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Post by discordian on Sept 27, 2012 15:17:45 GMT -5
Awesome spookyness.
For the torunament since its near halloween can we have wandering monsters and stuff. Dial up the the madness of unknowing.
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Post by commissardanno on Sept 27, 2012 15:42:38 GMT -5
I like it.
Aye I like that idea to, though there is the problem of having enough models and how many people are involved in the tourney as well. Though if needed I can offer up some monstersfor the tourney, they would be on square bases.
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Post by droofus on Sept 28, 2012 8:46:17 GMT -5
I have something planned. It involves zombies.
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Post by commissardanno on Sept 28, 2012 9:06:24 GMT -5
Heck ya! ;D
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Post by metagamed on Oct 2, 2012 0:56:35 GMT -5
I have a question. Would it be accecptable at this tournament for me to use the Dark Angels models from the Dark Vengeance set as Black Templars instead?
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Post by discordian on Oct 2, 2012 8:11:40 GMT -5
Should be fine as long as you keep to WYSIWYG and a list that clearly represents what your fielding.
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Post by droofus on Oct 3, 2012 10:23:41 GMT -5
Absolutely. They would be fine to use as black templars as long as you didn't, for example, say that the guys with bolters actually had bolt-pistols and close combat weapons.
Also (and I realize this is probably not anything you wanted to do anyway), I would not allow the fielding of Dark Angel allies in such a list, as it would be extremely difficult for your opponent to identify the counts-as black templars and the real dark angels.
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Post by metagamed on Oct 3, 2012 15:52:09 GMT -5
OK, Here's a question about how a Black Templars rule works. I would like Drew's ruling on this before the tournament, as it affects if I'm going to play them or not. The Black Templars have a rule that reads (with errata): In the Shooting Phase any infantry unit (not Jump Infantry) that has not Gone to Ground and is not Falling Back must take a Morale Check when is suffers any casualties from enemy shooting, not just when it suffers 25% casualties. If an infantry unit (including any attached characters) is called upon to take a Morale check and passes it, that unit must move towards the nearest visible enemy unit. This is identical to a Consolidation move - see the Warhammer 40,000 rulebook. Should the unit fail this morale check, they will fall back as normal. Black Templars who are tank shocked and pass their test do not benefit from Righteous Zeal. That is exactly how it is written, down to the paragraph splits. Now, here's my question. Is the first paragraph a condition for the second paragraph, or are they separate effects? Basically, can I consolidate whenever I pass a leadership test with Black Templars? Or only when I get shot? Here is a recent thread I found on the topic (ignore the stuff about consolidating out of combat). www.bolterandchainsword.com/index.php?showtopic=257802&st=0Anway, I need to know how you'll rule on this, Drew, before I commit to the Black Templars.
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Post by discordian on Oct 3, 2012 20:49:35 GMT -5
The second is dependent on the first. The jargon doesn't make sense because of the dated edition rules. The massacre result was exactly what a normal consolidation move is now after a won assault. The distinction doesn't make much sense now if you didn't know that. Or you could take a look at this and see how the rules have been re-written to somewhat account for the new edition. (Page 2) www.games-workshop.com/MEDIA_CustomProductCatalog/m2570036a_Black_Templars_v1.1.pdfIf you want to play BT you should really read through this they have made a lot of revisions in the newest Errata not just for Zeal.
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Post by droofus on Oct 5, 2012 8:55:54 GMT -5
Thanks for the FAQ, Chris. I think Caleb included the changes for 6th in his original post.
@caleb My answer is two part.
First, remember that morale tests are different than leadership tests. Something may require you to test leadership without being a morale test. I believe pinning tests still fall under this category, as do things like the Doom of Malantai or the Dire Sword.
Point the second.... yes it is ANY morale test that you may be required to take. Usually morale tests are going to be either losing guys (1+ in your case, 25% of the unit for anyone else) to enemy shooting or lossing an assault. Since BT are fearless in the assault, it will primarily be the former for you. That said, there are some exceptions. The Blood Angel psychic power "Fear of the Darkness" causes the target unit to take a morale test. In such a case, you would get to use righteous zeal if you passed it (and again at the end of the phase if you suffered a casualty from shooting).
Hope that helps.
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Post by discordian on Oct 5, 2012 9:34:12 GMT -5
Like I said it is dated. When it was written there where only three things that forced morale checks everything else was leadership checks, two of those weren't allowed under zeal (one doesn't exist anymore). Passed morale checks are the only time you can Zeal.
There are some goofy things now that do make morale checks. But you cant zeal out of combat, pinning, or off of a tank shock so there really isn't much other than shooting casualties that effects zeal to make it any different.
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Post by metagamed on Oct 7, 2012 8:34:51 GMT -5
OK, thanks guys!
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Post by droofus on Oct 13, 2012 15:50:24 GMT -5
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Post by discordian on Oct 15, 2012 23:49:43 GMT -5
Just to make sure before I decide to paint something we're allowing approved forgeworld models for this?
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Post by Sterling Archer on Oct 16, 2012 12:16:58 GMT -5
I dont think they should be, but im not the T.O
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