Post by Sterling Archer on Sept 20, 2012 16:27:27 GMT -5
I read this on the pp forums and thought i should share it. Its about placing well at tournaments and conventions. It mentions cygnar, but can be used for all factions. I see it as some good general tips.
So, it seems that a lot of the negativity towards Cygnar comes from lackluster convention results (even though I've done well at past Gen Cons w/ Cygnar). I don't think there is anything wrong with Cygnar competitively as a faction, but I do think that a good collection of tournament tips could help some people place better than they would otherwise. Here are some tips that I've used to maintain a decent record at various cons over the years, regardless of which faction I've been playing. Maybe it will help, and maybe its hogwash, but its something to talk about, and this is a forum after all.
1) Show up and play!
Cygnar won't have a good good showing if no one plays . I've played against more than one player in Iron Arena that has said, essentially "I like tournaments and I wanted to play in X event, but I'll just lose". As long as you follow rule number 2, you might surprise yourself, and even if you do lose, at least you'll have fun.
2) Play something you enjoy!
This is a key for me, and one I've ignored for far too long (at least 2 years now). If you're going to compete for a spot in masters, you're going to need to practice, and what fun is playing a bunch of games with a caster you hate? I think this is *some* of the reason for the number of drops during big events as well -- if you don't enjoy what you're playing, why would you stick in the event? If you seriously enjoy a caster or unit, you'll have a good time even when you're taking your lumps against some of the tougher match ups out there. IMO, more than anything, HOW you play is more important that WHAT you play, so being good with something will go a really, really long way toward winning.
3) Don't play your lists for the first time at a Con, and know how the scenarios work
I've talked to numerous opponents after a game and on many occasions the games that I've had that weren't close, my opponent said they either hadn't played their list before the event or hadn't played that specific scenario before. When you're playing against a really good player, you need to be reacting to what he is doing and planning your turn based on a list you know well, all while keeping track of the status of the scenario and if you're in danger of winning or losing on the next turn. There is a very small subset of players that can walk into an event and win with whatever they play off the cuff, but I suspect they already know who they are and they aren't taking tips from me.
4) Taylor your lists to your events
Bringing a 50 model list to Hardcore can cause you to beat yourself as badly as bringing your hardcore list to a normal steamroller event and playing down seriously in model count every round. Just be conscious of your list when it comes to the event type, especially now that there are character restrictions everywhere (If both your casters really want Reinholdt and eEiryss, maybe you should consider a different caster for list 2?).
5) Practice against bad matchups
Before you head to the big event, know what your tough match ups are and practice against them. Your list should be good against around 80% of everything you can think of -- the other 20% you probably won't play against, but if it just happens that you get a bad match up at your event, at least you'll have a plan going in. I also find you discover some really cool tricks you wouldn't have thought of otherwise if you hadn't played against some tough lists.
6) Know what your opponent's stuff does
If you're playing against something the first time, ask to see the card. Granted, its probably best if you can actually play against every model in the game prior to going to your big event, but that's not terribly practical. Additionally, many events have new releases that players are going to squeeze into the events -- at Lock and Load I played against every colossal during the various tournaments this past year, even the mountain king, who only came out in limited quantities on Saturday! As long as you know your list and you know what constitutes a bad match up, check the card to see if it meets the criteria for a bad match up. If its a new caster you're playing against, make sure you know what the feat and spell lists look like. Nothing says "loss" worse than having to ask "what does that feat do again" when your opponent pops it.
7) Know what YOUR stuff does
If you've been practicing, this shouldn't be an issue, but you really shouldn't need to reference your cards much during a game except for marking damage. I occasionally need to look up things during a game, but its usually minor details, like the duration of an effect that doesn't come up very often. The more time you have to think about what your list can do, the less time you have to think about what your opponent is doing.
8) Don't panic when the dice turn against you
I've seen players who were doing really well, suddenly get angry or panicked when they miss a critical roll with snake eyes. Sure, it sucks, but as long as you keep your cool, you can usually recover by changing your plans a bit on the fly. If you can't change your plans, its probably because you were doing something in desperation and if you were at that point, well, good game and good attempt. Personally, I usually try rolling different dice after that snake eyes as well -- sometimes rolling the same dice can end up with a rash of the same roll a couple of times in a roll, and picking up a new set usually fixes that.
So, it seems that a lot of the negativity towards Cygnar comes from lackluster convention results (even though I've done well at past Gen Cons w/ Cygnar). I don't think there is anything wrong with Cygnar competitively as a faction, but I do think that a good collection of tournament tips could help some people place better than they would otherwise. Here are some tips that I've used to maintain a decent record at various cons over the years, regardless of which faction I've been playing. Maybe it will help, and maybe its hogwash, but its something to talk about, and this is a forum after all.
1) Show up and play!
Cygnar won't have a good good showing if no one plays . I've played against more than one player in Iron Arena that has said, essentially "I like tournaments and I wanted to play in X event, but I'll just lose". As long as you follow rule number 2, you might surprise yourself, and even if you do lose, at least you'll have fun.
2) Play something you enjoy!
This is a key for me, and one I've ignored for far too long (at least 2 years now). If you're going to compete for a spot in masters, you're going to need to practice, and what fun is playing a bunch of games with a caster you hate? I think this is *some* of the reason for the number of drops during big events as well -- if you don't enjoy what you're playing, why would you stick in the event? If you seriously enjoy a caster or unit, you'll have a good time even when you're taking your lumps against some of the tougher match ups out there. IMO, more than anything, HOW you play is more important that WHAT you play, so being good with something will go a really, really long way toward winning.
3) Don't play your lists for the first time at a Con, and know how the scenarios work
I've talked to numerous opponents after a game and on many occasions the games that I've had that weren't close, my opponent said they either hadn't played their list before the event or hadn't played that specific scenario before. When you're playing against a really good player, you need to be reacting to what he is doing and planning your turn based on a list you know well, all while keeping track of the status of the scenario and if you're in danger of winning or losing on the next turn. There is a very small subset of players that can walk into an event and win with whatever they play off the cuff, but I suspect they already know who they are and they aren't taking tips from me.
4) Taylor your lists to your events
Bringing a 50 model list to Hardcore can cause you to beat yourself as badly as bringing your hardcore list to a normal steamroller event and playing down seriously in model count every round. Just be conscious of your list when it comes to the event type, especially now that there are character restrictions everywhere (If both your casters really want Reinholdt and eEiryss, maybe you should consider a different caster for list 2?).
5) Practice against bad matchups
Before you head to the big event, know what your tough match ups are and practice against them. Your list should be good against around 80% of everything you can think of -- the other 20% you probably won't play against, but if it just happens that you get a bad match up at your event, at least you'll have a plan going in. I also find you discover some really cool tricks you wouldn't have thought of otherwise if you hadn't played against some tough lists.
6) Know what your opponent's stuff does
If you're playing against something the first time, ask to see the card. Granted, its probably best if you can actually play against every model in the game prior to going to your big event, but that's not terribly practical. Additionally, many events have new releases that players are going to squeeze into the events -- at Lock and Load I played against every colossal during the various tournaments this past year, even the mountain king, who only came out in limited quantities on Saturday! As long as you know your list and you know what constitutes a bad match up, check the card to see if it meets the criteria for a bad match up. If its a new caster you're playing against, make sure you know what the feat and spell lists look like. Nothing says "loss" worse than having to ask "what does that feat do again" when your opponent pops it.
7) Know what YOUR stuff does
If you've been practicing, this shouldn't be an issue, but you really shouldn't need to reference your cards much during a game except for marking damage. I occasionally need to look up things during a game, but its usually minor details, like the duration of an effect that doesn't come up very often. The more time you have to think about what your list can do, the less time you have to think about what your opponent is doing.
8) Don't panic when the dice turn against you
I've seen players who were doing really well, suddenly get angry or panicked when they miss a critical roll with snake eyes. Sure, it sucks, but as long as you keep your cool, you can usually recover by changing your plans a bit on the fly. If you can't change your plans, its probably because you were doing something in desperation and if you were at that point, well, good game and good attempt. Personally, I usually try rolling different dice after that snake eyes as well -- sometimes rolling the same dice can end up with a rash of the same roll a couple of times in a roll, and picking up a new set usually fixes that.