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Post by hardihar on Sept 16, 2011 10:04:41 GMT -5
Hey all, I'm steadily making sure i have an understanding of the rules for this game, and am getting ready to GM it.
I have some interest already, and am looking to see how much more there is. So speak up and play a rat catcher with an angry little dog at your side.
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Post by Sean on Sept 16, 2011 11:23:12 GMT -5
I would be interested in putting the beat down on some heritics, as always, depends on the day/time.
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Post by hardihar on Sept 20, 2011 14:54:01 GMT -5
There are alot of nice touches in this game, the dice provide alot of on the fly feed back, if you roll a sucess but several banes you may have hit the target but some negative happened as well, so your sword gutted the bandit, but you fell to one knee and need to recover on your next turn, or perhaps spent an additional move getting additional fatigue inorder to recover this turn.
the dice are fun, with a dice like feel, you have a number of dice based upon the stat your testing, say fellowship if your trying to convince the bouncer to let you into the bar. you will then swap in dice 1 for 1 based upon how conservative or reckless your current stance is. the conservative dice are more likely to roll a success but may add a delay to your action, the reckless dice will also have a higher chance of a success, but also more random effects are more likely to come along as well. On top of that you will usually have at least 1 difficulty die, then you can add a few different types of dice, good and bad depending upon how well trained you are or how opposed you are.
Generally good stuff.
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Post by andyp on Sept 20, 2011 18:54:25 GMT -5
Chuck I would be interested in trying, I have read on the variable dice and it looks interesting.
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Post by hardihar on Sept 26, 2011 14:38:07 GMT -5
Ok there is just a matter of finding the time, between now and Carnage. Would love to end up with 4 players. The Warhammer world is such a perfect one for roleplaying, with all sorts of baddies to investigate, and dark devastating secrets to uncover, Chaos Cultists, Skaven inflitration, riled up beastmen, rotting undead shambling along, along with all the normal intrigues of normal humans, dwarves and the occasional elf.
Gods of all sorts, magic that always threatens to go wrong. ruins from the distant past or just the remains from a recent invasion from chaos from the northen wastes.
Whats not to like.
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