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Post by jeremyholiday on Sept 4, 2013 19:54:33 GMT -5
All, Stephen and I have been playing a good bit of Kill Team lately and I would like to see if there would be enough interest in having a kill team tournament at the store. Below is a link to the rules. Give it a look and post about what you think. It is really fun and adds a lot more decision making to lower point games. We have been playing the standard 250 point teams. heralds-of-ruin.blogspot.co.uk/p/kill-team-rules.html
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Post by hdbbstephen on Sept 5, 2013 8:43:29 GMT -5
If not a tourny, maybe a league? Kinda like Necromunda?
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Post by commissardanno on Sept 5, 2013 15:56:53 GMT -5
Hmm... what optional rules are included if you decide to do a tournament, Vehicles, XP?
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Post by jeremyholiday on Sept 7, 2013 18:06:43 GMT -5
Not sure yet. The XP stuff would only bused if we end of having a league kind of thing. We would use the injury rules for sure and perhaps the trans port rules if enough are interested.
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Post by commissardanno on Sept 7, 2013 19:10:45 GMT -5
How long do these games last?
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Post by discordian on Sept 8, 2013 15:54:25 GMT -5
I'd be interested in a one day thing.
Not interested in a league.
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Post by greenmtvince on Sept 9, 2013 13:43:07 GMT -5
Kill Team is one of the two things you can get me to come out of the woodwork for. I guess the question for me though is are we going to play in the style of Colonel Schaeffer's last chancers and the original 4th Edition Kill Team, or just a low-points version of Tourney-Hammer?
My only issue with the proposed ruleset is the included army lists. I think they tried to keep things balanced and make selecting individual models easier. However, they missed the mark in many areas. I don't see why a Grey Knight terminator is core, but a Space Marine Terminator is special. Nor why an IG kill-team couldn't be all stormtroopers or a Tau Kill Team all pathfinders.
EDIT: I'd be curious to know what lists you two have been running to test this system out. I mean 5 termies vs 30 guardsmen or 20 Vets vs 20 Vets?
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Post by discordian on Sept 11, 2013 12:45:49 GMT -5
The herald kill team rules are interesting enough for me to want to try. I think we have just enough people to do a small event of some kind. I think the next step is to reserve a day now and make a official post outlining a one day tourny like event for this. That way we might get more people interested and informed.
Vince if you ever want to do a game using that neat forgeworld maze you have I'd be up for that too.
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Post by hdbbstephen on Sept 12, 2013 8:04:24 GMT -5
We've been sorta "flexible" with the lists, keeping more to the Narrative of the game series this summer, rather than the letter of the rules. And it has been fun.
I am available to play some short scenarios if anyone wants to practice the rules or experiment with an army.
Our scenario yesterday lasted about 2 hours, but it could have gone faster...
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Post by jeremyholiday on Sept 12, 2013 13:31:24 GMT -5
Re: Vinnie - the basic idea with core and special is that (I think) things that show up in the Troops section of the regular codex are core int the Kill Team rules. That said, I would be fine with getting rid of the core/special aspect of the Herald rules. (Then I could field a Space Hulkesque kill team). I do think there is a value in the Team Leaders section, though, as it gives the armies with pricier HQs the option of something more "middle of the road", if you will.
as far as how to organize a day event is concerned... I would imagine I could cook up 3 tables worth of scenarios and than we could round robin on the tables / scenarios. If Vinnie was willing, we could even incorporate his Zone Mortalis into the mix as one of the tables / scenarios. I imagine perhaps getting the valley terrain in the mix... like a "take out the bridge" mission.
The goal would be fun, not bare-knuckles competitive play.
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Post by greenmtvince on Sept 14, 2013 12:33:45 GMT -5
Instead of tourney style scenarios on multiple tables, how about a space hulk archeotech (treasure) hunt free for all like the mordheimers run every now and then?
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Post by jeremyholiday on Sept 14, 2013 19:53:39 GMT -5
Sounds cool, give me more details. I know nothing about Mordheim
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Post by hdbbstephen on Sept 16, 2013 8:44:27 GMT -5
Instead of tourney style scenarios on multiple tables, how about a space hulk archeotech (treasure) hunt free for all like the mordheimers run every now and then? I like this idea a lot!
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Post by greenmtvince on Sept 16, 2013 8:44:48 GMT -5
This is the last instance I could find of it at the store: tripleplaynh.proboards.com/index.cgi?action=display&board=general&thread=1305&page=1Basically in Mordheim, gangs would roam around the destroyed Empire city of Mordheim looking for Wyrdstone (fragments of the comet that destroyed the city.) There was an alternative event style where you replaced Wyrdstone with random treasure and players competed for the most loot. I could've sworn it was a FFA, but considering the IGUG mechanics of GW games, it must've been everyone versus the event organizers. That said, maybe my idea will have to wait for another day, because it would take some good planning to have it run by two or three GMs, or we'd need enough Ork, Nid, Necron, and Demon players to want to run basic troops and be the denziens of the space hulk for the Kill Teams to fight off.
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Post by greenmtvince on Sept 16, 2013 8:49:09 GMT -5
Instead of tourney style scenarios on multiple tables, how about a space hulk archeotech (treasure) hunt free for all like the mordheimers run every now and then? I like this idea a lot! Aw, heck, I might be able to put something together and run it if I could get a bunch of painted basic Ork and/or basic Nid troops.
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