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Post by blodgetter on Mar 25, 2011 10:52:53 GMT -5
Ok guys, although there is alot of flaming and some rather foolish posts being made on various other sites, I though (maybe) we would be able too work through these and make some house rules and concesus on them pending GW releasing an official FAQ. Let try too keep it civil (in so much as we are able) and if anyone has the ambition, cut and past the meat of the questions here (I can't on my IPhone apparently.) Here is the most concise listing I've found www.warseer.com/forums/showthread.php?t=296704Some of them I consider no brainers. Others are just....well let me just say this: anyone whom wants to argue with me that a Deamon Prince/Greater Deamon From C:CSM ISNT a Deamon, I think I'll simply not play against.
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Post by ross on Mar 25, 2011 11:48:21 GMT -5
that's interesting about the dreadknight and it's dccw's. I'll have to read up on it ofr an opinion, chances are when an faq comes out they'll clear it up
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Post by blodgetter on Mar 25, 2011 11:53:19 GMT -5
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Post by ross on Mar 25, 2011 12:56:37 GMT -5
I would say that definitely clears it up when they say it has str 10. i can't believe they made a mistake like saying it's weapons were dccws and not powerfists/thunderhammers although from the sounds of it only the hammer was str 10 other wise they wouldn't need hammer hand to wound the fex with the sword.
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Post by blodgetter on Mar 25, 2011 13:07:51 GMT -5
The way it states it both give it str 10, but if you take the sword your having too choose between either it's special rule, or the doomfist. So presumably when you spend the points your allready kida assumed too have made the choice. Otherwise ( correct me if I'm wrong) you would get the extra attack for being doubly armed with all 3 choices because the doomfist would only be as a close combat weapon for the Dreadknight
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Post by doctorclockwork on Mar 25, 2011 13:33:48 GMT -5
Personal teleporter's once per game 30" move can't be used for a Scout move. Scout moves are made before the game begins
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Post by blodgetter on Mar 31, 2011 16:21:25 GMT -5
ok. So heres something "interesting" I found.
"Grey knight force weapons Grey knight force weapons still kill, regardless of eternal warrior.
here is my logic behind this statement. it clearly says on the psychic powers page of the rulebook that the following rules are general, and that specific codexes can contain exceptions.
the daemonhunters codex specifically states that they are NOT just force weapons, they are NEMESIS force weapons, and they get the effect of a daemonhunters force weapon as a bonus. the codex entry for daemonhunters does NOT state that it causes instant death, but rather the model is slain outright, regardless of the number of wounds left.
ALSO, the eternal warrior entry in the codex states that it is immune to the instant death rule. the instant death rule specifies clearly that it is caused by double toughness wounds, not by force weapons. the force weapons general entry in the BRB does state it causes instant death, but the grey knight weapons follow their own rules in their own codex, which mentions the instant death rule nowhere.
finally, the 5th edition FAQ made NO mention of grey knight force weapons adhering to the rules in the BRB. It would have been easy for them to add a line saying all GK force weapons follow the universal force weapon rules, but they did not. this leads me to believe that force weapons, for the grey knights, are supposed to use the rules found in the codex, NOT the BRB, which would ignore things like eternal warrior or synapse.
furthermore, it does state in the grey knight codex that a grandmaster (the only one with a force weapon) is able to behead a daemon with a single blow. while this is not a rule per say and more of a fluffy tidbit, it supports the idea that greater daemons (who have eternal warrior) can be killed in one hit by a grandmaster, thus meaning that GK force weapons ignore eternal warrior, thus meaning they do NOT cause instant death, but rather cause a model to loose all wounds"
I know its outdated, but I couldent stop laughing about how people are still arguing over something that has absolutely no bearing anymore
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Post by doctorclockwork on Mar 31, 2011 19:37:27 GMT -5
Mark I was about to drop the hammer on you, until I realized that you were just quote posting something from Warseer.
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Post by hardihar on Apr 1, 2011 7:04:18 GMT -5
the old FAQ is nolonger applicable as of the new books release today. This is a new book and has to be treated as such. now the same ruling may or may not be made but its as relevant as it is to something to the Ork or Chaos books, because as i said this is a new codex.
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Post by blodgetter on Apr 4, 2011 9:51:11 GMT -5
Here's one I have not seem posted anywhere so far. Not a huge thing and may never come up but: brotherhood banner adds 1 attack and makes all nemesis weapons work without a roll, including any IC who joins. If I run a brotherhood champion, and attach him too the squad, how does the extra attack work? Note that he uses one of 3 fighting styles. One let's him attack all models in base with him, one gives him D3+1 attacks against a single MC or IC in base with him, and the third he rerolls all failed saves.
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Post by ross on Apr 4, 2011 20:01:32 GMT -5
chances are the banner does nothing for him since his stances replace his attack stat
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Post by blodgetter on Apr 17, 2011 13:29:54 GMT -5
So, let's say my brotherhood champion/Crowe manage to star assult a squad, and a vehicle transporting a unit, he is killed, and I use heroic sacrefice on the vehicle. "if the attack is hits, both models are removed as casualties with no saves of any kind allowed." so, would that mean the squad inside is gone as well?
A seemingly unlikely situation, but definately possible
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Post by ross on Apr 17, 2011 17:04:43 GMT -5
I was under the impression that the attack has to go against what killed him.
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Post by doctorclockwork on Apr 17, 2011 17:19:17 GMT -5
Yeah I could see if I flattened him with a deffrolla, but a star assault that happens to have a vehicle present?
That's some serious rules-exploiting crap.
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Post by blodgetter on Apr 17, 2011 17:24:47 GMT -5
Hrm, aparently I missed that part, is it listed somewhere else or am I just missing it?
"if the psychic test is successful, the brotherhood champion makes a single attack against one enemy model that was in base contact when he died."
It says nothing about it having too be the one who killed him, otherwise it would be useless against anything but ICs or MCs running solo
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