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Post by kv1e on Feb 13, 2013 12:33:24 GMT -5
Jeff I would caution you, and any one else, on the use of snipers in this game.
Will once used a sniper to great effect in a game against part of my force in a game. But at the same time the rest of my force was rolling forward and the sniper was doing nothing to them
The game on Saturday is going to be a particularly bad one use snipers.
Normally you deploy snipers in your deployment zone and no mans land . There is not a No mans land in this game. Further the RAW in the PDF say that a players deployment zone is the first 12 inchs in on the table, The Germans are likely to be the attackers so I would guess that your snipers will find the battle moving out of the range of your sniper's.
I would suggest that you buy a single sniper and invest the other 100 points in something else(or buy no snipers at all).
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Post by shoey109 on Feb 13, 2013 15:29:58 GMT -5
Jeff I would caution you, and any one else, on the use of snipers in this game. Will once used a sniper to great effect in a game against part of my force in a game. But at the same time the rest of my force was rolling forward and the sniper was doing nothing to them The game on Saturday is going to be a particularly bad one use snipers. Normally you deploy snipers in your deployment zone and no mans land . There is not a No mans land in this game. Further the RAW in the PDF say that a players deployment zone is the first 12 inchs in on the table, The Germans are likely to be the attackers so I would guess that your snipers will find the battle moving out of the range of your sniper's. I would suggest that you buy a single sniper and invest the other 100 points in something else(or buy no snipers at all). I just took a look at the sniper rules. Temis might have a point. I will spend my 50 points on two Panzerschreck teams to beef up my Infantry platoons. Will
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Post by stormbringer on Feb 13, 2013 17:27:11 GMT -5
Temis, The sniper mechanics in FOW are very interesting to me. I've never seen that type of off-board "unit pool" used before. With such a huge area to potentially pop in on, I thought it would be fun to try. Especially since they are of no use against tanks. Would the "Frontline Troops" be considered a deployment area? This type of area isn't defined in the rulebook (that I can find). It seems like a special deployment area since it reads "alternate deploying their Frontline Platoons within 6” of the center line on their own half of the table". How about the 6" gap between the Frontline Troops and the 12" deployment area? This looks like "No Man's Land", but isn't marked as anything. I interpret the area that snipers can be deployed as either... - 12" Deployment Area+6" Gap (pseudo No Man's Land)+Frontline Deployment (i.e. "My Half of the Board" similar to the page 288 Mission)
OR
- 12" Deployment Area+6" Gap (pseudo No Man's Land)
The back half of my deployment area seems to run counter to the spirit of the sniper rules. How do you want to play it on Saturday? I'm fine with however you rule it. I just want to be clear on how it's going to be played at the start of the game. Jeff
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Post by shoey109 on Feb 13, 2013 17:33:24 GMT -5
Temis, The sniper mechanics in FOW are very interesting to me. I've never seen that type of off-board "unit pool" used before. With such a huge area to potentially pop in on, I thought it would be fun to try. Especially since they are of no use against tanks. Would the "Frontline Troops" be considered a deployment area? This type of area isn't defined in the rulebook (that I can find). It seems like a special deployment area since it reads "alternate deploying their Frontline Platoons within 6” of the center line on their own half of the table". How about the 6" gap between the Frontline Troops and the 12" deployment area? This looks like "No Man's Land", but isn't marked as anything. I interpret the area that snipers can be deployed as either... - 12" Deployment Area+6" Gap (pseudo No Man's Land)+Frontline Deployment (i.e. "My Half of the Board" similar to the page 288 Mission)
OR
- 12" Deployment Area+6" Gap (pseudo No Man's Land)
The back half of my deployment area seems to run counter to the spirit of the sniper rules. How do you want to play it on Saturday? I'm fine with however you rule it. I just want to be clear on how it's going to be played at the start of the game. Jeff If they are allowed to be deployed up with our front line troops. That would make me change my mind about them. The good thing I like about them is they can pin down a platoon and then you can assault the platoon they pinned down. Will
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Post by shoey109 on Feb 13, 2013 19:52:03 GMT -5
Jeff I would caution you, and any one else, on the use of snipers in this game. Will once used a sniper to great effect in a game against part of my force in a game. But at the same time the rest of my force was rolling forward and the sniper was doing nothing to them The game on Saturday is going to be a particularly bad one use snipers. Normally you deploy snipers in your deployment zone and no mans land . There is not a No mans land in this game. Further the RAW in the PDF say that a players deployment zone is the first 12 inchs in on the table, The Germans are likely to be the attackers so I would guess that your snipers will find the battle moving out of the range of your sniper's. I would suggest that you buy a single sniper and invest the other 100 points in something else(or buy no snipers at all). The snipers are independent teams. If they are not allowed in the front line. Then that would mean your company commander and 2IC would not be allowed to be deployed with your front line troops due to them being independent teams. So that would not allow your CC to be on the front line allowing Reroll of Motivation rolls. I think not allowing snipers in the front line area is silly. Independent teams are always the last units to be deployed. That would also ban your arty observers from being deployed on the front line area. If you ban one independent team off the front line. You must ban the rest of them. I posted this question on the flame of war website to get some kind of answer from other clubs that have played this PDF. I think a sniper on the front line sniping a platoon and getting reroll misses to get a pin is huge. Then my troops move in for the assault. Then add smoke which will only happen on turn two for the attackers. The Meeting engagement rules prevents arty and planes from attacking on turn one for the attackers. The Awkward layout prevents my Sturmtigers from shooting turn one. Then all others shoot at the movement rate. So a sniper getting a chance to pin a platoon on the first turn is helpful for the German cause. Will
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Post by shoey109 on Feb 13, 2013 20:43:10 GMT -5
The First answer to come in on the website.
Shoey Private Posts:17
14 Feb 2013 02:15 AM Edit Quote Reply Alert I am playing them in our clubs St. Valentine's Day Massacre. So the next issue that came up today is deploying Snipers. The GM said they can only be deployed only in the 12 inch deployment zone. I do not think that is right. The front line area is another deployment zone. So why can they not be deployed there.
They are independent teams just like our company commander and 2IC. So the CC and 2IC would not be allowed to be deployed with your front line troops?
Shoey lcannard
Major Posts:587
14 Feb 2013 02:27 AM Quote Reply Alert Just use the normal sniper rules to deploy them. Any piece of terrain in your deployment zone or no mans land.
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Post by shoey109 on Feb 13, 2013 20:53:59 GMT -5
Jeff I would caution you, and any one else, on the use of snipers in this game. Will once used a sniper to great effect in a game against part of my force in a game. But at the same time the rest of my force was rolling forward and the sniper was doing nothing to them The game on Saturday is going to be a particularly bad one use snipers. Normally you deploy snipers in your deployment zone and no mans land . There is not a No mans land in this game. Further the RAW in the PDF say that a players deployment zone is the first 12 inchs in on the table, The Germans are likely to be the attackers so I would guess that your snipers will find the battle moving out of the range of your sniper's. I would suggest that you buy a single sniper and invest the other 100 points in something else(or buy no snipers at all). Just to correct your RAW on page 110: "Sniper teams are never deployed at the start of the game. Instead, they are held off table in a sniper pool. Immediately before you roll for reserves in the starting step, you may place any of your sniper teams in any Terrain feature in your DEPLOYMENT AREA. or no man's land such that the sniper team is not within 4" of any enemy team." The sniper rule never mentions a ZONE. It states AREA. There are two deployment areas before the game starts. The 6 inch area between the front line deployment and the 12 inch deployment. Why is this not a no mans land? We can't deploy there for any reason. Is that area a black hole? I am hoping this sniper issue is not going down the same road as my Large Template. Will
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Post by shoey109 on Feb 13, 2013 22:30:10 GMT -5
Jeff I would caution you, and any one else, on the use of snipers in this game. Will once used a sniper to great effect in a game against part of my force in a game. But at the same time the rest of my force was rolling forward and the sniper was doing nothing to them The game on Saturday is going to be a particularly bad one use snipers. Normally you deploy snipers in your deployment zone and no mans land . There is not a No mans land in this game. Further the RAW in the PDF say that a players deployment zone is the first 12 inchs in on the table, The Germans are likely to be the attackers so I would guess that your snipers will find the battle moving out of the range of your sniper's. I would suggest that you buy a single sniper and invest the other 100 points in something else(or buy no snipers at all). I wanted to just point out that Shooting across the Volga is not in the PDF. This little rule hampers my Ability to snipe the allied artillery batteries with my Sturmtigers. I roll a 4+ and your arty guns are DEAD. Then again your arty guns want be on the board. So this will also benefit the allied side of the table. My arty guns will be on the table. Will
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Post by FaithandFire on Feb 14, 2013 8:33:31 GMT -5
OK. I have changed my mind. Instead of bringing 32 Panzerwerfer 42's, I am now bringing 35 snipers.
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