Post by droofus on Jul 15, 2009 10:17:22 GMT -5
Hi all,
As promised, here is the first of my Ard Boyz reports. My list looked like this:
Warboss
Power klaw, bosspole, attack squig, cybork body, slugga
Big Mek
Kustom force field, choppa
5 Meganobz
3 kombi-skorchaz, 2 kombi-shootaz
Battlewagon
Big shoota, armor plates, red paint job, reinforced ram, grabby klaw
8 Cybork Nobz (count as troops)
Painboy, Waagh banner, 3 big choppaz, 2 slugga choppa, power klaw
Battlewagon
Big shoota, armor plates, red paint job, reinforced ram
30 Slugga Boyz
Nob with power klaw and bosspole
30 Slugga Boyz
Nob with power klaw and bosspole
30 Slugga Boyz
Nob with power klaw and bosspole
30 Shoota Boyz
Nob with power klaw and bosspole, 3 big shootaz
Deffkopta
Twin linked rokkitz, buzzsaw
3 Killa Kanz
Rokkitz
3 Killa Kanz
Rokkitz
I woke up on Saturday morning approximately an hour after my alarm was set to wake me up. Turns out I had set the time but had forgotten to turn the Alarm button on. D’oh! So after a frantic and apologetic call to my buddy (who I was supposed to be riding with to the carpooling spot), I began speeding frantically down the highway. Luckily, my comrades waited for me (I only ended up being around 25 minutes late hooray for speeding!) and I was able to hitch a ride down to the store with them. Arriving at the game store, were pleased to see around 10 other gamers already in attendance, with more arriving all the time. The turnout ended up being around 30.
Lieutenant Jonas lit up a lho stick as he gazed out into the predawn gloom. Yulanos was a terrible world for a Catachan at the best of times, and nighttime in the chem deserts was the worst of times. He could handle man eating plants and voracious predators, but the dry and toxic air was playing havoc with his nerves. Without the cloying humidity that was ever-present on Catachan, he felt naked and exposed.
He sighed and tapped his lho stick against his bolter stock and considered how they had been roped into this horrible clustergak. A number of orks had been sighted in the area, pillaging and looting the local settlements. The tacticians were worried that this was a precursor to an invasion and the entire regiment was ordered to dig in around settlements and hold for reinforcements. Then the Old Man had appeared out of no where, mumbling something about a Lieutenant of Ghazgkhull’s being out here. Jonas didn’t see how that was possible, since the beast of Armageddon was last seen five sectors away.
His reverie was shattered by a click over his comm.-bead. The forward sentries had spotted something inside the perimeter. Moments later he heard the tell-tale growl of orkish engines and the crunch of innumerable iron-shod boots over the dry and poisoned ground. Perhaps, he considered as he flipped the safety on his bolter, the Old Man was on to something after all.
My first matchup of the day was against an IG army, commanded by a very cool guy called Buddha (he had a real name, but said that everyone called him by his nickname instead). In any case, I was taken aback by his somewhat unconventional force composition:
Commissar Yarrick
Sly Marbo
10 Ratlings
Demolition Veteran Squad
3 meltas, demo charge
Veteran Squad
Bastonne, 3 meltas, lascannon
Veteran Squad
Harker, 3 sniper rifles, heavy bolter
Infantry Platoon
Command Squad
Officer with bolter, heavy bolter, grenade launcher
Infantry Squad
Autocannon, grenade launcher
Infantry Squad
Meltagun
(mounted in valkyrie)
Heavy weapons team
3 Missile launchers
Heavy weapons team
3 Missile launchers
3 Lascannons
Infantry Platoon
Command squad
Officer with bolter, mortar, grenade launcher
Infantry Squad
Autocannon, grenade launcher
Infantry Squad
Autocannon, grenade launcher
50 Conscripts
Valkyrie
Missile pods
3 Leman Russ Battle Tanks (squadron)
Hull lascannons
Death Strike Missile Launcher (!)
Camo netting
Whenever I see someone bring something that is universally panned, like a deathstrike, I get worried that they actually have a plan for it. Plus, against my army it is awful hard to miss…
The first mission was a modified seize ground with max objectives (one in center, two in each deployment zone) played on pitched battle with a killpoint tiebreaker. Oh, and to my surprise and joy, first turn is night fight. Our table was a desert setup with some ruin terrain and a whole mess of hills.
He won the roll for deployment and opted to go first. His valkyrie was in reserve and marbo was doing his stealth thing, while the baron was outflanking for me. I hoped to use him to neutralize the deathstrike before it went off. After both our deployments, it looked looked a little like this:
Turn 1:
IG 1:
I fail to seize the initiative, so he begins his movement. Being IG, this mainly consists of him shuffling his veteran squads forward a small amount to form a forward and rear line. He tries to shoot with the rest of his force. I say “try”, because first turn is night fight, so he cannot roll high enough to fire with the majority of his units. He plunks a few orks from my shootaz squad with his ratlings, while a combination of mortar and missile fire takes out a pair from my right hand sluggaz. Not too bad! Considering night fight however, I realize that I’m in for hell on turn two. Obviously, the death strike can’t fire this turn, which is another bonus.
Orks 1:
Everything save the lootaz steams forward. The sluggaz and kanz run as well, gaining good ground and setting me up for a productive second turn. The shootaz and the righthand lootaz open up on the ratlings, and despite a 3+ cover save, they lose 5 and fail their morale. I’m unable to kill one more model, however, so they’ll be able to rally next turn.
Turn 2:
IG 2
With the sun now fully over the horizon, the IG battle line opens up in a storm of firepower. Neither marbo or the Valkyrie shows up, however. The ratlings, in an uncharacteristic display of courage, decide to rally. The middle lefthand slugga squad absorbs the majority of the punishment, losing over 20 orks in the barrage. But all other foot mobz take casualties as well. On the bright side, both the battlewagons and kanz harmlessly absorb the various lascannons, missile launchers and meltaguns aimed their way. The KFF certainly had a hand in this. The KFF’s 4+ save on vehicles is just so key at times like this. The right hand lootaz are not so fortunate. They lose 4 models to a frag missile barrage and their nerve breaks, fleeing off the board.
“Orks in the wire!” came the fear tinged announcement over the commbead. The dawn was beginning to show the extent of the horde. A tide of black clad orks was moving at a headlong run over the wastes towards Jonas and his men. As the big guns of the 35th Armaggedon Armored Regiment spoke off to his left, Jonas gave the order to fire. A wave of firepower scythed forward from the Catachan lines, burning orks in their tracks and blasting great holes in the green lines.
Orks 2:
The black baron fails to show. So there’s no time for mucking around now, it’s time for a waagh! Both left hand slugga squads haul serious ass and get into charge range of their respective targets. The right hand sluggaz easily make range for their target vet squad. Knowing the baron won’t arrive in time to stop the deathstrike, the remaining lootaz try and target it but fail to even scratch the darn thing’s paint. Oh well, even if I had damaged it, it would have had a mighty 3+ cover save from the camo netting+the intervening wall of Leman Russes
The shootaz meanwhile knock the missile launcher team that had just killed the lootaz down to one base with one wound left. The weapon team makes its leadership test easily (being within Yarrick’s Aura of Discipline bubble). In combat, the demolition veterans are annihilated by the kanz and sluggaz by the central hill. On the other side of the battlefield an infantry squa is massacred by the heavily depleted sluggaz and I pull off the coveted “triple charge” with my sluggaz on the left hand, netting me a missile launcher squad, an infantry squad and a command squad. However, the Platoon commander rolls insane heroism and decides to fight it out against 20 angry orks. I guess they don’t breed for intelligence on Catachan.
In a red haze, Lieutenant Jonas screamed his warcry and he gave a ‘Catachan Kiss’ to an ork that was disemboweling his adjutant. The ork barely had time to turn before the lieutenant had jammed his blade into its throat. It collapsed to the ground, scratching frantically at the hilt. Caught up in his own fight, the Lieutenant didn’t notice that he and his command squad were the only surviving members of his platoon. The rest had been swept away or slain by the green tide.
Turn 3:
IG:
Again, his reserves fail to show. However, the deathstrike missile launches this turn. It lands right near the middle of the board in my middle slugga mob. 11 boyz are instantly killed and the mek/meganob battlewagon is turned into a crater. A kan is also unlucky enough to get caught in the blast and explodes. Wow. To compound matters, the leman russ squadron opens up on the suddenly-vulnerable meganobz and blows away the mek and 3 of the megaz (lascannons claimed one, but I failed two of four 2+ saves for the battlecannon hits). The meganobz run for the hills. Harker takes aim at the Slugga Mob that is just in front of the ordinance battery, killing a few orks and pinning them. The rest of the army punishes the central slugga mob some more, bringing them down to around 7 models, who duly break and run. Buddha tells me at this point that he’s enjoying breaking orks, something which he’s not used to doing. The insane heroism junior officer on the left pays for his bravey and is cut down with his last remaining men. The orks consolidate a mighty one inch.
Big Mek Klickinklak watched in awe from the safety of his battlewagon as the giant ‘umie rokkit fired up into the air and slowly descended onto the slugga mob to his right. It easily pierced the protective bubble of his Kustom Force Field and crashed into the orkish ranks. A brilliant flash of light and silence followed…
Moments later, Klickinklak dragged himself from the rubble that had once been his battlewagon. He smiled and danced a little jig. He had lived! Turning, he playfully smacked a recovering meganob on the back of the head. Then he heard the telltale sound of incoming battle cannon fire…
Ork 3:
The left hand sluggaz prove to be out of charge range for the leman russes. The full kan mob advances up as well but are well out of range of the russ squadron. dagnabbit, I’ll have to take another turn of fire from those beasts. Out of desperation, my full kan mob shoots the squadron and manages to stun one of them. Hurray! One less battle cannon shot next turn. Thinking that its time to start considering objectives my shootaz edge back towards my lefthand objective. The lootaz try to pick off the lone missile launcher and fail (he goes to ground).
Warboss Grubbynutz and his 8 nobz decide to join the fray, rocketing up in their wagon and depositing themselves between the two veteran squads. Along with the 2-model kan squad they dual charge the units and annihilate them. Bam! Harker and Bastonne dead in a single turn! Hurray! I look nervously at the battle cannons however.
Turn 4:
IG:
His Valkyrie AND Marbo decide to show up. Marbo drops in right behind my shootaz and lobs his demo pack. He kills several orks, but nothing to spectacular. The valkyrie has better luck and drives off my remaining lootaz with its missile pods. The conscripts, led by yarrick, trip through the watchtower building, only going one inch and doing some harmless shooting against the nob retinue. The two battle tanks know their time is limited, so they turn and fire at the warboss and his retinue. 4 nobz die and grubbynutz takes a wound. I FINALLY make a morale test and stick around with the retinue. The lascannons blast one of the killer kanz away. My force is dwindling, but so is his and I’m starting to see a path to a draw, if not an outright victory.
Ork 4:
The Black Baron arrives as well. He swoops in and singlehandedly kills an infantry squad by breaking them and running them down. The battlewagon tries to tank shock the lascannon teams off the board but they pass their leadership (though one is lost to an unfortunate death or glory. Marbo is absolutely annihilated by shoota fire.
Sighing, the warboss and company charge in to finish the job of killing the lascannon teams. The lone kan engages the platoon HQ and kills a couple but the guardsmen pass their leadership and stay. On the left, the leman russ squadron is finally silenced by a combined charge from the slugga mob and the killa kanz. That is a relief. The squad that had been pinned moves down the hill to go for the objective there.
Wiping gore from his power klaw, Warboss Grubbynutz looked over the corpses of the heavy weapons squad towards the seething mass of humanity that had taken position around the watchtower. His heart leapt as he saw the grim old man in the first rank. Yarrick was here!
Turn 5:
IG 5:
The Valkyrie carries its squad over to my objective. However, its missile pods prove to be just out of range of my shoota boyz. The multilaser snags one though. The conscripts and yarrick advance through the tower to surround their own objective with a mass of bodies. I guess I’m not getting that one. The ratlings shoot the baron to death (dagnabbit those little rats!). In combat, the kan eliminates the IG command squad and consolidates towards yarrick and company.
Ork 5:
Grubbynutz and the kanz make a beeline for the conscripts. Meawnwhile the depleted sluggaz board the battlewagon and claim the central IG objective. The kanz move south and target the valkyie. Their missiles only shake the skimmer (which is fine by me). The shoota boyz eliminate the last missile launcher. The kan charges into combat with the conscripts and Yarrick. It tries to kill yarrick but fails miserably. In reply yarrick immobilizes it.
Turn 6:
IG 6:
Not really a whole lot to do. The ratlings send some ineffectual fire towards the shootaz (who pass their cover from an intervening wall), while the valkyrie hovers in place over the objective. In combat, Yarrick whiffs against the kan, who turns and snips a conscript apart. The conscripts pass their leadership roll to stay in combat.
Ork 6:
A bit of shuffling here and there to make sure that I’m firmly in control of my objectives. The kanz fail miserably against the valkyrie, while Grubbynutz and his nobz are unable to contest the IG objective held by the conscripts (just too many bodies in the way and some awful run+difficult terrain moves).
Results:
Objectives 2-2 Tie!
I am beating him by a LOT in kill points however, so it is a minor victory to me!
Warboss Grubbynutz stomped his foot in frustration (squishing a luckless guardsmen). The wall of conscripts was separating him from the umie known as Yarrick (who was even now dismantling one of his kanz). Ghazgkhull himself had told Grubbynutz what a formidable warrior Yarrick was and how he, Ghazgkhull would be the one to krump him one day. Grubbynutz was determined to beat his master to it, but here he was, denied his prize by a bunch of grotty looking umies! The fact that the humies were retreating and leaving him in possession of the battlefield barely registered
Hope you guys enjoyed the report.
As promised, here is the first of my Ard Boyz reports. My list looked like this:
Warboss
Power klaw, bosspole, attack squig, cybork body, slugga
Big Mek
Kustom force field, choppa
5 Meganobz
3 kombi-skorchaz, 2 kombi-shootaz
Battlewagon
Big shoota, armor plates, red paint job, reinforced ram, grabby klaw
8 Cybork Nobz (count as troops)
Painboy, Waagh banner, 3 big choppaz, 2 slugga choppa, power klaw
Battlewagon
Big shoota, armor plates, red paint job, reinforced ram
30 Slugga Boyz
Nob with power klaw and bosspole
30 Slugga Boyz
Nob with power klaw and bosspole
30 Slugga Boyz
Nob with power klaw and bosspole
30 Shoota Boyz
Nob with power klaw and bosspole, 3 big shootaz
Deffkopta
Twin linked rokkitz, buzzsaw
3 Killa Kanz
Rokkitz
3 Killa Kanz
Rokkitz
I woke up on Saturday morning approximately an hour after my alarm was set to wake me up. Turns out I had set the time but had forgotten to turn the Alarm button on. D’oh! So after a frantic and apologetic call to my buddy (who I was supposed to be riding with to the carpooling spot), I began speeding frantically down the highway. Luckily, my comrades waited for me (I only ended up being around 25 minutes late hooray for speeding!) and I was able to hitch a ride down to the store with them. Arriving at the game store, were pleased to see around 10 other gamers already in attendance, with more arriving all the time. The turnout ended up being around 30.
Lieutenant Jonas lit up a lho stick as he gazed out into the predawn gloom. Yulanos was a terrible world for a Catachan at the best of times, and nighttime in the chem deserts was the worst of times. He could handle man eating plants and voracious predators, but the dry and toxic air was playing havoc with his nerves. Without the cloying humidity that was ever-present on Catachan, he felt naked and exposed.
He sighed and tapped his lho stick against his bolter stock and considered how they had been roped into this horrible clustergak. A number of orks had been sighted in the area, pillaging and looting the local settlements. The tacticians were worried that this was a precursor to an invasion and the entire regiment was ordered to dig in around settlements and hold for reinforcements. Then the Old Man had appeared out of no where, mumbling something about a Lieutenant of Ghazgkhull’s being out here. Jonas didn’t see how that was possible, since the beast of Armageddon was last seen five sectors away.
His reverie was shattered by a click over his comm.-bead. The forward sentries had spotted something inside the perimeter. Moments later he heard the tell-tale growl of orkish engines and the crunch of innumerable iron-shod boots over the dry and poisoned ground. Perhaps, he considered as he flipped the safety on his bolter, the Old Man was on to something after all.
My first matchup of the day was against an IG army, commanded by a very cool guy called Buddha (he had a real name, but said that everyone called him by his nickname instead). In any case, I was taken aback by his somewhat unconventional force composition:
Commissar Yarrick
Sly Marbo
10 Ratlings
Demolition Veteran Squad
3 meltas, demo charge
Veteran Squad
Bastonne, 3 meltas, lascannon
Veteran Squad
Harker, 3 sniper rifles, heavy bolter
Infantry Platoon
Command Squad
Officer with bolter, heavy bolter, grenade launcher
Infantry Squad
Autocannon, grenade launcher
Infantry Squad
Meltagun
(mounted in valkyrie)
Heavy weapons team
3 Missile launchers
Heavy weapons team
3 Missile launchers
3 Lascannons
Infantry Platoon
Command squad
Officer with bolter, mortar, grenade launcher
Infantry Squad
Autocannon, grenade launcher
Infantry Squad
Autocannon, grenade launcher
50 Conscripts
Valkyrie
Missile pods
3 Leman Russ Battle Tanks (squadron)
Hull lascannons
Death Strike Missile Launcher (!)
Camo netting
Whenever I see someone bring something that is universally panned, like a deathstrike, I get worried that they actually have a plan for it. Plus, against my army it is awful hard to miss…
The first mission was a modified seize ground with max objectives (one in center, two in each deployment zone) played on pitched battle with a killpoint tiebreaker. Oh, and to my surprise and joy, first turn is night fight. Our table was a desert setup with some ruin terrain and a whole mess of hills.
He won the roll for deployment and opted to go first. His valkyrie was in reserve and marbo was doing his stealth thing, while the baron was outflanking for me. I hoped to use him to neutralize the deathstrike before it went off. After both our deployments, it looked looked a little like this:
Turn 1:
IG 1:
I fail to seize the initiative, so he begins his movement. Being IG, this mainly consists of him shuffling his veteran squads forward a small amount to form a forward and rear line. He tries to shoot with the rest of his force. I say “try”, because first turn is night fight, so he cannot roll high enough to fire with the majority of his units. He plunks a few orks from my shootaz squad with his ratlings, while a combination of mortar and missile fire takes out a pair from my right hand sluggaz. Not too bad! Considering night fight however, I realize that I’m in for hell on turn two. Obviously, the death strike can’t fire this turn, which is another bonus.
Orks 1:
Everything save the lootaz steams forward. The sluggaz and kanz run as well, gaining good ground and setting me up for a productive second turn. The shootaz and the righthand lootaz open up on the ratlings, and despite a 3+ cover save, they lose 5 and fail their morale. I’m unable to kill one more model, however, so they’ll be able to rally next turn.
Turn 2:
IG 2
With the sun now fully over the horizon, the IG battle line opens up in a storm of firepower. Neither marbo or the Valkyrie shows up, however. The ratlings, in an uncharacteristic display of courage, decide to rally. The middle lefthand slugga squad absorbs the majority of the punishment, losing over 20 orks in the barrage. But all other foot mobz take casualties as well. On the bright side, both the battlewagons and kanz harmlessly absorb the various lascannons, missile launchers and meltaguns aimed their way. The KFF certainly had a hand in this. The KFF’s 4+ save on vehicles is just so key at times like this. The right hand lootaz are not so fortunate. They lose 4 models to a frag missile barrage and their nerve breaks, fleeing off the board.
“Orks in the wire!” came the fear tinged announcement over the commbead. The dawn was beginning to show the extent of the horde. A tide of black clad orks was moving at a headlong run over the wastes towards Jonas and his men. As the big guns of the 35th Armaggedon Armored Regiment spoke off to his left, Jonas gave the order to fire. A wave of firepower scythed forward from the Catachan lines, burning orks in their tracks and blasting great holes in the green lines.
Orks 2:
The black baron fails to show. So there’s no time for mucking around now, it’s time for a waagh! Both left hand slugga squads haul serious ass and get into charge range of their respective targets. The right hand sluggaz easily make range for their target vet squad. Knowing the baron won’t arrive in time to stop the deathstrike, the remaining lootaz try and target it but fail to even scratch the darn thing’s paint. Oh well, even if I had damaged it, it would have had a mighty 3+ cover save from the camo netting+the intervening wall of Leman Russes
The shootaz meanwhile knock the missile launcher team that had just killed the lootaz down to one base with one wound left. The weapon team makes its leadership test easily (being within Yarrick’s Aura of Discipline bubble). In combat, the demolition veterans are annihilated by the kanz and sluggaz by the central hill. On the other side of the battlefield an infantry squa is massacred by the heavily depleted sluggaz and I pull off the coveted “triple charge” with my sluggaz on the left hand, netting me a missile launcher squad, an infantry squad and a command squad. However, the Platoon commander rolls insane heroism and decides to fight it out against 20 angry orks. I guess they don’t breed for intelligence on Catachan.
In a red haze, Lieutenant Jonas screamed his warcry and he gave a ‘Catachan Kiss’ to an ork that was disemboweling his adjutant. The ork barely had time to turn before the lieutenant had jammed his blade into its throat. It collapsed to the ground, scratching frantically at the hilt. Caught up in his own fight, the Lieutenant didn’t notice that he and his command squad were the only surviving members of his platoon. The rest had been swept away or slain by the green tide.
Turn 3:
IG:
Again, his reserves fail to show. However, the deathstrike missile launches this turn. It lands right near the middle of the board in my middle slugga mob. 11 boyz are instantly killed and the mek/meganob battlewagon is turned into a crater. A kan is also unlucky enough to get caught in the blast and explodes. Wow. To compound matters, the leman russ squadron opens up on the suddenly-vulnerable meganobz and blows away the mek and 3 of the megaz (lascannons claimed one, but I failed two of four 2+ saves for the battlecannon hits). The meganobz run for the hills. Harker takes aim at the Slugga Mob that is just in front of the ordinance battery, killing a few orks and pinning them. The rest of the army punishes the central slugga mob some more, bringing them down to around 7 models, who duly break and run. Buddha tells me at this point that he’s enjoying breaking orks, something which he’s not used to doing. The insane heroism junior officer on the left pays for his bravey and is cut down with his last remaining men. The orks consolidate a mighty one inch.
Big Mek Klickinklak watched in awe from the safety of his battlewagon as the giant ‘umie rokkit fired up into the air and slowly descended onto the slugga mob to his right. It easily pierced the protective bubble of his Kustom Force Field and crashed into the orkish ranks. A brilliant flash of light and silence followed…
Moments later, Klickinklak dragged himself from the rubble that had once been his battlewagon. He smiled and danced a little jig. He had lived! Turning, he playfully smacked a recovering meganob on the back of the head. Then he heard the telltale sound of incoming battle cannon fire…
Ork 3:
The left hand sluggaz prove to be out of charge range for the leman russes. The full kan mob advances up as well but are well out of range of the russ squadron. dagnabbit, I’ll have to take another turn of fire from those beasts. Out of desperation, my full kan mob shoots the squadron and manages to stun one of them. Hurray! One less battle cannon shot next turn. Thinking that its time to start considering objectives my shootaz edge back towards my lefthand objective. The lootaz try to pick off the lone missile launcher and fail (he goes to ground).
Warboss Grubbynutz and his 8 nobz decide to join the fray, rocketing up in their wagon and depositing themselves between the two veteran squads. Along with the 2-model kan squad they dual charge the units and annihilate them. Bam! Harker and Bastonne dead in a single turn! Hurray! I look nervously at the battle cannons however.
Turn 4:
IG:
His Valkyrie AND Marbo decide to show up. Marbo drops in right behind my shootaz and lobs his demo pack. He kills several orks, but nothing to spectacular. The valkyrie has better luck and drives off my remaining lootaz with its missile pods. The conscripts, led by yarrick, trip through the watchtower building, only going one inch and doing some harmless shooting against the nob retinue. The two battle tanks know their time is limited, so they turn and fire at the warboss and his retinue. 4 nobz die and grubbynutz takes a wound. I FINALLY make a morale test and stick around with the retinue. The lascannons blast one of the killer kanz away. My force is dwindling, but so is his and I’m starting to see a path to a draw, if not an outright victory.
Ork 4:
The Black Baron arrives as well. He swoops in and singlehandedly kills an infantry squad by breaking them and running them down. The battlewagon tries to tank shock the lascannon teams off the board but they pass their leadership (though one is lost to an unfortunate death or glory. Marbo is absolutely annihilated by shoota fire.
Sighing, the warboss and company charge in to finish the job of killing the lascannon teams. The lone kan engages the platoon HQ and kills a couple but the guardsmen pass their leadership and stay. On the left, the leman russ squadron is finally silenced by a combined charge from the slugga mob and the killa kanz. That is a relief. The squad that had been pinned moves down the hill to go for the objective there.
Wiping gore from his power klaw, Warboss Grubbynutz looked over the corpses of the heavy weapons squad towards the seething mass of humanity that had taken position around the watchtower. His heart leapt as he saw the grim old man in the first rank. Yarrick was here!
Turn 5:
IG 5:
The Valkyrie carries its squad over to my objective. However, its missile pods prove to be just out of range of my shoota boyz. The multilaser snags one though. The conscripts and yarrick advance through the tower to surround their own objective with a mass of bodies. I guess I’m not getting that one. The ratlings shoot the baron to death (dagnabbit those little rats!). In combat, the kan eliminates the IG command squad and consolidates towards yarrick and company.
Ork 5:
Grubbynutz and the kanz make a beeline for the conscripts. Meawnwhile the depleted sluggaz board the battlewagon and claim the central IG objective. The kanz move south and target the valkyie. Their missiles only shake the skimmer (which is fine by me). The shoota boyz eliminate the last missile launcher. The kan charges into combat with the conscripts and Yarrick. It tries to kill yarrick but fails miserably. In reply yarrick immobilizes it.
Turn 6:
IG 6:
Not really a whole lot to do. The ratlings send some ineffectual fire towards the shootaz (who pass their cover from an intervening wall), while the valkyrie hovers in place over the objective. In combat, Yarrick whiffs against the kan, who turns and snips a conscript apart. The conscripts pass their leadership roll to stay in combat.
Ork 6:
A bit of shuffling here and there to make sure that I’m firmly in control of my objectives. The kanz fail miserably against the valkyrie, while Grubbynutz and his nobz are unable to contest the IG objective held by the conscripts (just too many bodies in the way and some awful run+difficult terrain moves).
Results:
Objectives 2-2 Tie!
I am beating him by a LOT in kill points however, so it is a minor victory to me!
Warboss Grubbynutz stomped his foot in frustration (squishing a luckless guardsmen). The wall of conscripts was separating him from the umie known as Yarrick (who was even now dismantling one of his kanz). Ghazgkhull himself had told Grubbynutz what a formidable warrior Yarrick was and how he, Ghazgkhull would be the one to krump him one day. Grubbynutz was determined to beat his master to it, but here he was, denied his prize by a bunch of grotty looking umies! The fact that the humies were retreating and leaving him in possession of the battlefield barely registered
Hope you guys enjoyed the report.