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Post by droofus on May 6, 2011 16:56:46 GMT -5
Ug, just saw Yaks new round of Necron rumors. Looks like they are now shooty-Orks. As an ork player, I can tell you that having twelve point, 4+ save, basic troops is pretty far from shooty orks. I field about 90 basic boyz in 1850, which by cutting in half (since you are paying double the points) and assuming roughly equal need for points in support units (which seems likely given your need for liths, lords and destroyers) you end up with around 45. If you want to pay more than that, you'll be eating into your monolith/destroyers/whatevernewawesometoymygoodfriendmatwarddecidedtogiveyou points. I realize that may be doubling the number of warriors that cron players take now, but 45 troop models simply does not a horde army make. Actually, it just moves them from grey knight-like model counts to somewhere in the neighborhood of eldar or codex space marines.
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Post by RobPro on May 6, 2011 17:07:39 GMT -5
Except it is a BS4 shooty horde army that so far still looks to be going number of shots vs quality of shots. How many Orks do you typically lose slogging your way to the other player on the ground? That's probably a big reason why Boyz are only 6 points, and the increased survivability of Necrons over Boyz plays heavily into their points cost. Keep in mind these are shooty guys, not CC guys, so they don't have to get within 6" to reach max damage mode, just 12.
Factor in your probability to get models back up through in a unit of 20 Warriors (especially if there is a way to make this 4+, rerollable, or static unit regeneration as has been rumored) and you'll probably end up with more "models" than the boys.
That said, I'll run 3 units of 30 Warriors + 2 Monoliths if that's viable. I loved running big units of Warriors in previous editions, because I like the feel of that many T-100s on the table. I'll love it if I can do that again.
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Post by neb on May 6, 2011 17:08:57 GMT -5
I would be nice to succesfully run more than two troops for those objective games...
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Post by neb on May 6, 2011 17:14:42 GMT -5
3 squads of thirty? Where did it say they'd increase the cap to 30? And as for quantity vs quality I don't see the model count increasing to more than the average army, with immortals as troops we've got bs4, s5 assault 2 on troops! Not to mention destroyers becomming ap3
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Post by doctorclockwork on May 6, 2011 17:31:00 GMT -5
Did yakface happen to mention what the siphon units in this codex are?
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Post by droofus on May 6, 2011 18:23:42 GMT -5
That said, I'll run 3 units of 30 Warriors + 2 Monoliths if that's viable. I loved running big units of Warriors in previous editions, because I like the feel of that many T-100s on the table. I'll love it if I can do that again. I'd love to see that. Until you started shooting ;D
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Post by Monster Rain on May 7, 2011 3:01:44 GMT -5
I'll probably run my 40 Warriors, 18 Immortals and see what else fits.
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Post by RobPro on May 7, 2011 8:25:02 GMT -5
I've got ~120 Warriors, 40 Immortals, 20 Destroyers, 40 Scarabs, etc. that would love to be an effective horde again. The changes to scarabs look like they will be bringing back some of that 2nd ed feel and combining it with their 3rd/4th ed ability to eat land raiders.
If the new Immortals and the transports look cool, I'll happily pick up 20 more Immortals and then 3-4 transports to go-kart them around in.
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Post by Monster Rain on May 7, 2011 13:25:01 GMT -5
Why in God's name would you buy 120 Warriors?
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kraxxus
Roughneck
*He Knows were the goods are...*
Posts: 143
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Post by kraxxus on May 7, 2011 18:18:48 GMT -5
Wait so sure they die easier in these rumors, but as Cron players isn't it better to get steamrolled in assault and loose 10 guys in a 10 man squad from that than to only loose 6 or 7, and get swept?
anyways this is what i've heard from some semi reliable sources (excuse me for any details that get reposted):
Necron Warriors have the same basic statline they had before except they now have a 4+ save and cost 12 points.
Immortals are down to T4 but keep their 3+ saveand cost 17 points.
All units in the army benefit from the new WBB rule, not just the units that were classified as 'Necrons' in the current codex. So although you're only getting a 5+ WWB save, you're still getting it on some of the more expensive stuff in the army as well (and there are some pricey new units to counterbalance the relatively cheap Warriors and Immortals). Also the vehicle that can add models back into the unit is also able to use this ability on any unit.
Rez Orb is still in the game and boosts the new WBB rule to a 4+ instead of a 5+, but only affects the unit it is in. I have a strong suspicion that this is an upgrade that Crypteks can take (I'll confirm if I find out). So I'd think you can get quite a few units in the game getting the 4+ bonus save if you want to pay the points to take them for your Crypteks and then split those Crypteks off to lead units.
Veil of Darkness is now definitely something Crypteks can take (so you can have a bunch of 'em in the army), but it no longer allows a unit to be pulled out of combat (and neither does the Monolith).
Scarabs seem to get a boost and that's great. They are cheap, have the new WBB rule, move like beasts and have an ability that erodes enemy armor when they get into combat with it. Any non-vehicle model they wound, but don't kill, has its armor save turned to a dash (i.e. nothing) for the rest of the game. If they hit a vehicle, on a 4+ the vehicle loses a point of armor value on ALL facings, and if any facing is reduced to zero, then the vehicle is destroyed (I'm not sure if this ability kicks in for each hit they get on the vehicle, or just once no matter how many hits they cause). There are some items in the army that also have a similar ability to erode armor, including one of the C'Tan powers. So it sounds like Scarabs may play a major role in most Necron armies!
Anyways thats what I've heard and regurgitated back at yeah peeps.
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Post by neb on May 7, 2011 22:08:21 GMT -5
In the current codex, yes, steamrolled is a good thing since (as long as another squad/spyder is nearby) they still get WWB. If you re-read the new WWB rumor however, you'll see that a completely wiped out squad and a squad fleeing no longer qualify unless they have the ever-living rule. No more WWB for most 100% killed off squads
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Post by RobPro on May 7, 2011 23:05:08 GMT -5
Why in God's name would you buy 120 Warriors? I had about ~55, then I bought Brad's collection. I've picked up a few collections over the years, my current number of Warriors is a little over 130, but I know I can account for at least 120 easily enough.
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