Post by FaithandFire on Mar 29, 2009 18:38:05 GMT -5
Lord Jerymi, le Grande Grociere de la Shawes, Archduke of Claremonte, and Lord of the Britons de Hampshire, surveyed the plains of the Harma River from the foothills of Gheddon Pass. A fine killing ground. As long as the weather holds, this will provide a fine killing ground tomorrow. In addition to his usual compliment of knights, he had brought with him every peasant in his kingdom who could tell the pointy end of an arrow from the feathery one. They would prove their worth on the morrow.
The armies of good had won the race! They had arrived late in the day after a grueling forced march. Thanks to the sacrifice and courage demonstrated at Desperation Pass earlier in the week and the unseasonably great weather, they had beaten the Evil Alliance to the battlefield.
All the expected forces had arrived - his Bretonnians, the Wood Elves of New Yorke and of Heart Land. Even the stalwart dwarfs from Karak Bluedong had arrived before the Evil Alliance. The d**ned Empire was still noticeably absent (citing their High Holidays and flooding in their Eastern Regions). And, a surprise - an Ogre force under the command of Shawn Goldtooth, mercenaries bought and paid for by Empire gold. They had 15,000 point all tolled.
As dusk turned into twilight, the Necromancer of Stienbrennaria rode out onto the plain of the Harma river. He could just barely still see the enemy situated upon the distant foothills of the Gheddon pass. They had beaten him to the battlefield. His army was disgruntled and exhausted. The failure at Desperation Pass had been their undoing. The weather had not made their long march over the Veil of Tears any easier. His men were in a bad mood. He feared that they were on the verge of turning upon each other. Present were the Witch Elves of Crone Hellebron, the Dark Elves of Devin, The Dark Elves of Rutvegas, the Chaos Mortals of Jeff, and the Skaven Horde of Seth (the Skaven horde led by the Dirtball Deacon seems to have run into tax problems - apparently they were held up at a toll booth and had to send back for a sh*tload of dimes before they could pass). 16,000 point combined.
As his forces deployed and midnight approached, he ordered his witch elves to move under cover of darkness to advanced positions. Crone Hellebron refused.
The Necromancer allowed himself a precious few hours of sleep. As he arose early as dawn was breaking. He lifted the flap of his tent and an evil smile came upon his face. Fog! The the plains of the Harma river were thick with fog. Sound the trumpets at once he called! Advance! Advance! Move while the fog covers us! Surely fortune is with us this day!
The fog turned to rain as the Evil Alliance poured out onto the plains and across the Harma river. Lord Jerymi directed his bowmen. They were doing damage, but not enough, not enough. Curse this change in weather! It may prove their undoing!
Disturbed by the incantations of the good wizards and by the presence of the Engine of Darkness, the winds of the Plains of Oblivion began to blow over the battlefield, toying with the hosts arrayed there. First coaxing the casters to extra duty, then calming many units into inactivity, then blowing huge holes in the earth itself sending massive rocks into the ranked up units, and then unleashing huge swarms of stinging and biting insects (which were especially lethal to the remaining magic casters).
Grudge matches marked each flank of the battle. The Bretons du New Hampshire vs. the Dark Elves of Devin on one end. The Wood Elves of New Yorke vs. the Forest Burning Dark Elves of the Crone on the other.
By late afternoon, the Evil Alliance had forced its way into three of the four entry points to Gheddon Pass. The Good Wizards had finally finished their incantations to try to contain the Winds of Oblivion but now estimated only a one out of three chance of success. The spell was cast - a 5 or a 6 was needed to save the world! And, a 2 was rolled. Failure! The Winds still blew.
Now was the supreme moment for the Dread Necromancer, his moment of destiny! All he needed to to was to activate the Engine of Darkness and he would rule over the hellish inferno that would result. Ahhh - but he had access only to parts of the ancient texts when he built the Engine - so many assumptions had to be made. The resulting explosion would be spoken of for centuries! The Dread Necromancer was instantaneously vaporized along with the daemon host that escorted the cart. The explosion itself managed to do what the good wizards could not do - cap the Winds of Oblivion.
The Evil Alliance was no more. It only existed through the power of the Dread Necromancer. The Evil armies, although victorious in battle, now marched off their separate ways with their spoils of war.
The defeated Armies of the Civilized World limped off the battlefield. They had been defeated but the Evil Alliance was no more. Although the Civilized World had suffered grievously and there would be many a dark day ahead, eventual victory now seemed possible.
The armies of good had won the race! They had arrived late in the day after a grueling forced march. Thanks to the sacrifice and courage demonstrated at Desperation Pass earlier in the week and the unseasonably great weather, they had beaten the Evil Alliance to the battlefield.
All the expected forces had arrived - his Bretonnians, the Wood Elves of New Yorke and of Heart Land. Even the stalwart dwarfs from Karak Bluedong had arrived before the Evil Alliance. The d**ned Empire was still noticeably absent (citing their High Holidays and flooding in their Eastern Regions). And, a surprise - an Ogre force under the command of Shawn Goldtooth, mercenaries bought and paid for by Empire gold. They had 15,000 point all tolled.
As dusk turned into twilight, the Necromancer of Stienbrennaria rode out onto the plain of the Harma river. He could just barely still see the enemy situated upon the distant foothills of the Gheddon pass. They had beaten him to the battlefield. His army was disgruntled and exhausted. The failure at Desperation Pass had been their undoing. The weather had not made their long march over the Veil of Tears any easier. His men were in a bad mood. He feared that they were on the verge of turning upon each other. Present were the Witch Elves of Crone Hellebron, the Dark Elves of Devin, The Dark Elves of Rutvegas, the Chaos Mortals of Jeff, and the Skaven Horde of Seth (the Skaven horde led by the Dirtball Deacon seems to have run into tax problems - apparently they were held up at a toll booth and had to send back for a sh*tload of dimes before they could pass). 16,000 point combined.
As his forces deployed and midnight approached, he ordered his witch elves to move under cover of darkness to advanced positions. Crone Hellebron refused.
The Necromancer allowed himself a precious few hours of sleep. As he arose early as dawn was breaking. He lifted the flap of his tent and an evil smile came upon his face. Fog! The the plains of the Harma river were thick with fog. Sound the trumpets at once he called! Advance! Advance! Move while the fog covers us! Surely fortune is with us this day!
The fog turned to rain as the Evil Alliance poured out onto the plains and across the Harma river. Lord Jerymi directed his bowmen. They were doing damage, but not enough, not enough. Curse this change in weather! It may prove their undoing!
Disturbed by the incantations of the good wizards and by the presence of the Engine of Darkness, the winds of the Plains of Oblivion began to blow over the battlefield, toying with the hosts arrayed there. First coaxing the casters to extra duty, then calming many units into inactivity, then blowing huge holes in the earth itself sending massive rocks into the ranked up units, and then unleashing huge swarms of stinging and biting insects (which were especially lethal to the remaining magic casters).
Grudge matches marked each flank of the battle. The Bretons du New Hampshire vs. the Dark Elves of Devin on one end. The Wood Elves of New Yorke vs. the Forest Burning Dark Elves of the Crone on the other.
By late afternoon, the Evil Alliance had forced its way into three of the four entry points to Gheddon Pass. The Good Wizards had finally finished their incantations to try to contain the Winds of Oblivion but now estimated only a one out of three chance of success. The spell was cast - a 5 or a 6 was needed to save the world! And, a 2 was rolled. Failure! The Winds still blew.
Now was the supreme moment for the Dread Necromancer, his moment of destiny! All he needed to to was to activate the Engine of Darkness and he would rule over the hellish inferno that would result. Ahhh - but he had access only to parts of the ancient texts when he built the Engine - so many assumptions had to be made. The resulting explosion would be spoken of for centuries! The Dread Necromancer was instantaneously vaporized along with the daemon host that escorted the cart. The explosion itself managed to do what the good wizards could not do - cap the Winds of Oblivion.
The Evil Alliance was no more. It only existed through the power of the Dread Necromancer. The Evil armies, although victorious in battle, now marched off their separate ways with their spoils of war.
The defeated Armies of the Civilized World limped off the battlefield. They had been defeated but the Evil Alliance was no more. Although the Civilized World had suffered grievously and there would be many a dark day ahead, eventual victory now seemed possible.