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Post by shoey109 on Dec 2, 2012 19:35:42 GMT -5
Hello Generals,
I guess I will start a new thread on the rebirth of our Flames of War club on December 21, 2012.
I will go out on a limb and say lets start with a 1575 Late war list.
The time limit for the game will be two and half hours. The mission will be based on 6 missions selected on this site. Then once all players arrive on the battlefield. We roll a six sided dice to determine the mission played.
All players should review the rules on all selected missions on the site and build a list accordingly.
The Gamemaster will arrive early to set up the battle tables according to the amount of players we will have signed up.
I think to recruit new members to our club. The vet players should bring a extra company. The extra company should be a tank Company for new players to play.
I have been playing version 3 all year. If you have a tank company and no recon to protect from a ambush. You play at your own risk. My advice is to bring recon to protect from a ambush.
The other big thing in Version three is Airplanes. If you are out in the open away from terrain. Airplanes do not have to range in on your units. If you bring no Anti-air. My advice is to hug terrain. They will have to roll to range in.
I would read the recon and air rules for Version 3. I am sure Temis can chime in as well. Temis and myself played some Version 3 Tournaments this year.
Recap:
Date: December 21, 2012
Late war: 1575 points Time Limit: 2.50 Hours Setup time: 6 to 630 pm. Start Time: 630pm End time: 9pm Missions: 6 top selected missions on Tripleplay site. Victory conditions: Based on page 275 V3 rule book. Add 1 to winning players score outcome.
We can keep a running score card on players out come on that night to pair them with next weeks match up. I will do a spread sheet on players scores each week. We can post rankings in the Flames of war forum each week.
I am trying hard to rebirth our Flame of war club at Tripleplay on Friday nights. I will make out score cards for all players attending December 21.
We will roll for who plays who our first time. I think once everybody gets a score the first time and ranking. That will determine who plays against who the next week.
Since our group is very small. Blue on Red will have to be relaxed. There are some vet players that have both sides. So they can adjust, players like me. I have only German units. So I might have to play against another player that might be German.
Will
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Post by shoey109 on Dec 2, 2012 20:01:24 GMT -5
If you are lacking units to complete a late war list. I have almost every support unit in Late war. Some of it is pro-painted off of ebay that I have never played. That includes Self-propelled arty. (Wespe and Hummels). Antitank (Marders,Hornisse,and elefants) Tanks( King Tigers) Pak 40s. I have Armored mech units.
If you lack the units to complete a list. Just post what you want to borrow. I asked Temis today to borrow 4 Panthers to complete my list for Tanksgiving. I am going to use Temis panthers to kill him on Tanksgiving. I would think that is good Karma.
Will
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Post by kv1e on Dec 3, 2012 3:00:13 GMT -5
Hello Generals, I guess I will start a new thread on the rebirth of our Flames of War club on December 21, 2012. I will go out on a limb and say lets start with a 1575 Late war list. The time limit for the game will be two and half hours. The mission will be based on 6 missions selected on this site. Then once all players arrive on the battlefield. We roll a six sided dice to determine the mission played. All players should review the rules on all selected missions on the site and build a list accordingly. The Gamemaster will arrive early to set up the battle tables according to the amount of players we will have signed up. I think to recruit new members to our club. The vet players should bring a extra company. The extra company should be a tank Company for new players to play. I have been playing version 3 all year. If you have a tank company and no recon to protect from a ambush. You play at your own risk. My advice is to bring recon to protect from a ambush. The other big thing in Version three is Airplanes. If you are out in the open away from terrain. Airplanes do not have to range in on your units. If you bring no Anti-air. My advice is to hug terrain. They will have to roll to range in. I would read the recon and air rules for Version 3. I am sure Temis can chime in as well. Temis and myself played some Version 3 Tournaments this year. Recap: Date: December 21, 2012 Late war: 1575 points Time Limit: 2.50 Hours Setup time: 6 to 630 pm. Start Time: 630pm End time: 9pm Missions: 6 top selected missions on Tripleplay site. Victory conditions: Based on page 275 V3 rule book. Add 1 to winning players score outcome. We can keep a running score card on players out come on that night to pair them with next weeks match up. I will do a spread sheet on players scores each week. We can post rankings in the Flames of war forum each week. I am trying hard to rebirth our Flame of war club at Tripleplay on Friday nights. I will make out score cards for all players attending December 21. We will roll for who plays who our first time. I think once everybody gets a score the first time and ranking. That will determine who plays against who the next week. Since our group is very small. Blue on Red will have to be relaxed. There are some vet players that have both sides. So they can adjust, players like me. I have only German units. So I might have to play against another player that might be German. Will Will I am willing to show up on the 21st of December,at 6 pm, to play FOW with 1575 points, If the person I am more playing wants to end the game after 2.5 hours and add up points that too is okay. However, almost every thing else you propose about the [glow=red,2,300]new [/glow]club I dislike. I find much of your ideas for the club to be overly regimented. I don't want to know what the mission is ahead of time, if my list is not suited to play it, so be it. Your system makes no allowences for there being an odd number of players . Why bring an extra list for a newbe since we will probably lack someone for him to play? Beyond that 1575 points is probably to many for a total newbe to handle, especially if it has something tricky like american Tank destroyers. I play FOW to have a good time to not prepare a tournament army(thus I rarely play the same army so the winning army one week may be gone forever the next) I also find myself becoming increasingly less interested in LW and more interested in EW and MW. Oh yes I am interested in trying other sets of WWII rules .
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Post by shoey109 on Dec 3, 2012 9:41:25 GMT -5
Hello Generals, I guess I will start a new thread on the rebirth of our Flames of War club on December 21, 2012. I will go out on a limb and say lets start with a 1575 Late war list. The time limit for the game will be two and half hours. The mission will be based on 6 missions selected on this site. Then once all players arrive on the battlefield. We roll a six sided dice to determine the mission played. All players should review the rules on all selected missions on the site and build a list accordingly. The Gamemaster will arrive early to set up the battle tables according to the amount of players we will have signed up. I think to recruit new members to our club. The vet players should bring a extra company. The extra company should be a tank Company for new players to play. I have been playing version 3 all year. If you have a tank company and no recon to protect from a ambush. You play at your own risk. My advice is to bring recon to protect from a ambush. The other big thing in Version three is Airplanes. If you are out in the open away from terrain. Airplanes do not have to range in on your units. If you bring no Anti-air. My advice is to hug terrain. They will have to roll to range in. I would read the recon and air rules for Version 3. I am sure Temis can chime in as well. Temis and myself played some Version 3 Tournaments this year. Recap: Date: December 21, 2012 Late war: 1575 points Time Limit: 2.50 Hours Setup time: 6 to 630 pm. Start Time: 630pm End time: 9pm Missions: 6 top selected missions on Tripleplay site. Victory conditions: Based on page 275 V3 rule book. Add 1 to winning players score outcome. We can keep a running score card on players out come on that night to pair them with next weeks match up. I will do a spread sheet on players scores each week. We can post rankings in the Flames of war forum each week. I am trying hard to rebirth our Flame of war club at Tripleplay on Friday nights. I will make out score cards for all players attending December 21. We will roll for who plays who our first time. I think once everybody gets a score the first time and ranking. That will determine who plays against who the next week. Since our group is very small. Blue on Red will have to be relaxed. There are some vet players that have both sides. So they can adjust, players like me. I have only German units. So I might have to play against another player that might be German. Will Will I am willing to show up on the 21st of December,at 6 pm, to play FOW with 1575 points, If the person I am more playing wants to end the game after 2.5 hours and add up points that too is okay. However, almost every thing else you propose about the [glow=red,2,300]new [/glow]club I dislike. I find much of your ideas for the club to be overly regimented. I don't want to know what the mission is ahead of time, if my list is not suited to play it, so be it. Your system makes no allowences for there being an odd number of players . Why bring an extra list for a newbe since we will probably lack someone for him to play? Beyond that 1575 points is probably to many for a total newbe to handle, especially if it has something tricky like american Tank destroyers. I play FOW to have a good time to not prepare a tournament army(thus I rarely play the same army so the winning army one week may be gone forever the next) I also find myself becoming increasingly less interested in LW and more interested in EW and MW. Oh yes I am interested in trying other sets of WWII rules . Well thanks for your input Temis. So far no body has not laid out anything for Friday night. The ideal of us going back to the old way of not finishing games is not appealing to me. The time limit on games makes a result happen. It speeds the game along. I am sure some players will go over the time limit. New players really don't have to use all the units in a list to learn the game. Give them five tanks each and let them play. What are your ideals to change the way we play Temis. Will
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Post by kv1e on Dec 3, 2012 21:28:18 GMT -5
Will I have aready said that I am Okay with playing a 2.5 hours game read the first sentance, of my last post
Also If you remember the last battle you and I fought at Triple play(in May) If we had played 2.5 hours it probably would have been a 1-I tie you eliminated my tanks I eliminated your scouts and then someone was afraid to charge my dug in Infantry and instead tried to wittle them down with fire. thus the game never got to a conclusion after 12+ turns.
IMHO there is not really a problem in FOW of playing scenarios to a conclusion in our group we have run into problems with overly large lists and home made scenarios where people started to far apart.
I would also suggest that the group has run into problems with players who have dropped out due to real life scheduleing problems(at least 5+)and playing LW (at least 2) .
I also think that it is great to say we need to get more players but I have spent 25 years of my life trying to get new players into the miniatures and it is much harder than putting a some tank on the table and letting people try. You can lead a horse to water but you can't make it drink
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Post by shoey109 on Dec 4, 2012 9:07:11 GMT -5
Will I have aready said that I am Okay with playing a 2.5 hours game read the first sentance, of my last post Also If you remember the last battle you and I fought at Triple play(in May) If we had played 2.5 hours it probably would have been a 1-I tie you eliminated my tanks I eliminated your scouts and then someone was afraid to charge my dug in Infantry and instead tried to wittle them down with fire. thus the game never got to a conclusion after 12+ turns. IMHO there is not really a problem in FOW of playing scenarios to a conclusion in our group we have run into problems with overly large lists and home made scenarios where people started to far apart. I would also suggest that the group has run into problems with players who have dropped out due to real life scheduleing problems(at least 5+)and playing LW (at least 2) . I also think that it is great to say we need to get more players but I have spent 25 years of my life trying to get new players into the miniatures and it is much harder than putting a some tank on the table and letting people try. You can lead a horse to water but you can't make it drink I remember the game. I would rather settle with a Tie then losing the game. I think another factor in getting new players to join our group is the cost of the Miniatures. Well Jeremy placed some tanks on the table for me to try the game. I have been hooked every since. So this Horse drank the water. I just want to try something different on Friday Nights. We can all ways tweek it. Will
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Post by shoey109 on Dec 6, 2012 21:32:07 GMT -5
December 21 Update.
I have had some feedback for this date. Set up time is 6 PM to 630 PM. Dinner Break. 630 to 7 pm. Game Start is 7PM sharp. Game ends on all tables at 930 PM. The Game will be scored according to the rules. Tournament rounds are 2 hour games that includes rule challenges. I have added a extra 30 minutes to our games.
The bottom line about December 21. All players will leave the store knowing they either won the game or lost the game.
Temis update:
Will to spare you my Scrooge like presence on Dec 21st I will stay home, good luck on getting new people to play. Temis
My Replay:
Dear Temis,
I have been the only new player recruited to our group in over two years. I have not seen you push to change any thing or push for new membership. Its all been negative Karma from you.
I am the only Tripleplay player that has attended Tournaments besides you in 2012.
I am trying to offer a new direction in our FOW group. That includes loaner armies for new players to try Flames of War.
Will.
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Post by stormkitten on Dec 14, 2012 9:14:08 GMT -5
I'm interested in attending to see how this plays. I'd be interested in trying the small skirmish example someone suggested, just to learn the rules, or helping an experienced player and have them explain what they're doing as they go. I'm less sure about taking over an entire army, especially since I can't commit the time for the entire evening. It'd be a lot easier to learn on a day that isn't a formal tournament, imo.
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Post by Easy86 on Dec 14, 2012 9:53:40 GMT -5
Firstly,
Big kudos to will for taking charge and making SOMETHING Happen.
Storm kitten sounds like a plan we will get you started with something while the big dogs duke it out. I am hoping to come tonight to break my small lists back out. Whatever level you want to jump in on there is some one here to help you out. that's how I started a couple years back.
Next, temis, I do agree that it is some what regimented and while I also like the way we played were it was a free for all on friday nights with only a set point cap I agree more with will, in that we should start with a structure to get people back in the rhythm of getting together every friday. There does seem to be an interest from new players, so lets bring them in and get them started! After we get through this first round of what will has lined up we can discuss a change. This would be similar to what we had originally proposed last year some time where one person had the reigns for a few weeks and then it was the next persons turn.
In short. I say lets go for it! I will make a point to see you on friday the 28th! Can't wait!
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Post by stormkitten on Dec 14, 2012 10:24:51 GMT -5
Armoredxj, I should be able to make it tonight too for a bit. Hopefully I'll see you there.
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Post by shoey109 on Dec 14, 2012 12:12:05 GMT -5
I'm interested in attending to see how this plays. I'd be interested in trying the small skirmish example someone suggested, just to learn the rules, or helping an experienced player and have them explain what they're doing as they go. I'm less sure about taking over an entire army, especially since I can't commit the time for the entire evening. It'd be a lot easier to learn on a day that isn't a formal tournament, imo. I will be there with extra armies and so will others. We can do a small tank battle with you like Jeremy did with me a few years ago. Then you can see if you like the game and what side you might be looking to play. I will also be at the store tonight to play steve. So if you can make it tonight. Jeremy might do a small tank battle with you up stairs or you can control a platoon of my tanks. Will Will
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Post by shoey109 on Dec 14, 2012 12:18:01 GMT -5
Firstly, Big kudos to will for taking charge and making SOMETHING Happen. Storm kitten sounds like a plan we will get you started with something while the big dogs duke it out. I am hoping to come tonight to break my small lists back out. Whatever level you want to jump in on there is some one here to help you out. that's how I started a couple years back. Next, temis, I do agree that it is some what regimented and while I also like the way we played were it was a free for all on friday nights with only a set point cap I agree more with will, in that we should start with a structure to get people back in the rhythm of getting together every friday. There does seem to be an interest from new players, so lets bring them in and get them started! After we get through this first round of what will has lined up we can discuss a change. This would be similar to what we had originally proposed last year some time where one person had the reigns for a few weeks and then it was the next persons turn. In short. I say lets go for it! I will make a point to see you on friday the 28th! Can't wait! The biggest change I want to make is that the game ends in Two and Half hours. Then you score the game. So if you want to read the rule book all night while you play. The game will still end at the time limit and the game will be scored. I want players to leave on Friday nights knowing they won the game or lost the game. Will
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