Post by stormbringer on Jun 26, 2011 10:01:25 GMT -5
We had our first few games of Disposable Heroes on Friday. Mike and Temis paired off against Arun and I. We played 3 small point games with British against Germans. The British had a Rifle Platoon Command, a Rifle Squad (which consists of a Bren Section and a Rifle Section), and an extra Rifle Section for a total of four units. The Germans had a Rifle Platoon Command and a Rifle Squad (which consists of a LMG Section with an MG42 and a Rifle Section) for a total of three units. Arun and I played the British for the first two games. Mike warned us that the Germans usually win. Even though they have fewer models, they have better weapons and higher GUTS (leadership). For instance, the MG42 uses 5 dice and has a range of 48". The British Bren Gun is 3 dice and 48".
Mike put together a battlefield using tan felt to simulate desert terrain and a bunch of buildings from JR Miniatures along with some trees and fences for cover. We played two scenarios where two out of three objective building had to held for consecutive turns. This proved a little too easy for the British due to the extra unit and the available cover. Buildings provide good cover and our units that were inside it were hard to move. All of the shots fired against these units need to hit on a 2 or less on a D10. Alot of paint was chipped on both sides of the battlefield.
We then switched things around with Arun and I playing the Germans. The battlefield was mixed up with a single building objective in the middle needing to be held for three turns. Arun and I decided on a strategy to let the British take the building and we would pound on them with our "superior" weaponry. Again, much paint was lost, but little else due to the good cover provided.
After previously reading the rules, I thought the amount of GUTS checks would get int he way. A unit has to take a check anytime anything happens to them. If they are shot at and take no wounds, they still take a check. In practice though, this wasn't as bad as I expected. I also like how fast things move. If one model in a unit can reach a building, everyone in the unit just goes there. There seemed to be alot less measuring than other miniature games. The alternating activation is a real plus. We were always getting ready to activate our next unit. I really liked playing with two players on a side. I think this adds to the strategy and certainly helps with making it more social.
I can't wait to try some larger point games and introduce some armour. I spent alot of time yesterday painting up some German Panzergrenadiers...
These are 1/72 scale Caesar Miniatures that I re-based on 20mm bases.
Jeff
Mike put together a battlefield using tan felt to simulate desert terrain and a bunch of buildings from JR Miniatures along with some trees and fences for cover. We played two scenarios where two out of three objective building had to held for consecutive turns. This proved a little too easy for the British due to the extra unit and the available cover. Buildings provide good cover and our units that were inside it were hard to move. All of the shots fired against these units need to hit on a 2 or less on a D10. Alot of paint was chipped on both sides of the battlefield.
We then switched things around with Arun and I playing the Germans. The battlefield was mixed up with a single building objective in the middle needing to be held for three turns. Arun and I decided on a strategy to let the British take the building and we would pound on them with our "superior" weaponry. Again, much paint was lost, but little else due to the good cover provided.
After previously reading the rules, I thought the amount of GUTS checks would get int he way. A unit has to take a check anytime anything happens to them. If they are shot at and take no wounds, they still take a check. In practice though, this wasn't as bad as I expected. I also like how fast things move. If one model in a unit can reach a building, everyone in the unit just goes there. There seemed to be alot less measuring than other miniature games. The alternating activation is a real plus. We were always getting ready to activate our next unit. I really liked playing with two players on a side. I think this adds to the strategy and certainly helps with making it more social.
I can't wait to try some larger point games and introduce some armour. I spent alot of time yesterday painting up some German Panzergrenadiers...
These are 1/72 scale Caesar Miniatures that I re-based on 20mm bases.
Jeff