Post by shoey109 on Feb 13, 2013 18:23:33 GMT -5
"I must say, I really like the new SturmTiger rules, but I do feel sorry for gun teams! Vet, conncealed and gtg at edge of woods and over 16"?? Don't care, I'm hitting you from 48" on 4+ and if I do hit you, you're dead..no save
This is going to be a very useful weapon for our Sands event!"
"don't forget, the straight up skill check to hit is only for bunkers, buildings and gun teams. Vs infantry, Armour etc, you will still need to factor in enemy skill, range, concealment, gtg etc. But enemy guns...ouch, straight up 4+ and you are dead, no matter how well you think you're hidden! Also can't wait for that Normandy church to come out....troops in there will get decimated by the Sturm."
"I took the Sturmtigers to a city fight scenario. They destroyed everything they saw. The new rules make them much scarier.
"
Rocket Assault Howitzer
The 38cm RW61 assault howitzer of the Sturmtiger packs a powerful punch, but has a low ballistic speed when compared to a high velocity gun.
A 38cm RW61 assault howitzer has a minimum range of 8"/20cm.
Any Armoured vehicle hit by a 38cm RW61 assault howitzer takes an Armour Save using its Top Armour rating rather than its Front or Side Armour rating. Do not add an additional +1 to the target vehicle's top armour if the range is over 16"/40cm.
Any platoon hit by a 38cm RW61 assault howitzer is automatically Pinned Down.
Bunkerfeuer
Instead of using the normal shooting rules, a Sturmtiger may use the Bunkerfeur rules when shooting its 38cm RW61 assault howitzer at Bunkers,teams in Buildings, or Gun teams.
To shoot at a Bunker, a team in a Building, or a Gun team, roll a Skill Test. If the test is successful the Sturmtiger has Hit the target.
Unlike other teams, a Sturmtiger can target Bunkers from ranges over 16"/40cm.
Shooting at Buildings
In addition to the normal Bunker Buster rules, if a 38cm RW61 assault howitzer Hits a team in a large building with multiple rooms, all the teams in rooms adjacent to the target team's room and those rooms above and below the target team's room are also Hit.
This is going to be a very useful weapon for our Sands event!"
"don't forget, the straight up skill check to hit is only for bunkers, buildings and gun teams. Vs infantry, Armour etc, you will still need to factor in enemy skill, range, concealment, gtg etc. But enemy guns...ouch, straight up 4+ and you are dead, no matter how well you think you're hidden! Also can't wait for that Normandy church to come out....troops in there will get decimated by the Sturm."
"I took the Sturmtigers to a city fight scenario. They destroyed everything they saw. The new rules make them much scarier.
"
Rocket Assault Howitzer
The 38cm RW61 assault howitzer of the Sturmtiger packs a powerful punch, but has a low ballistic speed when compared to a high velocity gun.
A 38cm RW61 assault howitzer has a minimum range of 8"/20cm.
Any Armoured vehicle hit by a 38cm RW61 assault howitzer takes an Armour Save using its Top Armour rating rather than its Front or Side Armour rating. Do not add an additional +1 to the target vehicle's top armour if the range is over 16"/40cm.
Any platoon hit by a 38cm RW61 assault howitzer is automatically Pinned Down.
Bunkerfeuer
Instead of using the normal shooting rules, a Sturmtiger may use the Bunkerfeur rules when shooting its 38cm RW61 assault howitzer at Bunkers,teams in Buildings, or Gun teams.
To shoot at a Bunker, a team in a Building, or a Gun team, roll a Skill Test. If the test is successful the Sturmtiger has Hit the target.
Unlike other teams, a Sturmtiger can target Bunkers from ranges over 16"/40cm.
Shooting at Buildings
In addition to the normal Bunker Buster rules, if a 38cm RW61 assault howitzer Hits a team in a large building with multiple rooms, all the teams in rooms adjacent to the target team's room and those rooms above and below the target team's room are also Hit.