Post by fuzzums on Feb 13, 2014 0:18:42 GMT -5
It's not that I am uncomfortable. It's that you should know the problems and you don't.
Most of the reason Triple Play has lost their player base is definitely life. People have kids, move away, blah blah blah. That happens, and those players have always come back. This year in particular has been brutal over all I think. No getting around that.
The other reasons all have to do with atmosphere are some one else stated earlier, though I think that person was taking it a little too personally. Socializing is a two way street. Us regular jack-offs need to say hi to one another, not really just expect it .
I know for my self and a couple other people, there were a few issues. One issue being that you (Tony) jumped on our cases when trying to set up events. Not all of us have the luxury of taking a Saturday off with 3 days warning. Most of the time events were not even being set up. I understood your reasoning, I just feel like you went about it in the wrong way.
Another part of the atmosphere was how problems were dealt with in the store. Things were left to boil and fester until players just did not want to show up. Why pay hundreds of dollars and put in hundreds of hours into a modeling game, then take time off of work (note: losing money) to go to an event at the store where it was just miserable all day.
I am not saying I am innocent of anything. I am not saying GW doesn't have some blame in this (some armies are just not fun to play against and others can't beat their way through a wet paper bag.)
Another problem may have been the player base. It was split 50/50 on skill level of players. Half the player base is very good at strategy games, list building, and what not (or bandwaggoning). The other half... is not. A few players started to get really good, but others did not want to put the effort in or just were incabable. This is hard to work with. No one likes to get stomped, but no one likes to loli-gag half assed armies around the board to make our opponents feel better. Part of fun (I think) of a strategy game is the battle between the players. Sure my charzards can beat up your pikachus, but if it feels like clubbing baby seals... it just loses it's charm.
I know I personally have some other reasons I slowed down coming to the store (before the move), but those are personal and I have solutions for them.
I know later this year I am moving closer to the store again because I do miss being near triple play and leb in general. I plan on bringing Rob with me as well (whether or not he likes it!).
May I suggest a league at some point down the road (I know next year i'd love to set one up, get Rob used to the game instead of crash coursing him like I tend to do and then he forgets it). We have a league going on at comic store right now. 16 people showed up and I think 18 people are in it completely. These people I never see at either gamecastle or comic store ever. I think people enjoy the idea of building a meta over the course of 4 months and getting to know their armies a little more. Granted, some rules should be different. The top players in the league are being denied games because they are winning them (on free to play days). I think this comes down to skill differences again. Perhaps it wouldn't be too much to ask for certain style lists. I've heard of this "highlander" format where you can only double up on units if you take one of each type of unit in that force org (or maybe not at all? o.O) I need to do a little more research on it.
Long winded, a lot of personal opinions (or limited to a couple people who've i've discussed this with), but this is what I think happened. Nothing malicious meant my any of it. I personally hope, especially when I get back up near leb, that the 40k starts kicking around again. Rumors are a new rule set is coming out for 40k this year and that might encourage older players to jump in for a while.
Most of the reason Triple Play has lost their player base is definitely life. People have kids, move away, blah blah blah. That happens, and those players have always come back. This year in particular has been brutal over all I think. No getting around that.
The other reasons all have to do with atmosphere are some one else stated earlier, though I think that person was taking it a little too personally. Socializing is a two way street. Us regular jack-offs need to say hi to one another, not really just expect it .
I know for my self and a couple other people, there were a few issues. One issue being that you (Tony) jumped on our cases when trying to set up events. Not all of us have the luxury of taking a Saturday off with 3 days warning. Most of the time events were not even being set up. I understood your reasoning, I just feel like you went about it in the wrong way.
Another part of the atmosphere was how problems were dealt with in the store. Things were left to boil and fester until players just did not want to show up. Why pay hundreds of dollars and put in hundreds of hours into a modeling game, then take time off of work (note: losing money) to go to an event at the store where it was just miserable all day.
I am not saying I am innocent of anything. I am not saying GW doesn't have some blame in this (some armies are just not fun to play against and others can't beat their way through a wet paper bag.)
Another problem may have been the player base. It was split 50/50 on skill level of players. Half the player base is very good at strategy games, list building, and what not (or bandwaggoning). The other half... is not. A few players started to get really good, but others did not want to put the effort in or just were incabable. This is hard to work with. No one likes to get stomped, but no one likes to loli-gag half assed armies around the board to make our opponents feel better. Part of fun (I think) of a strategy game is the battle between the players. Sure my charzards can beat up your pikachus, but if it feels like clubbing baby seals... it just loses it's charm.
I know I personally have some other reasons I slowed down coming to the store (before the move), but those are personal and I have solutions for them.
I know later this year I am moving closer to the store again because I do miss being near triple play and leb in general. I plan on bringing Rob with me as well (whether or not he likes it!).
May I suggest a league at some point down the road (I know next year i'd love to set one up, get Rob used to the game instead of crash coursing him like I tend to do and then he forgets it). We have a league going on at comic store right now. 16 people showed up and I think 18 people are in it completely. These people I never see at either gamecastle or comic store ever. I think people enjoy the idea of building a meta over the course of 4 months and getting to know their armies a little more. Granted, some rules should be different. The top players in the league are being denied games because they are winning them (on free to play days). I think this comes down to skill differences again. Perhaps it wouldn't be too much to ask for certain style lists. I've heard of this "highlander" format where you can only double up on units if you take one of each type of unit in that force org (or maybe not at all? o.O) I need to do a little more research on it.
Long winded, a lot of personal opinions (or limited to a couple people who've i've discussed this with), but this is what I think happened. Nothing malicious meant my any of it. I personally hope, especially when I get back up near leb, that the 40k starts kicking around again. Rumors are a new rule set is coming out for 40k this year and that might encourage older players to jump in for a while.