kraxxus
Roughneck
*He Knows were the goods are...*
Posts: 143
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Post by kraxxus on Jan 8, 2011 11:45:12 GMT -5
How much interest would there be in a 5th Ed Combat Patrol tourney? I've got a list of a bunch of different kinds of missions, from the 3 regular ones to, things like "Blind Deployment" and "Firesweep".
If there is enough interest I think it might be fun to do one.
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Post by blodgetter on Jan 9, 2011 10:39:51 GMT -5
I'd be interested too see what it's about at the least
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kraxxus
Roughneck
*He Knows were the goods are...*
Posts: 143
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Post by kraxxus on Jan 9, 2011 11:02:28 GMT -5
FIRESWEEP
Both sides are moving forward to occupy as much of the city as possible, conducting a room to room, building to building and street to street sweep, when they run into each other. Each force must attempt to claim as many strategic locations as possible, clearing the enemy from the area as they advance.
Victory Conditions:
Both forces are seeking to clear the enemy from this sector. This is achieved through claiming fortified positions, structures, ruins & strategic locations. 6 objective points will be marked on the battlefield before the game by the judges.
To claim one of these marked points, a Scoring Unit must move into contact with an uncontested point (no enemy within 3”) and end its move (during that phase) to “plant the flag”. Once a point is marked, the unit may then move off to claim other points by marking & planting “flags” on them as well. The “flag” remains until an enemy Scoring Unit claims the location in the same way, at which point it plants its own flag instead (and removes yours).
At the end of the game, each player receives 1 Objective Point for each “flag” they have marking objectives on the table.
In addition, each objective controlled by a player (at least one scoring unit and no enemy units of any type within 3” of it) is worth 1 Objective Point as well.
Kill Points are not scored in this mission.
BLACKOUT
You have arrived at the site of your objective, but due to extreme weather conditions and atmospheric interference, pinpointing its exact location is proving difficult. You must retrieve your prize before the enemy does!
Blind Deployment:
Deployment area is as per Pitched Battle. Both players roll a dice, the winner chooses which of the long table edges to deploy in.
A large barrier extending across the centre of the field of play will be set up by the judges before the game blocking each side’s view to their opponent’s deployment. Both players are to deploy their entire armies simultaneously, their actions invisible to their opponent due to the barrier. No unit can be deployed within 12” of the middle line of the table as per Pitched Battle. Once regular deployment is complete, the barrier is removed. Then deploy any infiltrators and make any scout moves (rolling off for who does each first).
Roll a D6. The player with the highest score may choose whether to go first or second. Players may not attempt to “seize the initiative” in this mission. During game Turn 1 the Night Fighting mission special rule is in effect.
Special Note - Deep Strike:
Due to the interference of atmospheric anomalies, the range of unit deep striking is limited to Night Fight spotting range in this mission. To Deep Strike, pick the unit closest to your desired target and then roll for spotting distance. You may only target your deep strike within this range (but may scatter out of it). This does not count as your unit’s spotting roll for the purpose of the rest of the turn. Players who currently have no models on the board may Deep Strike as normal.
Victory Conditions:
3 objective points will be marked on the battlefield before the game by the judges.
At the end of the game, each player receives 2 Objective Points for each objective controlled (At least one scoring unit and no enemy units – whether scoring or not - within 3” of it).
Half Kill Points are also awarded for each enemy unit completely destroyed that had Kill Points assigned to it (totals rounded down).
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Post by blodgetter on Jan 9, 2011 12:08:04 GMT -5
Sounds interesting
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Post by snickerdoodle on Jan 9, 2011 21:56:42 GMT -5
Chosen would work pretty well in the 2nd mission.
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