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Post by jeremy3play on May 14, 2013 11:12:04 GMT -5
The next tournament for Flames of War will be held on June 30th. Start time will be 1030am with registration at 10am. Format will be late war with a 1750 point list. 3 rounds will be played and each round will last 2 hours. There will be a 30min lunch break between the 1st and 2nd round. We'll be using the standard scoring from the rulebook as well as marks for sportsmanship and painting. 12 slots total, 6 Axis and 6 Allies. Entry fee of $10, which will be used for prizes. Please post below and I will add the names to this post in the order of posting.
Axis -
1. Jeff M., Germans 2. Temis, Germans 3. Jeff, Germans 4. 5. 6.
Allies -
1. Chuck D., Brits 2. Will S., Americans 3. Jaime S., Soviet 4. Shawn T., Soviet 5. 6.
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Post by antholin on May 14, 2013 22:38:52 GMT -5
Jeff Mayo attending, and fielding a German force from the mighty Wehrmacht.
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Post by hardihar on May 21, 2013 17:44:49 GMT -5
6/30 ehhh hoping to commit at some point. probably using the brits.
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Post by shoey109 on May 24, 2013 8:04:20 GMT -5
I will be playing my american airborne company.
Will
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Post by kv1e on Jun 20, 2013 22:15:35 GMT -5
I will bring a German force Temis
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Post by stormbringer on Jun 21, 2013 15:57:24 GMT -5
German High Command has ordered yet another Panzergrenadierkompanie to the Front. Allied bombing has slowed the flow of halftracks to reinforce my troops. I may have to send them hoofing it into the field.
FM Von Jeff
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Post by hardihar on Jun 28, 2013 16:06:45 GMT -5
So I should be there Sunday the 30th with a 1750 point force, allied. Actually I think it will be Canadian.
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Post by shoey109 on Jun 29, 2013 11:51:05 GMT -5
I will be there with my Americans with air support. Just be ready for some bombs from the air.
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Post by hardihar on Jun 30, 2013 18:23:01 GMT -5
Thanks guys, if I play again soon, I'll remember I get to reroll my firepower against flamethrower tanks.
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Post by kv1e on Jun 30, 2013 19:12:01 GMT -5
So did you win Chuck?
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Post by hardihar on Jun 30, 2013 21:29:15 GMT -5
Tied with Shawn. While learning a few of the differences in 3rd edition. Always good to sit down and go over rules that confuse me after I get home. Still those are some nasty German flame throwers in the half tracks.
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Post by antholin on Jun 30, 2013 22:05:37 GMT -5
Great tournament today guys, and congrats Chuck & Shawn on 1st place. Those flames throwers are nasty to deal with, and for the cost you can't go wrong to run them. I may have to look into them myself. Well, I look forward to our next tournament, and perhaps we can do a themed tourney such as the desert, or escalation battles. And after a long day of slaughter, my hunting tigers are very gorged from the tasty Russian tank morsels, and taking a rather lenghty series of naps.
-Oberst Jeffenspiel
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Post by shoey109 on Jul 2, 2013 8:08:38 GMT -5
I hope the next tournament that is run at Tripleplay will have time limits during deployment and that ALL players have there company in a tray ready for deployment.
I do not think digging your company out of stacked foam trays at the time the game clock starts is fair to your opponent, who has his company on a tray and is separated in platoons to facilitate a speedy deployment.
This unpreparedness when you know you are the defender, gives the defender a unfair advantage. It is eating the play clock and is not fair to the attacker who is under the gun to win the game by taking a Objective.
Will
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Post by kv1e on Jul 2, 2013 15:21:11 GMT -5
I hope the next tournament that is run at Tripleplay will have time limits during deployment and that ALL players have there company in a tray ready for deployment. I do not think digging your company out of stacked foam trays at the time the game clock starts is fair to your opponent, who has his company on a tray and is separated in platoons to facilitate a speedy deployment. This unpreparedness when you know you are the defender, gives the defender a unfair advantage. It is eating the play clock and is not fair to the attacker who is under the gun to win the game by taking a Objective. Will Okay, I will bite how much time should I have had before it became slow play? 5 minutes?, seems like to to little, 10 minutes? maybe but remember I had to set up without having clear idea of where exactly you would set up, I don't think that you can create an Iron clad rule of how much time people should get to set and be fair to every army. We also used some some of my 15 minutes to discuss terrain and so you could argue that one building was a fraction of an inch to small for me fit a team inside(I can not find anything in the rules that requires that for a solid building). In anycase you should have been able to beat my 6 infantry teams, 2 command teams and 2 HMG teams easily in very two or three turns. But you have a bad habit of being unwilling to take a chance when you have the advantage. I have seen it in other games played in the past (like our 20 turn Marathon game of panthers vs American airborne). If on turn two or three you started to assault the ends of my line, away from my panzerfausts, you would have won easily with plenty of time to spare. But you insisted on trying to kill as many of my 10 teams before assaulting and spent a great deal of time making sure that every vehicle that you had could shoot at me every turn. Also had you gotten another turn you would still have lost, It was my third turn without reinforcements , I would have taken a platoon(patrol) of Rad 8s they could have entered on the long table edge, near the objective you held, and disputed your control of it. You would have needed another turn to win. I would also suggest that in Future tournaments players must know the rules that apply to their armies, you didn't. There is no rule, at least in turning the tide, that allows Sherman platoons to ignore the +1 effect of stabilizer's . Instead there is Sergeant pool his Sherman may ignore the effects of stabilizers only. Did you pay for Mr. Pool If you did you never identified him to me. I removed something that was wrong
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Post by shoey109 on Jul 2, 2013 15:25:07 GMT -5
Tied with Shawn. While learning a few of the differences in 3rd edition. Always good to sit down and go over rules that confuse me after I get home. Still those are some nasty German flame throwers in the half tracks. Great job Chuck. I always sit down to debrief games I play. I take a look at the rules to see if I played it wrong or right. The only rules question challenge brought up at the final minutes of my game. "When you win a assault and take your 4 inch consolidation move. If there are any enemy units not outside of two inches of the move. They must pull back outside of two inches. If they can not. They are considered captured." I will not say who thought it not to be, since we have History of rule differences. I like to think Jeremy for helping to rule on that rule challenge. It was too little and to late after the Objective was captured on top of turn 4 by the attacker and no way to contest the objective by the defending player on the bottom of turn 4. Then a rule challenge debate on the bottom of turn 4 by the defending player. Then coupled with wasting time placing a objective on my half of the table when the defender picked the opposite side of the table to defend and place his objective. It was the attacker telling the defender he was placing his objective on my side of the table when I noticed he was taking a long time placing his objective. So time to think about where to place a objective on my half of the table and then his half of the table after he was alerted by the attacker he was placing on the wrong side of the table. Then taking time digging through foam trays for all his units to place them during deployment. This was all done while the play clock was ticking away and any chance of me getting the time to win the game. I have to bring up a great quote once told to me. This was the most boring game I have ever played. I am sorry I dropped out of the tournament. Then again I lost my cool and desire to play on after my first game. So much time was lost during deployment and slow play for only four turns. There was never going to be a chance for the attacker to win the game at the start of turn 4 by taking a objective because of all these calamities that happen during my game. Will
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