finer details for a truly good game night.
-Oberst Jeffenspiel
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Post by kv1e on Jun 3, 2013 7:01:19 GMT -5
There is an airborne mission called size and hold which envisions an allied drop near a German force it uses night rules and reserves(no one is double pinned). I would suggest that the Germans not use an armor or mechanized company unless you want have a lot of terrain. the airborne forces do not have the strength to cope(no tanks) 1500 points both sides.
there is also a beach landing called hit the beach the Germans have 1200 points the allies 1500 points. The Germans must draw their list from the two fortified company's in earth and steel this allows them bunkers and things like that
Also there are four scenarios Utah beach, the battle for sword beach, easy green(Omaha beach) , and point de Hoc rangers going up a cliff. All of these have pre set forces and would perhaps be the easiest to do in the limited time left to us.
Unfortunately they are all in a book called Normandy Battles(only 12 dollars) but I don' think the store has another copy, I may own the only copy. I am willing to zerox copies of one but not all six. Temis
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Post by kv1e on Jun 3, 2013 17:29:42 GMT -5
What do you think we should play?
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Post by antholin on Jun 3, 2013 19:00:02 GMT -5
Hey Temis, thanks for the info. I vote for playing one of the four pre-listed scenarios, as that would seem the best with the time available. And will still be a challenge for both sides to play at.
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Post by shoey109 on Jun 4, 2013 7:16:18 GMT -5
I will play with my american airborne troops. Just tell me how many points and restrictions. I am a glider company. So I am thinking I could land 105's I think.
Will
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Post by kv1e on Jun 4, 2013 8:58:38 GMT -5
I will play with my american airborne troops. Just tell me how many points and restrictions. I am a glider company. So I am thinking I could land 105's I think. Will my god it lives................... 1500 points, you can use use a glider company but most of your troops will be CT and not FV. You can pick any unit off the turning the tide list that is marked as a glider or Parachute unit, no corps artillery for example. Remember that your 105s will be light ones The Germans can have 1500 points must use an Grenadierkompanie or Fallschirmjägerkompanie from earth and Steel. May only use 1 support unit marked as Armor from the list of supporting units. I would like to try the Ponte de Hoc mission I will post the German list for that latter. today Will, all kidding aside you can use a parachute rifle company and take a Glider artillery option (with light 105s or I can lend you up to 6 pack 75s).
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Post by stormbringer on Jun 4, 2013 15:26:40 GMT -5
How about the Grey Wolf Grenadierkompanie of the same name? The one in Grey Wolf does have Field Fortifications.
Are we restricted to no tanks or only what's available within the list? I'm fine either way or if you want to limit it to one armour platoon.
It sounds like we have four players... anyone else? Chuck? Steve?
Field Marshall Von Jeff
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Post by kv1e on Jun 4, 2013 15:38:25 GMT -5
Ponte du Hoc forces you will need are in the earth and steel
you have 1 feustungs grenadier infantry plt from the 726 div ct 4 mg nets (we can use hmg teams with some sort of fortifications marker 3 2cm flack nests and a lot of Barbed wire(you don't have a choice where to put it though.
Reserves 1 HQ team 352 feustungs company panzerknacker equiped cv 2 full strength feustungs platoon of 352 3 squads HQ teams have panzerknacker cv 1 feustungs MG platoon cv 2 sections 352 1 ost Grenadier platoon rt (Russian volunteerss) 352
the American force heavily out points the Germans however the Americans start at the bottom of a cliff(with trained troops that need a skill roll to get up it) 1/2 their force is delayed reserves that gets 1 die roll a turn needing a six to come in and they never get more die.
The Germans do not need to make company morale checks a House rule The platoon of the 726 is considered part of the 352 for ALL morale purposes
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Post by kv1e on Jun 4, 2013 16:12:55 GMT -5
How about the Grey Wolf Grenadierkompanie of the same name? The one in Grey Wolf does have Field Fortifications. Are we restricted to no tanks or only what's available within the list? I'm fine either way or if you want to limit it to one Armour platoon. It sounds like we have four players... anyone else? Chuck? Steve? Field Marshall Von Jeff You can take 1 pick of a a choice that is listed as armor if that choice gives you 5 tanks so be it. The problem is that Gray wolf gives the Germans a lot more choices than they had in Normandy including air. Further the Germans behind the beach were intended to support the troops on the beach not provide a defense in depth to France so no fortifications in the airborne mission other than those you can deploy if you have a pioneer platoon attached and the Rommel asparagus (use to stop gliders).
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Post by antholin on Jun 4, 2013 22:59:54 GMT -5
Ponte du Hoc forces you will need are in the earth and steel you have 1 feustungs grenadier infantry plt from the 726 div ct 4 mg nets (we can use hmg teams with some sort of fortifications marker 3 2cm flack nests and a lot of Barbed wire(you don't have a choice where to put it though. Reserves 1 HQ team 352 feustungs company panzerknacker equiped cv 2 full strength feustungs platoon of 352 3 squads HQ teams have panzerknacker cv 1 feustungs MG platoon cv 2 sections 352 1 ost Grenadier platoon rt (Russian volunteerss) 352 the American force heavily out points the Germans however the Americans start at the bottom of a cliff(with trained troops that need a skill roll to get up it) 1/2 their force is delayed reserves that gets 1 die roll a turn needing a six to come in and they never get more die. The Germans do not need to make company morale checks a House rule The platoon of the 726 is considered part of the 352 for ALL morale purposes Temis, Do the German players get to build a list from the Festungskompanie (726)? Or do we only get what you outlined in the above? And will there be two (2) different German armies for Jeff & I to run, or will we be sharing the army? Thanks. -Jeff
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Post by kv1e on Jun 4, 2013 23:32:09 GMT -5
Ponte du Hoc forces you will need are in the earth and steel you have 1 feustungs grenadier infantry plt from the 726 div ct 4 mg nets (we can use hmg teams with some sort of fortifications marker 3 2cm flack nests and a lot of Barbed wire(you don't have a choice where to put it though. Reserves 1 HQ team 352 feustungs company panzerknacker equiped cv 2 full strength feustungs platoon of 352 3 squads HQ teams have panzerknacker cv 1 feustungs MG platoon cv 2 sections 352 1 ost Grenadier platoon rt (Russian volunteerss) 352 the American force heavily out points the Germans however the Americans start at the bottom of a cliff(with trained troops that need a skill roll to get up it) 1/2 their force is delayed reserves that gets 1 die roll a turn needing a six to come in and they never get more die. The Germans do not need to make company morale checks a House rule The platoon of the 726 is considered part of the 352 for ALL morale purposes Temis, Do the German players get to build a list from the Festungskompanie (726)? Or do we only get what you outlined in the above? And will there be two (2) different German armies for Jeff & I to run, or will we be sharing the army? Thanks. -Jeff Assuming that Will shows up he seems to want to play the seize and hold mission and I think FM Jeff will bring a force to oppose him. The force you will run is exactly as I listed in my post. My is listed in the scenario listing to I have 6 Ranger companies, which are an oversized American platoon 14 teams vs the normal 12, a mortar platoon , 3 tanks and naval gunfire support(but 1/2 that force, including the tanks, is in delayed reserves who will only come in on a roll of 6 and I never get to roll more than a single die). temis
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Post by antholin on Jun 5, 2013 4:54:17 GMT -5
I have built the army that you listed, but I also have built a Fallschirmjagerkompanie in case FM Jeff and you placy instead, that way I have an alternative list to fall back on. My first choice would probably be to run the Festungskompanie.
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Post by antholin on Jun 5, 2013 19:34:40 GMT -5
All right boys, so I'm thinking we get together at our normal time for gaming. Plan to start the invasion at 6. See you then.
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