Post by khornedog on Aug 9, 2009 18:43:23 GMT -5
WEEK 4:
Army Composition:
This week you start with 1750 Points for base army points. The same basic rules apply to last week unless you bought one last week that would change it (I.E. another special slot or rare slot). You can redo your list once you read the mission every week. THIS WEEK YOU MAY INLCUDE 3 OF ONE TYPE OF CORE. (i.e. Three squads of chaos warriors)
LORD RULE: You may PRESPEND 1 Army EXP point to raise your character with the highest BONUS EXP to a lord level (you choose if there is a tie). If you do so this will count towards your army exp points in the equalizer rule. The character is upgraded to the next logical step. (i.e. a DE sorceress cannot upgrade to a highborn-only a supreme sorceress.) That character is now your general. After this week you may spend the point to raise any character to lord level so some of you may want to wait.
Campaign notes and clarifications:
Originally, I was planning on the campaign lasting to 2500 or 6 weeks. As we get bigger we lose simplicity and sometimes interest. I am curious what people think about the length of the campaign. Should I wrap it up next week to finish strong? Or are should we go on. I was also thinking maybe an WFB event to wrap it up some Sunday. I am cool either way! I am having a blast writing this. I may post this as a thread too.
Remember the "winner" of the campaign will be the army with most army EXP points. I think we are all in it though to play some games and have fun! Unfort there's no batallion at stake.
[glow=red,2,300]MISSION: There Be No Good Restaurants in Troll Country!
You have escaped the influence of the daemon and have demonstrated your competence as a commander. However, command comes with many responsibilities. You soon discover you are in a barren wasteland with many a hungry warrior to feed. It is your responsibility to provide the necessities for your army if your power is to grow. Also, you know that empty stomachs could lead to discontent and worse yet treason. It is time to march south into the rich human lands in order to gather supplies and to do what it is that you desire with the human kind.
Special Rules:
FOOD STORES: Your battles this week are in fertile fields and valleys occupied by humans of the Empire. The terrain should reflect this. There should be 5 objectives that represent food stores. One is placed in each deployment zone and three are spaced out in the middle of the battlefield. Each turn that you hold the objective you get one unit of food. (You need a unit with US 5 within 3 inches)
WEAKENING RESOLVE: Your army is starting to weaken due to the march and the lack of supplies used in the long hard march. Movement and strength are reduced by one stat point to a minimum of three. (i.e. chaos warriors are march 6 instead of 8 and are S 3) until that unit collects one unit of food. That unit will then sit there and “chow down” as it claims the objectiv. Note: each objective can only produce one unit each turn.
YOU GET ONE ARMY EXPERIENCE POINT FOR COLLECTING 6 UNITS OF FOOD, 2 ARMY EXPERIENCE POINTS FOR COLLECTING 18 UNITS.
YOU GET ONE ARMY EXPERIENCE POINT FOR BEING IN A CHALLENGE WHERE YOUR GENERAL IS FIGHTING THE OPPOSING GENERAL.
YOU GET ONE ARMY EXPERIENCE POINT FOR WINNING IN VICTORY POINTS.
You may gain FOUR points this week. [/glow]
WEEK FOUR ARMY EXPERIENCE OPTIONS
You may spend Army Experience points to: (you may not take any one upgrade twice unless it says so.)
LORD UPGRADE: Upgrade a character to a lord level character. (magic users start at level 3) all the rules for lords and point values apply. Most lords can have 100 points of stuff. In this campaign you would be able to have 100 points plus the 50 bonus to spend if you maxed out in character experience.
CHARACTER MAGIC UPGRADES: Give your characters 50 points worth of free magic item upgrades, weapons, gifts, poisons ect. (This does not include magical mounts or wizard levels or magical BSB) Divide it however you see fit. Do not count towards army points. Keep track of on list. Once you give a character points you cannot move those points to a new character but you can alter what you buy with them on that character. You cannot give more than 50 points in this way to one character. (This will follow the warhammer rules except for the character exp campaign rule.)
ROSTER UPGRADE: Add a rare slot.
ROSTER UPGRADE: Add a special slot.
ARMY MAGIC UPGRADE: Permanently add a power die pool OR a dispel die Pool in each of your games this campaign. (UP TO TWO FOR EACH THIS CAMPAIGN)
FAVOR OF THE GODS: Add one favor of the gods die to each game you play in this campaign. This is d3 rerolls per game. You may only take one of these. (if you took this in a previous week you now get d3 although I don’t think anyone did.)
WIZARD UPGRADE: Add one free wizard level and 15 free character experience points. (if you have 50 Character experience points this provides you no bonus) (may take twice on different characters)
MOUNT UPGRADES: Add one free monster mount (up to 100 points).
GREAT STRATEGISTS: Reroll for determining first turn.
CHARISMATIC INFLUENCE: Give your general one leadership (max 10)
FEARED: Give on core unit FEAR
HARD TO KILL: give your general one wound.
HARDENED: Give one core unit the ability to reroll break tests.
FATED: Give one core choice the ability to reroll armor saves during one phase of the game.
NON CHARACTER MAGIC UPGRADES: 50 points worth of free magical army upgrades such as marks or magical standards or a magical BSB. (You can put another 50 points into a more expensive BSB)
Army Composition:
This week you start with 1750 Points for base army points. The same basic rules apply to last week unless you bought one last week that would change it (I.E. another special slot or rare slot). You can redo your list once you read the mission every week. THIS WEEK YOU MAY INLCUDE 3 OF ONE TYPE OF CORE. (i.e. Three squads of chaos warriors)
LORD RULE: You may PRESPEND 1 Army EXP point to raise your character with the highest BONUS EXP to a lord level (you choose if there is a tie). If you do so this will count towards your army exp points in the equalizer rule. The character is upgraded to the next logical step. (i.e. a DE sorceress cannot upgrade to a highborn-only a supreme sorceress.) That character is now your general. After this week you may spend the point to raise any character to lord level so some of you may want to wait.
Campaign notes and clarifications:
Originally, I was planning on the campaign lasting to 2500 or 6 weeks. As we get bigger we lose simplicity and sometimes interest. I am curious what people think about the length of the campaign. Should I wrap it up next week to finish strong? Or are should we go on. I was also thinking maybe an WFB event to wrap it up some Sunday. I am cool either way! I am having a blast writing this. I may post this as a thread too.
Remember the "winner" of the campaign will be the army with most army EXP points. I think we are all in it though to play some games and have fun! Unfort there's no batallion at stake.
[glow=red,2,300]MISSION: There Be No Good Restaurants in Troll Country!
You have escaped the influence of the daemon and have demonstrated your competence as a commander. However, command comes with many responsibilities. You soon discover you are in a barren wasteland with many a hungry warrior to feed. It is your responsibility to provide the necessities for your army if your power is to grow. Also, you know that empty stomachs could lead to discontent and worse yet treason. It is time to march south into the rich human lands in order to gather supplies and to do what it is that you desire with the human kind.
Special Rules:
FOOD STORES: Your battles this week are in fertile fields and valleys occupied by humans of the Empire. The terrain should reflect this. There should be 5 objectives that represent food stores. One is placed in each deployment zone and three are spaced out in the middle of the battlefield. Each turn that you hold the objective you get one unit of food. (You need a unit with US 5 within 3 inches)
WEAKENING RESOLVE: Your army is starting to weaken due to the march and the lack of supplies used in the long hard march. Movement and strength are reduced by one stat point to a minimum of three. (i.e. chaos warriors are march 6 instead of 8 and are S 3) until that unit collects one unit of food. That unit will then sit there and “chow down” as it claims the objectiv. Note: each objective can only produce one unit each turn.
YOU GET ONE ARMY EXPERIENCE POINT FOR COLLECTING 6 UNITS OF FOOD, 2 ARMY EXPERIENCE POINTS FOR COLLECTING 18 UNITS.
YOU GET ONE ARMY EXPERIENCE POINT FOR BEING IN A CHALLENGE WHERE YOUR GENERAL IS FIGHTING THE OPPOSING GENERAL.
YOU GET ONE ARMY EXPERIENCE POINT FOR WINNING IN VICTORY POINTS.
You may gain FOUR points this week. [/glow]
WEEK FOUR ARMY EXPERIENCE OPTIONS
You may spend Army Experience points to: (you may not take any one upgrade twice unless it says so.)
LORD UPGRADE: Upgrade a character to a lord level character. (magic users start at level 3) all the rules for lords and point values apply. Most lords can have 100 points of stuff. In this campaign you would be able to have 100 points plus the 50 bonus to spend if you maxed out in character experience.
CHARACTER MAGIC UPGRADES: Give your characters 50 points worth of free magic item upgrades, weapons, gifts, poisons ect. (This does not include magical mounts or wizard levels or magical BSB) Divide it however you see fit. Do not count towards army points. Keep track of on list. Once you give a character points you cannot move those points to a new character but you can alter what you buy with them on that character. You cannot give more than 50 points in this way to one character. (This will follow the warhammer rules except for the character exp campaign rule.)
ROSTER UPGRADE: Add a rare slot.
ROSTER UPGRADE: Add a special slot.
ARMY MAGIC UPGRADE: Permanently add a power die pool OR a dispel die Pool in each of your games this campaign. (UP TO TWO FOR EACH THIS CAMPAIGN)
FAVOR OF THE GODS: Add one favor of the gods die to each game you play in this campaign. This is d3 rerolls per game. You may only take one of these. (if you took this in a previous week you now get d3 although I don’t think anyone did.)
WIZARD UPGRADE: Add one free wizard level and 15 free character experience points. (if you have 50 Character experience points this provides you no bonus) (may take twice on different characters)
MOUNT UPGRADES: Add one free monster mount (up to 100 points).
GREAT STRATEGISTS: Reroll for determining first turn.
CHARISMATIC INFLUENCE: Give your general one leadership (max 10)
FEARED: Give on core unit FEAR
HARD TO KILL: give your general one wound.
HARDENED: Give one core unit the ability to reroll break tests.
FATED: Give one core choice the ability to reroll armor saves during one phase of the game.
NON CHARACTER MAGIC UPGRADES: 50 points worth of free magical army upgrades such as marks or magical standards or a magical BSB. (You can put another 50 points into a more expensive BSB)