Post by Monster Rain on Nov 22, 2010 20:03:42 GMT -5
I find this song is appropriate to play in the background during reading.
Wow, I haven't done one of these in a while. School has prevented me from playing 40k as much as I'd like, but I managed to tear myself away from the books long enough to get in a game this afternoon. I don't know how many of you have been following my Batreps, but the Hands of Vengeance have been chased off of their homeworld by Waagh! Grubbynutz and are on a Penitent Crusade to attempt to absolve their failure. This is another one of their battles as they attempt to find a place to rebuild their ranks and reclaim their Chapter Planet from the foul greenskins.
His List(or something very close):
Command Squad: Medi pack, vox, plasma gun
Infantry Platoon: Command Squad- Vox, 2 Grenade Launchers; Infantry Squad, vox, Grenade launcher; Infantry Squad, vox, grenade launcher; Infantry Squad, vox, grenade launcher; heavy weapon squad, 3 lascannons
Veteran squad: 2 Plasma gun, sgt with plasma pistol, vox, Grenadiers, Demolitions
Veteran squad: 2 Sniper rifles, vox, Grenadiers, Demolitions
Leman Russ BT: Lascannon, sponson heavy bolters, heavy stubber, extra armor
LR Executioner: Plasma Cannon sponsons, extra armor, camo netting
Basilisk: Camo netting
I may have missed a bit of wargear, but this is very close.
My list:
Chapter Master Yadon Napthal(counts as Vulkan)
(2) Tactical Squads: melta, missile launcher, sgt with Combi-Melta and Power Fist; rhino
Scout squad: 2 BP/CCW, 2 Shotguns; Sgt w/ Combi- Melta and Power Fist
Ancient Brother Gilgamesh, Dreadnought: Heavy Flamer, XA; Drop Pod
Assault Terminator Squad: 5 TH/SS
Land Raider: XA, MM
Land Speeder Storm: Heavy Flamer
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Opponent: Jacob
Mission: Capture and Control
Deployment: Dawn of War
Jacob deploys the heavy weapons team in the ruins to his left, controlling an objective and with the Company Command squad right behind them. The veteran squad with the sniper rifles took up position in a rocky outcropping near the center of his table edge. He declared everything else to be coming on first turn.
Deciding against Combat Squads, I place a Rhino filled with Tactical Marines on my objective behind a hill on my left. I declare my Scouts to be Outflanking in their Land Speeder Storm and that my Dreadnought and Drop Pod are in reserve. Everything else will be showing up first turn. I then fail to seize the initiative.
Turn One!
Top: The executioner and two infantry squads advance toward my objective. Two more squads, the Plasma Vets with the Lord Commissar and the Basilisk move into position near the Veterans in the Rocks while the Leman Russ came in near the Lascannon teams holding the objective. Everyone runs, and a dishonorable mention goes to the squad that failed its re-rollable leadership test for Move Move Move. Night Fighting keeps the big guns quiet this turn.
Bottom: Gilgamesh's Drop Pod comes screaming from the heavens and lands directly in front of the Basilisk. He lumbers out of the Pod and brings his multi-melta to bear on the artillery piece. The Land Raider and the other Rhino Squad streak toward Jacob's objective, the rhino pops smoke. My other squad decides to stay on the objective.
With a hiss of super-heated air, Gilgamesh's Multi-Melta blazed to life. "Suffer not the works of Heretics" he boomed as he made ready to reduce the Basilisk to a steaming heap of molten slag. Or not. I hit and then rolled an 11 on my armor penetration. Ah well. The squad on the objective spots the Executioner off in the murk and fires a krak missile that bounces off the tank's front armor, the Land Raider couldn't see far enough to shoot anything.
Turn Two!
Top: "Advance, you cowards!" I can almost hear the Lord Commissar bellow as the many infantry squads continue their advance toward my objective. The Leman Russ tanks scoot forward, the basilisk stays put.
The Lascannon team, having been ordered to Bring it Down, Bring it Down vaporize the Dreadnought, while the executioner does the same to the Rhino on my objective. I lose two marines in the blast, but they pass their pinning check. The Basilisk fires at the squad in the crater, but thankfully it scatters wide. The Lascannon on the Leman Russ immobilizes the other Rhino.
Bottom: Wow, that kind of hurt! My Scouts come in, and I roll a 1 so they enter on my left hand table edge. The storm prepares to unleash its Twin-Linked Heavy Flamer on the nearest squad while the Scouts have designs on neutralizing the Nightmare of All Marine Players that is the Leman Russ Executioner. The Land Raider continues its bee-line toward the objective, while both tactical squads(one in a rhino, one not) stay where they are.
I roll a 6 to repair my Rhino, so that's nice. The Land Raider's Multi-Melta explodes the Leman Russ and the Scout Sergeant blows the main gun off of the Executioner. The Storm and a frag missile reduce one of the infantry squads to three models, who fail their Morale Test and flee the scene. The Stormbolter in the pod kills a lascannon crewman.
Eager to earn full Battle Brother status, the Scouts charge the Executioner and wreck it with Krak Grenades.
Turn 3!
Top: The Platoon Command moves to take out the scouts, but everything else but the Sniper Vets continue to advance. An infantry squad and the Veterans with the Lord Commissar are nearing the center of the table.
The Basilisk kills 4 Marines from the squad on my objective, who promptly fail their leadership test and fall back. The Platoon Command Squad kills one scout with their lasguns, the Snipers shoot at the Storm but don't harm it, and the rest of the squads on foot run.
Bottom: Thanks to ATSKNF the fleeing squad rallies and reclaims their objective. The Scouts move to engage the Platoon Command while the Land Raider rushes toward the Basilisk. The remaining Rhino takes position behind the central ruin, while the Land Speeder Storm moves into the best place from which to burn even more Guard.
The Land Raider takes a shot with its Lascannon at the Basilisk but doesn't get through the armor. The squad that rallied this turn runs, while the Scouts kill two of the Platoon Command with shotguns and bolt pistols The Land Speeder incinerates another handful of troops The Stormbolters on the Rhino and Drop Pod accomplish nothing.
In assault, the Scouts make short work of the Platoon Command though they lose one of their own in the battle.
Turn 4!
Top: The squads continue rushing toward my objective, more afraid of the Lord Commissar than the Astartes I'm guessing. The Basilisk and Lascannon teams both fire at the Land Raider but don't manage to harm it. The Sniper Veterans shoot at the scouts and kill another, though they aren't pinned and they make their Morale Check. Everything else runs and their is a lot of IG getting close to my depleted tactical squad.
Bottom: The scouts hop back into the Storm and head for the Snipers in the rocks. The Land Raider is now within 2d6 Multi-Melta range of the Basilisk and Vulkan and the Terminators pile out and prepare to cleanse the ruins of heretics. The tactical squad in the Rhino moves up 6 inches and dismounts.
Shooting. Objective squad finishes off the nearest Infantry Squad while the Storm burns Veterans out of their cover. The Land Raider Explodes its second vehicle of the game. Squad 2, firing on a squad of Guardsmen in the open, completely wipes them out.
In assault, surprising no one, Vulkan wipes out the Lascannon team and the Squad consolidates to completely box in the Company Command Squad.
Turn 5
Top: Lord Commissar's squad moves into cover, taking a good position to pour plasma onto my nearby tactical squad. The other squad moves closer to try to get into rapid fire range, but is just short. The sniper veterans prepare to assault the Land Speeder.
Command squad fires everything at the Terminators, but to no avail. The Lord Commissar's squad kills two tactical marines.
The Sniper Vets melta-bomb the Storm into a fiery explosion, losing two of their own to the blast.
Bottom: Terminators attempt to move back to the Land Raider but are hampered by the difficult terrain. Vulkan moves to put the Command Squad to the sword. The tactical squad in the center moves away from the advancing guard squad but stay within bolter range of the lord commissar's squad. The scouts prepare to assault the Veteran Squad.
Shooting sees the Lord commissar's squad wiped out (except for him) and the Land Raider kills a few of the members of the squad at the center of the table. In assault, Vulkan and the Scouts destroy their targets, but the Scout Squad has been reduced to a single model, the Sergeant who consolidates into the rocks that the veterans had occupied. Vulkan consolidates 6 inches toward the Land Raider.
Turn 6!
Top: Lord Commissar runs away from the Tactical Squad, Remaining infantry Squad advances toward them. Shooting kills one tactical Marine.
Bottom: The Tactical Squad moves forward and finishes off the Lord Commissar while the the Terminators and Vulkan pile into the Land Raider and move toward the action.
Turn 7!
Top: Guard Squad shoots at Tactical Marines and don't kill any.
Bottom:
Space Marines Win!
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As I told Jacob, I really feel that the Scouts coming in when they did kind of saved my bacon. If I had had that basilisk and executioner firing at my Squad on the Objective it would have been a much different game. He was a good sport and I look forward to playing him and his nicely painted army again in the future. Hope you enjoyed the report!