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Post by FaithandFire on Feb 12, 2011 19:32:43 GMT -5
Brad and I tried out the Big Push scenario. Brad's 1325 point Falshirmjager Company ( 2 combat platoons each with two squads and 2 attached HMG and 1 attached mortar team), 3 Nebelwerfers on the table, and 4 PZIVs in reserve. My Soviet Shtrafnoy Batalon (Penal troops) with two 30 team penal companies, 6 mortars, 8 Katusha, and 5 SU-76 light assault guns.
Despite all the German fortifications, set up looked to favor the Soviets (82 teams on the table vs. 28). And when the preliminary bombardment took out four teams in line in the middle of one of the two paratrooper platoons it looked even better.
However, Soviet mortars and Katusha ranging in on 6's did not do much all game long. Meanwhile, the Germans had three templates ranging in on 3s. Even with all of the templates requiring rerolled hits because of the number of weapons, there were enough targets packed in there to provide many casualties.
Add to that a total of 5 HMG in the front lines (including 1 in a bunker) and penals started falling all over the place. By turn three one company was down to 7 or 8 teams and halted to hunker down and go to ground in the open. It had still not begun to break the German entrenchments.
The other penal company fared better and took far fewer losses. A good round of shooting from the supporting SU-76s took out the two HMG facing it. Finally breaking through the barbed wire and minefields, the Soviets assaulted into the German trenches. By that time the paratroopers had only 4 teams left. Two survived and fell back to join the CiC and 2iC in a second trench line just in front of an objective.
On rushed the Soviets (while the second German para platoon tried to reposition itself and its HMG to bear on the soviet penetration) into the second line. Flamethrowers to the front! The remaining paratroopers were massacred. The Soviets consolidated onto the objective. The other German platoons were too far away. Would the PZIVs arrive in time???
Of course they would! 16 machine gun shots from the tanks. A template from the Nebelwerfers and another from the one remaining mortar. Some HMG fire from the other para platoon. The dust clears and ONE Soviet team fails its save! Russia has only the finest of criminals!
Now for the final round - 4 PZIVs vs. the 13 remaining Shtrafnoy teams which include one remaining flamethrower team. ROF 4, hitting on 4's with at least a bail for each hit. The Soviets could pull it off.
Both sides steel themselves for the final combat. AND.....
It is 10PM.
Great game Brad. One of the best I have played. You sure you haven't been playing this game for a long time and just not telling us???
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scorchmark
Greenhorn
When facing defeat, leave nothing for the enemy!
Posts: 66
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Post by scorchmark on Feb 12, 2011 23:00:24 GMT -5
Ah hahaha! A great game indeed. And I must be honest, this is in fact only my second game (last week being my first) While I have never played a miniatures game, I have plenty of experience with other military games (A lot of computer RTS games). So tactics and strategy are not my problem... just understanding the game mechanics lol. I would have loved the chance to see how it would have played out. But I find in such situations sometimes leaving it unfinished is the best result. Because it was simply that, a great game. After seeing how the game plays, there are definitely changes I will make in my strategy though. My right flank was overkill I should have placed more on the left. Knowing where to put how much of what will be a nice thing once I have a bit more experience hehe. Though I have no clue how I would have handled any more tanks. I think if the defender makes it to turn 6 they should automatically get a full platoon of king tigers What do you other Germans thinks? Sounds fair right? right?
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Post by Easy86 on Feb 13, 2011 10:48:41 GMT -5
I would have to say that my battle with will was not quite so epic, However it was intense!
My US armor Packed quite a punch. And with the capability to bombard smoke where ever it would be needed they were ready to take those trench lines with force.
The US underestimated the Panzer Pioneers entrenched State as preliminary bombardment only eliminate a few Lines. Following this the US began rolling up to the trench lines only to be stopped by line after line of minefields. Bringing my Engineers to the front I attempted to remove the minefield only to be mowed down by HMG nests and have my halftracks torn apart by German pack 40's. Things weren't looking up.
US armor began Opening up with machine guns and finally began inflicting casualties in the German line. Under the cover of smoke The Germans retreated to their rear line of trenches.
The armor was left stuck along lines of minefields. How long would it take them to progress inland to the objectives?
We shall never know... The Germans gave in under fear of their army breaking.
It may have gone either way. Germans re fortified the rear lines out of range of the spearhead which just to happened to be stuck at the minefields with no engineers to disarm it.
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Post by shoey109 on Feb 13, 2011 15:57:26 GMT -5
I was very lucky only losing 2 stands of infantry in the preliminary bombardment.
The over powering machine gun fire on my front line troops was taking a toll. I think next time I will re think my trench placement and infantry placement so close to the mine fields and barb wire.
The smoking of my anti-tank guns was also a problem. I will take a big gamble with the preliminary bombardment this coming week and with some luck. My anti tank guns will be the big nasty mobile variety. I will just move out from under the smoke.
I will add a anti air platoon to take care of the AOP.
I would like a rematch with the extra points and I will play a more exciting list for this Friday.
Will
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Post by Easy86 on Feb 13, 2011 18:48:33 GMT -5
Will, your challenge for a rematch is accepted.
I will make sure that I am ready rock and roll early and make my deployment as speedy as possible. Unless you have any other issues I am going to stick with my tank company.
See You Friday.
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Post by Easy86 on Feb 13, 2011 19:07:10 GMT -5
Regarding this actually being an AAR
I think our attempt to start deployment by 630pm or earlier was a good move and we should continue to do so.
Will this friday, if i can make it this friday (my weekend to visit my son), The earlier you get there the earlier you and I can start so that we can get the most out of our game.
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Post by kv1e on Feb 14, 2011 10:07:01 GMT -5
Brad and I tried out the Big Push scenario. Brad's 1325 point Falshirmjager Company ( 2 combat platoons each with two squads and 2 attached HMG and 1 attached mortar team), 3 Nebelwerfers on the table, and 4 PZIVs in reserve. My Soviet Shtrafnoy Batalon (Penal troops) with two 30 team penal companies, 6 mortars, 8 Katusha, and 5 SU-76 light assault guns. Despite all the German fortifications, set up looked to favor the Soviets (82 teams on the table vs. 28). And when the preliminary bombardment took out four teams in line in the middle of one of the two paratrooper platoons it looked even better. However, Soviet mortars and Katusha ranging in on 6's did not do much all game long. Meanwhile, the Germans had three templates ranging in on 3s. Even with all of the templates requiring rerolled hits because of the number of weapons, there were enough targets packed in there to provide many casualties. Add to that a total of 5 HMG in the front lines (including 1 in a bunker) and penals started falling all over the place. By turn three one company was down to 7 or 8 teams and halted to hunker down and go to ground in the open. It had still not begun to break the German entrenchments. The other penal company fared better and took far fewer losses. A good round of shooting from the supporting SU-76s took out the two HMG facing it. Finally breaking through the barbed wire and minefields, the Soviets assaulted into the German trenches. By that time the paratroopers had only 4 teams left. Two survived and fell back to join the CiC and 2iC in a second trench line just in front of an objective. On rushed the Soviets (while the second German para platoon tried to reposition itself and its HMG to bear on the soviet penetration) into the second line. Flamethrowers to the front! The remaining paratroopers were massacred. The Soviets consolidated onto the objective. The other German platoons were too far away. Would the PZIVs arrive in time??? Of course they would! 16 machine gun shots from the tanks. A template from the Nebelwerfers and another from the one remaining mortar. Some HMG fire from the other para platoon. The dust clears and ONE Soviet team fails its save! Russia has only the finest of criminals! Now for the final round - 4 PZIVs vs. the 13 remaining Shtrafnoy teams which include one remaining flamethrower team. ROF 4, hitting on 4's with at least a bail for each hit. The Soviets could pull it off. Both sides steel themselves for the final combat. AND..... It is 10PM. Great game Brad. One of the best I have played. You sure you haven't been playing this game for a long time and just not telling us??? Steve You spent alll those points on Artillery and didn't buy any Recon! (I realize that they may not have been part of your list, but I woulld have taken a different list that had spetznatz plat instead). They would have upped you odds of hitting to a 5+ (no gone to ground on german units with in 16") Even if you could not buy the Recon once Brad startecd firing his Neb's you could fire on them(there smoke, no storm trooper engines for them to blow the smoke away or any thing else that fires. It may not give you the optimum target but you will have a better cance of hitting. This goes for any other allied player playing this scenario if you have Artillery buy Recon the ability to sit 16" away from the enemy and strip away the gone to ground from any enemy units I believe will prove to be valuable P.s. your recon can move in the recon phase before the first turn and then can be hidden in the open, gone to ground(in the first German fire phase), and able to strip away gone to ground (your first fire phase with in 16" of them). If you have armor Recon they can be used to tear up barbed wire in the recon phase or be ready to do it in the first allied movement turn if it is more than 8 inchs from the allied deployment area
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Post by FaithandFire on Feb 14, 2011 10:21:06 GMT -5
Temis - I wanted to try out a Shtrafnoy batalon to see how it worked. Their choices are very limited and they cannot take scouts. They get infantry, HMG, mortars, SU-76s, rockets, and that is about it. You have to rely on the size of the infantry units (30 each) and their 2+ motivation along with all your kommissars and CiC to keep them moving forward. It would have helped if I could have rolled some 5s or 6s to range in my mortars or rockets.
I have a Udarny Strelkovy list that I think I will try this week that has some different tricks up its sleeve.
We have to start putting smoke markers on the table to indicate the smoke created by rockets as a reminder that they can be targeted. I was more concerned about getting rid of some HMGs with my template weapons. I thought Brad having to reroll hits with his template weapons would make them less effective but he was pretty good at rolling those dice.
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Post by kv1e on Feb 14, 2011 14:25:04 GMT -5
Temis - I wanted to try out a Shtrafnoy batalon to see how it worked. Their choices are very limited and they cannot take scouts. They get infantry, HMG, mortars, SU-76s, rockets, and that is about it. You have to rely on the size of the infantry units (30 each) and their 2+ motivation along with all your kommissars and CiC to keep them moving forward. It would have helped if I could have rolled some 5s or 6s to range in my mortars or rockets. I have a Udarny Strelkovy list that I think I will try this week that has some different tricks up its sleeve. We have to start putting smoke markers on the table to indicate the smoke created by rockets as a reminder that they can be targeted. I was more concerned about getting rid of some HMGs with my template weapons. I thought Brad having to reroll hits with his template weapons would make them less effective but he was pretty good at rolling those dice. from your intial post it sounded like you were you were trying to range in only on units that you needed a 6 to target, I didn't realize that the "curse of Hear's had struck in full force last Friday Still my advice is sound for anyone playing on the attacking side in this Scenario ;D
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Post by shoey109 on Feb 14, 2011 20:33:44 GMT -5
Will, your challenge for a rematch is accepted. I will make sure that I am ready rock and roll early and make my deployment as speedy as possible. Unless you have any other issues I am going to stick with my tank company. See You Friday. I will be fielding the 11. SS-Freiwilligen-Panzergrenadierdivision ‘Nordland’ in this up coming battle against Steve. So you can check out what I will be fielding from the FOW website. "http://www.flamesofwar.com/Portals/0/Documents/Briefings/Nordland-and-Nederland.pdf" My Gestapo agents uncovered intelligence on Steve's activity's online. This has greatly help my planning this week. I know what Steve is planning. Intel briefing from my agents: Hey guys! As you can tell by the subject My US Armor is too go up against entrenched and fortified late war Germans. Let me give you a run down on what the scenario will be and what I have for an army. I also have army builder to make my life a lot easier . Scenario: We play every Friday at our local store and each Friday this month we are playing 1750 allied force vs 1325 entrenched and fortified German force. The last Sunday of this month we will be play a mega battle. It will be 4 vs 4. Each allied player will have a 1750 force and each axis player will have a 1325 (subject to be reduced based on our Blue on Blue "training exercises this week") force that will be allowed all of the points for fortifications, barbed wire, etc as well bunkers that will be on there side of the table (hence the reduced point count). We will be using the rules from total war (66-75) in "das book," The big push scenario (if I remember correctly) and adding some objectives (probably 2 per allied player). For now, that's all I know, I will post more as soon as we finish putting together our rules and scenarios. This game is going to be our St. Valentines Day. Maybe some of you guys will like using this for your groups My Force: 5 sherman 76's 10 sherman 75's 5 stewarts 1 armored rifle platoon + 5 half tracks 1 armored engineer platoon + 3 half tracks (or trucks) and supply truck 1 sherman with a dozer blade 1 AA auto weapons platoon with 2 sections. 1 flight of three planes (I can proxy them for p40's or p47's for this game) FAB with 6 priests 155 AB with 4 mobile 155 SP's Tank destroyer platoon with 4 M10's 3 M8 Scott's As well as all of the proper staff teams, bazooka teams, and command/carbine teams. I dont believed I missed anything. I wanted to know if you have any ideas on how I should build my army to make the most of what I have against entrenched Germans with what will most likely include 88's, 40's, tigers/panzer, and infantry. Thanks every one!
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Post by Easy86 on Feb 14, 2011 21:03:42 GMT -5
Well thank you for your insight will. This will be quite the fight for sure. And dont worry will just because I worked hard for one list doesn't mean that I dont have others
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scorchmark
Greenhorn
When facing defeat, leave nothing for the enemy!
Posts: 66
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Post by scorchmark on Feb 15, 2011 2:31:03 GMT -5
Hehe not sure where you found that intel Will, but personally I would have kept it secret lol. Thats just me though.
Good luck to both parties!
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Post by kv1e on Feb 15, 2011 2:56:41 GMT -5
Hehe not sure where you found that intel Will, but personally I would have kept it secret lol. Thats just me though. Good luck to both parties! I suspect that the British "double cross system" system got Will's agents and feed the a false report There is something very wrong with the list. One minor thing is it's Stuarts not Stewarts tanks that Steve will be using. Actually Steve probably went on line to the FOW web site to ask for help with his list and will copied it from there. ;D
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Post by Easy86 on Feb 15, 2011 7:25:52 GMT -5
Yes there is something very wrong with the list Temis and that's because it is the list of things that I own ha ha. And yes Temis it was on the FoW forum. I am some what curios as to how will finally came across it. I have been working at it for the last two weeks. But that's alright. It really doesn't change anything. he he he.
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Post by shoey109 on Feb 15, 2011 9:10:17 GMT -5
Yes there is something very wrong with the list Temis and that's because it is the list of things that I own ha ha. And yes Temis it was on the FoW forum. I am some what curios as to how will finally came across it. I have been working at it for the last two weeks. But that's alright. It really doesn't change anything. he he he. I came across it by chance. Then I said to my self. I know that guy. I always check the site for tips in what to play. There is allot of different opinions from the FOW community posted in the forum. Will
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