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Post by Monster Rain on Feb 5, 2011 1:41:48 GMT -5
I need the assistance of people that know what they're talking about, so I dare not attempt this on any other forum. I'm playing in a league that starts tomorrow so I need some feedback on a list. I'm playing Blood Angels (Yuck), Chaos Space Marines and Codex: Space Marines. So yeah, the battle of the 3+'s will be in full effect. The list:
Necron Lord: Resurrection Orb, Veil of Darkness
10 Necron Warriors 10 Necron Warriors
4 Destroyers
Monolith
I really feel that in Kill Points missions against these armies I'll be pretty golden. Stay away and pop rhinos with the Destroyers, if footsloggers get close they get a dose of the Particle Whip. In the case of an objective mission I'll use the Veil to my advantage since they can't cover all of the objectives and the Monolith is good for contesting.
My concern is the Monolith. I'm wondering if it's too much of a point sink at such a low point value, but this is tempered by the fact that without it my army is pretty toothless without anything that can punch through Power Armor.
What do you guys think?
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Post by snickerdoodle on Feb 5, 2011 2:28:28 GMT -5
Tom, There is a certain advantage to having the monolith at lower points, no concentrated fire power to take it down. Besides what would you reolace it with 5 destroyers, 13 warriors?
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Post by Sterling Archer on Feb 5, 2011 8:46:47 GMT -5
I agree with brad. At this points the only thing that scares the monolith is a dreadnaught. Something that isn going to sneak up on you lol.
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kraxxus
Roughneck
*He Knows were the goods are...*
Posts: 143
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Post by kraxxus on Feb 5, 2011 9:26:19 GMT -5
on terms of the list you wrote and the monolith, if you can use it to keep your warriors out of CC cause that's were all those army's are going to gun for. At pretty much any point lvl they are going to ignore that it anyways and gun down the warriors and Destroyers. So you're only going to get a WBB Capstone and maybe if you're lucky one shot with the Big gun, and the Flux arc won't do you much good unless you're opponent Combat Squads up or something.
I Really feel it's going to be hard for you to leverage whats great about Necrons and minimize whats bad about them at 1000 point's, you just don't have the points to spend. If I was building a 1000 point list for a tourney list here is what it would look like, and I'll give you the whys too.
Lord W/ Destroyer Body, Solar Pulse, Phylactery, Nightmare Shroud, Staff Of Light 2 X 10 Warriors 2 X 4 Destroyers 1 X 3 Scarabs
Okay so regardless of mission, Reserve both Warrior squads to help delay phase out, and put the Destroyers and Scarabs right in the middle of the table.
Solar pulse is for both a dawn of war "alpha strike" with your destroyers, or the lord attaches to a destroyer group, and fires off pulse to protect from a round of shooting.
When it is your turn turbo boost the lord with scarabs to one side of the table, and destroyers move to the other weaker side of your opponent’s deployment and start blasting. You're really going to want to hang back at 36” to shoot so you really only get shot back at by Lascannons and other long range stuff of which cover and a WBB roll should keep you up enough.
Of course one loss will force a LD check, but you are LD 10, and there is nothing you can do about it.
Destroyers start by de-meching, and then go to work on the troops. Lord zips around casting nightmare shroud with the scarabs as bodyguard to soak up wounds. At 1000 points keeping the lord alive is more important than using the shroud each turn- if you are in range to be assaulted then turbo boost away.
When the warriors finally walk on keep em really far away, and one group in front of the other to help protect from assaults and so that one group can cover the other if it needs to fall back. kinda like two by two cover in the army now-a-days.
So in a nutshell, the lord there to zip around causing problems and to be as annoying as possible keeping your opponent busy with him so you destroyers can blast each turn and warriors get into position for mission objectives. It wouldn't be easier, but it would be a heck of a lot more fire power.
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Post by Monster Rain on Feb 5, 2011 11:31:21 GMT -5
Tom, There is a certain advantage to having the monolith at lower points, no concentrated fire power to take it down. Besides what would you reolace it with 5 destroyers, 13 warriors? That's what I was thinking, Destroyers, warriors or Immortals. But then the only thing I'd have that ignores Power Armor is the Staff of Light and that's not going to cut it against Blood Angels. You make a good point. I agree with brad. At this points the only thing that scares the monolith is a dreadnaught. Something that isn going to sneak up on you lol. Very true... I'll have some battle reports up in the very near future!
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Post by Monster Rain on Feb 6, 2011 3:46:04 GMT -5
So I beat Codex Space Marine bikes and Blood Angels Razorspam + Sanguinor with the proposed list. It didn't hurt that it was in a Planetary Empires campaign where I had 3X the number of Manufactorum points than they did so I got some extra points, but then again they both had Command Bastions and Power Generators. The Seize Ground against the bikers has a batrep inbound and I'll link to the guy's blog that did the video battle report of our game. They were trying to be nice and offer me a less harsh version of Phase Out, since Necrons are just uplayable. Me: I appreciate it, but let's see how this goes shall we? That second battle against BAs was kill points so I popped three Razorbacks and his Predator from afar and then ran away from him the rest of the game. Veil of Darkness FTW.
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kraxxus
Roughneck
*He Knows were the goods are...*
Posts: 143
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Post by kraxxus on Feb 6, 2011 8:28:56 GMT -5
did chaos phase you out or win from objectives?
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Post by doctorclockwork on Feb 6, 2011 10:09:12 GMT -5
So I beat Codex Space Marine bikes
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Post by Monster Rain on Feb 6, 2011 12:27:28 GMT -5
did chaos phase you out or win from objectives? I didn't play Chaos. He attacked somebody else, and I didn't attack him. That's why I didn't mention it... You don't necessarily play everybody else in planetary empires every round.
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Post by droofus on Feb 6, 2011 13:17:29 GMT -5
Me: I appreciate it, but let's see how this goes shall we? That second battle against BAs was kill points so I popped three Razorbacks and his Predator from afar and then ran away from him the rest of the game. Veil of Darkness FTW. This makes me so happy. I love to see razorspam lose. It's nice when the rock designed to beat the scissors gets smothered by "underpowered" paper. Odd that he chose Sanguinor to lead the razorspam though. Mephy or two libbys are usually the go-to HQ for that list.
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Post by Monster Rain on Feb 6, 2011 14:51:31 GMT -5
Yeah, I kind of thought that too. Not that the Sanguinor is a slouch. He's got Eternal Warrior, you know.
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kraxxus
Roughneck
*He Knows were the goods are...*
Posts: 143
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Post by kraxxus on Feb 6, 2011 18:14:16 GMT -5
Well im happy to see you faired well with that list. Im suprised you were able to keep your guys up and have enough firepower to pull out a win.
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Post by Monster Rain on Feb 6, 2011 18:20:43 GMT -5
Two things are paramount with this list: Target Priority and Mobility.
The Veil of Darkness is great for when they try to box you in and you jump away and leave them off balance.
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Post by Monster Rain on Feb 6, 2011 18:21:02 GMT -5
I'll be posting a battle report, you'll see what I mean.
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Post by droofus on Feb 7, 2011 20:03:13 GMT -5
He's got Eternal Warrior, you know. That's true. But he's gonna eat gauss fire and die just like three terminators. ;D
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