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Post by waylander on Feb 17, 2013 9:20:55 GMT -5
Here is the promised discussion/question thread!
To start it off I will explain the overall scoring system.
New scoring system....after much debating we have settled on one that is simple and fair. See below!
The base scoring will be based on number of participants in the tournament. To use a 12 player tournament as an example, the base scoring would be like this:
12 - 1st 11 - 2nd 10 - 3rd 9 - 4th 8- 5th 7 - 6th 6 - 7th 5 - 8th 4 - 9th 3 - 10th 2 - 11th 1 -12th
Each tournament will cut to a final table. Additional points will be awarded for placement at the final table.
4- 1st 3 - 2nd 2 - 3rd 1 - 4th-8th
Also the last half of the field (bottom 6 in the example above) will average their scores rounding to the nearest whole number. (.5 will be rounded down)
So example of final scoring using the example above with a 5 player final table:
16 - 1st 12+4 14 - 2nd 11+3 12 - 3rd 10+2 10 - 4th 9+1 9- 5th 9+1 7 - 6th
3 - 7th 21 total points divided by 6 players rounding down. 3 - 8th 3 - 9th 3 - 10th 3 - 11th 3 -12th
So I promise this is the final adjustment. We really think this is a fair scoring system. Thanks for everyones patience and understanding. Ties are the last thing to discuss.
Thanks Rod
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vicr
Youngling
Posts: 42
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Post by vicr on Feb 18, 2013 16:04:21 GMT -5
(Thumbs up) That looks good, thx for setting up this scoring system.
Quick question that comes to mind: In games such as Dominion or Agricola (the two next tournaments) I believe that games can end up in a tie. What would be the consequence of a tie in the final game? VP divided between the tied players? Re-match? Winner decided based on previous round's scoring? Flip a coin?
I don’t really care one way or another but I think it could be wise to decide before the situation actually happens if it ever should happen.
Vic
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Post by waylander on Feb 18, 2013 16:49:59 GMT -5
Each individual Tournament will have its own tie-breakers. For instance in Dominion which I will be running, total points for all rounds will break overall ties. In a round (individual game) ties are broken by number of turns. (Fewest turns wins). If we get past that, I will be consulting the rule book for Dominion....(which I will actually do before the tournament!) I would think that most game will use this method for overall ties. We will have to come up with a system if total points are still tied. I will have to get back to you on that Victor. Thanks Rod
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Post by waylander on Feb 19, 2013 18:57:22 GMT -5
We may have a slight change in the scoring system. Sorry about this...but this is a work in progress! ;D Stay tuned...it will not be a big change, just point values for the final table. Thanks Rod
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Post by kv1e on Feb 19, 2013 19:59:49 GMT -5
Each individual Tournament will have its own tie-breakers. For instance in Dominion which I will be running, total points for all rounds will break overall ties. In a round (individual game) ties are broken by number of turns. (Fewest turns wins). If we get past that, I will be consulting the rule book for Dominion....(which I will actually do before the tournament!) I would think that most game will use this method for overall ties. We will have to come up with a system if total points are still tied. I will have to get back to you on that Victor. Thanks Rod I don't think I have ever seen a a tie in Dominion however there is not a second tiebreaker, after fewest turns, the rules say" both players enjoy the win" I would suggest that most provinces cards(8 cost, 6,vps) as indication of the strongest deck. Temis
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Post by waylander on Feb 20, 2013 6:17:38 GMT -5
New scoring system....after much debating we have settled on one that is simple and fair. See below! The base scoring will be based on number of participants in the tournament. To use a 12 player tournament as an example, the base scoring would be like this: 12 - 1st 11 - 2nd 10 - 3rd 9 - 4th 8- 5th 7 - 6th 6 - 7th 5 - 8th 4 - 9th 3 - 10th 2 - 11th 1 -12th Each tournament will cut to a final table. Additional points will be awarded for placement at the final table. 4- 1st 3 - 2nd 2 - 3rd 1 - 4th-8th Also the last half of the field (bottom 6 in the example above) will average their scores rounding to the nearest whole number. (.5 will be rounded down) So example of final scoring using the example above with a 5 player final table: 16 - 1st 12+4 14 - 2nd 11+3 12 - 3rd 10+2 10 - 4th 9+1 9- 5th 9+1 7 - 6th 3 - 7th 21 total points divided by 6 players rounding down. 3 - 8th 3 - 9th 3 - 10th 3 - 11th 3 -12th So I promise this is the final adjustment. We really think this is a fair scoring system. Thanks for everyones patience and understanding. Ties are the last thing to discuss. Thanks Rod
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vorpalgens
Greenhorn
"That is not dead which can eternal lie and with strange aeons even death may die..."
Posts: 68
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Post by vorpalgens on Feb 20, 2013 7:02:45 GMT -5
What sets will (could) be used for the Dominion tournament?
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Post by waylander on Feb 20, 2013 10:57:49 GMT -5
The base set will be used in the initial rounds. If we can find enough copies of one or two other sets, they maybe used as well. Every table in the preliminary rounds will be playing with the same 10 cards each round. The number of prelimanary rounds will vary on turn out. The final table...well anything goes. I have not decided exactly what cards will be used. Most likely the players at that table will be selecting the card mix for that table. So that is the answer in a vague sort of way.... Rod
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vorpalgens
Greenhorn
"That is not dead which can eternal lie and with strange aeons even death may die..."
Posts: 68
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Post by vorpalgens on Mar 2, 2013 18:21:07 GMT -5
FINALLY!!
I can say that Kristin & I will be there and are looking forward to this!
I'll bring my complete Dominion set... to help (expansions & promos)
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Post by Jenn on Mar 19, 2013 14:00:27 GMT -5
I'm hoping to make it to the Agricola tournament next month, but am curious as to how it will be run. Will there be Minor Improvement and Occupation cards used? Will they be pre-chosen for each group and drafted? Will a mix of E, I, and K cards be used, or just one type? There are just SO many different cards, I'm wondering how they can be used without being overpowering or unbalanced between the groups playing.
Thanks for any info!
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Post by robertdd on Mar 20, 2013 13:21:11 GMT -5
Hi Jenn,
I (Robert) am organizing the Agricola tournament next month, and I hope you'll join us. It should be good fun!
Nothing is set in stone yet, but I think the tournament will be two rounds, and maybe, if time permits, a third round finals table. (If we do not run a final table I have to figure out how to do final scoring in a meaningful way).
We will try and run smaller tables rather than larger ones (3 or 4 players) as that also means we can run more rounds.
We will play with Occupations and Minor Improvements per the standard rules. Each player will have a hand of 14 random cards. I lean towards giving players more cards (1 or 2 Minor Improvements and 1 or 2 occupations) per player and have them select the 7 they want to play with of each. No full drafting as that just takes too much time.
We will probably play with the E deck in round one, and the I deck in round 2. I find that mixing decks tends to dilute the opportunities for synergies built into the decks, so I try and avoid playing with everything at once.
While there are certainly good and bad cards, the above mechanic of having players cull their hand before play should ensure a reasonably balanced starting hand for all. I think the cards add a lot of flavor to the game. The alternative is to play the family version of Agricola without the cards, which I find plain and boring.
I am looking at how other people have organized Agricola tournaments. I am open to any and all suggestions on the subject (but reserve the right to put them aside)!
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Post by Jenn on Mar 21, 2013 12:19:32 GMT -5
Hi Robert, Thank you for your reply. You covered all of my questions, and I think your plans for the Agricola tournament thus far sounds good. Looking forward to April! -Jenn
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vorpalgens
Greenhorn
"That is not dead which can eternal lie and with strange aeons even death may die..."
Posts: 68
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Post by vorpalgens on Mar 28, 2013 5:52:20 GMT -5
I am very curious to know how many games of Clash of cultures are scheduled to be played as it's a long term game and what format that tourney will be
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Post by waylander on Mar 28, 2013 8:00:49 GMT -5
Stay tuned Carlo...more specifics on how the Clash Tournament will run, will be posted as we get closer! ;D
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vorpalgens
Greenhorn
"That is not dead which can eternal lie and with strange aeons even death may die..."
Posts: 68
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Post by vorpalgens on May 19, 2013 16:17:46 GMT -5
Now that the Clash of culture tournament is next... What will be the format, timeframe & scoring system?
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