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Post by stormbringer on Jan 13, 2013 21:32:52 GMT -5
Will brought up some interesting points about buildings. We had a battle around an object in a large two room ruined building. I played it all wrong. If appears I have to square up against a wall to shoot out which then gives me 180 degree LOS.
I think the 2" no stopping bubble rule still stands. So in the case where he had a Recce unit parked on the opposite side of the wall, I would have to line up two inches farther down the wall. I would then have a shot on the other side since he would be in the 180 degree LOS.
I wonder if I'm allowed to enter a building that is occupied by an enemy? If we treat the building as two rooms, I would think I could occupy the room that's empty. If I wanted to shoot the enemy in the building, I would think I have to square up against the center wall which would give me 180 degree LOS into the next room. The enemy would still get concealment since their in a building.
Anyone have anything to add?
Jeff
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Post by shoey109 on Jan 13, 2013 22:23:13 GMT -5
Will brought up some interesting points about buildings. We had a battle around an object in a large two room ruined building. I played it all wrong. If appears I have to square up against a wall to shoot out which then gives me 180 degree LOS. I think the 2" no stopping bubble rule still stands. So in the case where he had a Recce unit parked on the opposite side of the wall, I would have to line up two inches farther down the wall. I would then have a shot on the other side since he would be in the 180 degree LOS. I wonder if I'm allowed to enter a building that is occupied by an enemy? If we treat the building as two rooms, I would think I could occupy the room that's empty. If I wanted to shoot the enemy in the building, I would think I have to square up against the center wall which would give me 180 degree LOS into the next room. The enemy would still get concealment since their in a building. Anyone have anything to add? Jeff I am sure we did not play the building where my two panthers died in to the tee. I had to have my front facing next to the walls to shoot out of them. The openings did not matter when tanks are firing at tanks in a building. So you did not really have to be so close to shoot through openings. Page 109 shooting at tanks in buildings. Jeff wait till we have infantry assaulting into buildings. That will bring up more rules to learn. Then again the more games we play. The better we get at these rules and more studing of the rule book.
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Post by shoey109 on Jan 13, 2013 22:30:38 GMT -5
Will brought up some interesting points about buildings. We had a battle around an object in a large two room ruined building. I played it all wrong. If appears I have to square up against a wall to shoot out which then gives me 180 degree LOS. I think the 2" no stopping bubble rule still stands. So in the case where he had a Recce unit parked on the opposite side of the wall, I would have to line up two inches farther down the wall. I would then have a shot on the other side since he would be in the 180 degree LOS. I wonder if I'm allowed to enter a building that is occupied by an enemy? If we treat the building as two rooms, I would think I could occupy the room that's empty. If I wanted to shoot the enemy in the building, I would think I have to square up against the center wall which would give me 180 degree LOS into the next room. The enemy would still get concealment since their in a building. Anyone have anything to add? Jeff There is a reply on flames of war website stating tanks can be as close to each other as long as they are not on top of each other. That includes enemy tanks. I thought there was a two inch bubble for enemy vehicles.
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Post by FaithandFire on Jan 14, 2013 8:39:11 GMT -5
Nope, the two inch "bubble" has an exception for tank teams. Don't readily recall if it is just for armored tank teams or not. Tanks can pass right by enemy tanks. Every enemy team needs to stay 2 inches away from enemy infantry and gun teams unless assaulting.
This leads to some weirdness like the enemy tanks passing right through your tank formation so they can get rear or flank shots on you. All without you firing a shot since their is no over watch fire in the game.
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Post by shoey109 on Jan 14, 2013 9:56:54 GMT -5
Nope, the two inch "bubble" has an exception for tank teams. Don't readily recall if it is just for armored tank teams or not. Tanks can pass right by enemy tanks. Every enemy team needs to stay 2 inches away from enemy infantry and gun teams unless assaulting. This leads to some weirdness like the enemy tanks passing right through your tank formation so they can get rear or flank shots on you. All without you firing a shot since their is no over watch fire in the game. The reply's on the FOW forum backs up the no two inch rule for vehicles. I can not even remember myself getting base to base contact with vehicles in a tank fight since I have played the game. When a tank with a turret enters a building. It can only fire at a 180 arc. It can at no time turn its turret. It also needs to be square up against the wall to fire out side of the building. So if the enemy pops up on the opposite wall. You have to move and face the other wall to shoot out. That would require another bogging check moving in the building. I like all the games me and Jeff have played. It helps debriefing the rules to see if we played it right and if we did not play it right. We will get it right the next time. The games we have played turn out to be good games but I have learn allot more about the Version 3 rules in every game we have played. Will
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Post by shoey109 on Jan 14, 2013 12:20:58 GMT -5
One more thing that was added to the post on the FOW website was that the 8 rad would have gained concealment being on the other side of the wall.
When next time me and Jeff conduct tank battles in buildings. We will know more about the rules. I guess we where lucky we did not bog any tanks in the buildings as we where taking point blank shots. It was kill or be killed at the end.
Will
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