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Post by ross on Jul 29, 2011 5:50:19 GMT -5
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Post by khornedog on Jul 29, 2011 8:32:22 GMT -5
Its interesting that there are no graphics in the page layout as in past years. It certainly looks meh. The missions are fairly simple and straight forward. A victory points mission which is interesting. Could we see its return in 6th?
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Post by doctorclockwork on Jul 29, 2011 8:38:43 GMT -5
These look totally fake. What the hell?
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Post by droofus on Jul 29, 2011 10:31:24 GMT -5
It's on their website, so I think they're legit.
Overall they don't seem too bad. Even the first mission can be won or lost based on KPs not on the traitor goofiness (though the traitor is obviously worth quite a few KPs himself).
Other thing I noticed is that all missions have nightfight for at least one turn of the game. The first and third missions have nightfight on turn 1, while the second has it on turn 6 (which is intriguing). Might be worth investing in some searchlights if your army has them.
Worth noting that mission six has fixed game length of six turns, too. So mechdar and mech angels players rejoice.
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Post by ross on Jul 30, 2011 10:46:46 GMT -5
the traitor thing is dumb because I loose a 15 point marine(a precious troop model) while an ork player loses one 6 point boy out of his 200.
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Post by snickerdoodle on Jul 30, 2011 11:21:27 GMT -5
They dont look to bad. That's all I got
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Post by doctorclockwork on Jul 30, 2011 12:35:07 GMT -5
An ORK player could also lose a 3pt Grot to become a badass traitor
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Post by blodgetter on Jul 30, 2011 15:04:57 GMT -5
How about a 55 point paladin
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Post by droofus on Jul 30, 2011 18:09:04 GMT -5
Maybe it's just my inner rules lawyer, but it just says a "troops model", not a "troop model chosen from one of the squads in their army". I would argue that if you just bring a spare troop model for this purpose, then you wouldn't have to give up your precious troop choices.
Or at least that's the way I'd run it.
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Post by blodgetter on Jul 30, 2011 19:34:58 GMT -5
To be honest, that was the way I read it as well. But without any precisent or clarification I suppose it's up too whomever is running it
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Post by ross on Jul 31, 2011 12:11:19 GMT -5
I will go with it, I did see that possibility as well in the text.
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Post by droofus on Aug 3, 2011 15:52:52 GMT -5
It was updated to specifically say that the model has to be from your army list. They also clarified and added in outflank and seize the initiative in missions 1 and 3, so that's good (though I never doubted that the missions would be played without these). Neither infiltrate OR outlfank is present in mission two however. That should be interesting for certain builds, especially given that it is an objective mission.
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Post by blodgetter on Aug 3, 2011 16:56:08 GMT -5
Wow. I can't believe they would do something so stupid. I'll end my rant there before I really get going.
But this then begs a few questions. For example: does this mean for my strike squad I can't combat squad them since they no longer have 10 models? Or that I can only take 1 psycannon (1weapon per 5 in the squad)? What about if I gave my oponant the justicar
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Post by blodgetter on Aug 3, 2011 16:58:48 GMT -5
If I gave them the justicar and the squad suffers a perils which has to go on him if he's alive does that mean I just got an easy 5 Los?
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Post by hardihar on Aug 4, 2011 15:18:21 GMT -5
I suspect that the assumption is just that you treat the missing traitor fig, as if it was dead to the squad. It doesnt effect anything else, so you you can take 2 psycannon, and im guessing you should still be able to combat squad the unit.
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