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Post by droofus on Jan 6, 2009 14:22:00 GMT -5
Woh, woh.. ONE player could bring 6 fast attacks and 6 elites??? HELL yeah. 6 hellhounds and 6 Vet squads here i come! My command squad example is that the codex says its limited from 1 to 1. i.e. a guard army HAS to take a command squad. That combined with no other HQ options makes that semi redundent in most cases, but not here? Not sure if I understand the question, but I don't think you'll be able to avoid taking the command squad, as the force org requirements are what's changing and not the codex restrictions. In other words, if your codex requires it, you must take it. Old codex orks would have had to take a warboss, for example (since he was listed as "1" - like IG command platoons).
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Post by deewalla on Jan 6, 2009 15:19:26 GMT -5
Yeah, i should clarify.
The IG codex says that the Command Platoon is a "1" choice. You HAVE to take it, BUT the Command Platoon is also THE ONLY HQ choice.
As a Imperial Guard player, do I have to take that manditory Command Platoon? Even though I believe its labled as "1" only due to it being the only HQ choice you could take, and all force org charts require a minimum of 1 HQ selection.
Secondly, two statements have been claimed by more then 1 person, and thus Im confused. Which is it: The rules state, Standard Force Org applies so: Player A could bring upwards of 2 HQ, 3 Elite, 3 Fastattack, 6 Troops, and 3 Heavy. Player B could bring upwards of 2 HQ, 3 Elite, 3 Fastattack, 6 Troops, and 3 Heavy. The Totals for Player A and B cannot exceed 3 HQ, 6 Elite, 6 Fastattack, 12 Troops, and 3 Heavy. The Totals for Player A and B must include 1 HQ and 2 Troops.
Ooooor is it: Two armys worth of Force Org chart divided how you want among the two armys so: Player A could bring upwards of 3 HQ, 6 Elite, 6 Fastattack, 12 Troops, and 3 Heavy. Player B could bring upwards of 3 HQ, 6 Elite, 6 Fastattack, 12 Troops, and 3 Heavy. The Totals for Player A and B cannot exceed 3 HQ, 6 Elite, 6 Fastattack, 12 Troops, and 3 Heavy. The Totals for Player A and B must include 1 HQ and 2 Troops.
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Post by lanky on Jan 6, 2009 17:15:49 GMT -5
The second one.
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Post by FaithandFire on Jan 7, 2009 8:26:53 GMT -5
OK, I'll be the second one to say the second one.
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Post by droofus on Jan 7, 2009 13:15:54 GMT -5
As a Imperial Guard player, do I have to take that manditory Command Platoon? Even though I believe its labled as "1" only due to it being the only HQ choice you could take, and all force org charts require a minimum of 1 HQ selection. Actually, when the IG codex was written there were raid missions and breakthrough missions which didn't require HQ choices for certain sides. Therefore, I think the founder's er... I mean designers... intent was to force IG players to take a command HQ. Why? I'm not sure. But it probably has something to do with Pete Haines being an idiot. ;D
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Post by khornedog on Jan 8, 2009 9:26:24 GMT -5
Hey triple Play. Can you briefly explain the comp rules for the team tournament. Are you all going to calculate 40 percent troops for the team or is it like 'ard boyz? I am assuming painting and story are a part of it too? Just trying to finalize lists.
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Post by lanky on Jan 9, 2009 18:50:35 GMT -5
If Ben doesn't respond to this, assume that the answer is yes and I'll judge them.
If I end up doing it, I'll probably give up a maximum of 8 points. Painting is based on 0-3 0 being grey, 1 mostly done, 2 done, 3 pretty. 0-3 for troops percentage, 0 for less than 20% 1 for 20-30%, 2 for 30-40%, 3 for 40+%. Fluff justification is 0-2, and will be scored based on my knowledge of fluff, and your justification (IE: SM and SM would have an easier time convincing me to give a 2 than SoB and CSM)
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Post by zorbag on Jan 10, 2009 9:43:40 GMT -5
Yes. As usual.
If you want to show up with 6 fast, and 6 elites between you and your teammate that's fine.
But the comp rules are still in place. So while you might win all your games, you might crap the bed in comp.
Also remember most of the rules for missions involve using troops for scoring purposes, ie holding objectives.
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Post by droofus on Jan 10, 2009 18:28:28 GMT -5
Deewalla - have you issued those orange-jumpsuited guys their Regimental Symbol (i.e. the Bullseye circle) yet? You're probably thinking of my conscripts, they're orange. You can be forgiven however seeing as how Conrad has about 100,000 conscripts. It's easy to forget my lonely 20 guys ;D
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Post by deewalla on Jan 11, 2009 8:47:17 GMT -5
God bless those meatsacks! erm, brave souls!
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Post by zorbag on Jan 13, 2009 12:07:21 GMT -5
Everyone should go check the GW site for their updated 2009 tourney scoring rules.
I'd link , but the site is down right now.
Appearance of your army is a huge factor in the scoring. It would be worth taking a look at this.
Also the comp is folded into the sportsmanship. Meaning you are no longer judged on the 40% troop standard. Your opponets will be the onjes scoring your "cheesy" list.
Check it out.
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Post by Monster Rain on Jan 13, 2009 16:18:38 GMT -5
Not sure I like that idea.
Let's say, hypothetically, someone gives you an unfairly low sportsmanship/comp score with no basis in reality?
What recourse would there be?
And what's the article called? I couldn't find it.
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Post by lanky on Jan 13, 2009 17:08:10 GMT -5
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Post by droofus on Jan 13, 2009 22:54:54 GMT -5
Not sure I like that idea. Let's say, hypothetically, someone gives you an unfairly low sportsmanship/comp score with no basis in reality? What recourse would there be? Kick them in the balls, hard. ;D I think part of the problem is that people used to the old style comp scoring may just fill in the top three boxes in each section. Read the instructions before filling in the boxes, folks!
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Post by zorbag on Jan 15, 2009 16:52:38 GMT -5
I think if someone peed all over you in that area unfairly, there is still the part of the tourney organizer getting involved.
Being banned from tourney play for being a jerk is not unheard of.
And i wish I hadnt thrown them away , but the tourney results from this weekend would illustrate a lot iof my points about appearance making a big deal in how things are scored now.
Jeremy's Ultramarines ended up with the most points even though they went 2-1.
Important stuff.
If you throw an ass looking (by this I mean you clearly didnt care) army with no basing on the table, you lose almost a game's worth of points right there.
No one says you gotta be an artist, but covering the basics is important. Take pride in what you put on the table, it shows.
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