|
Post by hardihar on Oct 31, 2008 18:24:40 GMT -5
ok here is my current stab at a 1500 point army chaplain and jumppacks 115 points 4 squads of 10 marines, 1 with flamer, 1 with missile, 1 sarge with power weapon. 185 each 1 squad of 10 marines, plasma cannon, 1 sarge with power weapon 205 points
1 squad of 6 scouts 5 sniper rifles, 1 heavy bolter and camo cloacks 116 points
devastator squad 3 las cannons, 1 missile and sarge 210 points
1 dreadnought 105 points
total 1491
any comments?
|
|
|
Post by zorbag on Nov 1, 2008 5:52:29 GMT -5
Personally I dont think scouts with sniper rifles are worth a dagnabbit anymore, since there BS is now 3, and they use that to hit.
Go with shotguns, keep em cheap and mobile, or bolters, that will equal more shots. Even pistols and swords and no hvy weapon is a good option. Good way to tip combat in your favor , rush em in and get 18 atks.
The rest? I cant argue with large quantities of shooting marines. You're only problem will be late game objective grabbing, as you're army seems a bit static.
Perhaps cutting a squad and adding a Rhino/Razorback or 2?
And my experience with dreadnoughts is that there always a better unit to get the job done. They usually bend over to shooting, and you could just get more marines with the points. Yet , they look cool, and Ive always had at least one in any marine army I've built. ;D
|
|
|
Post by Monster Rain on Nov 1, 2008 18:47:28 GMT -5
If you are using the new Codex you can't have special or heavy weapons if you have less than 10 Marines in a squad.
|
|
|
Post by hardihar on Nov 2, 2008 8:44:34 GMT -5
the 10 marines is including the sarge, i thought?
ok edited the first to make it clear.
|
|
|
Post by Monster Rain on Nov 2, 2008 9:08:25 GMT -5
Oh, I see.
How many men do you have in you Devastator Squad? I'd suggest making it a squad of 10 with 4 Lascannons so you can combat squad them to 2 Lascannons apiece since you're a little light on Anti-Tank.
|
|
|
Post by droofus on Nov 2, 2008 18:16:40 GMT -5
ok here is my current stab at a 1500 point army chaplain and jumppacks 115 points 4 squads of 10 marines, 1 with flamer, 1 with missile, 1 sarge with power weapon. 185 each 1 squad of 10 marines, plasma cannon, 1 sarge with power weapon 205 points 1 squad of 6 scouts 5 sniper rifles, 1 heavy bolter and camo cloacks 116 points devastator squad 3 las cannons, 1 missile and sarge 210 points 1 dreadnought 105 points total 1491 any comments? No assault squad to accompany the chaplain? That makes baby Sanguinius cry... Especially now that chaplains on their own aren't that good (2 attacks! For shame!) Lose a tac squad and pick up a an assault squad.
|
|
|
Post by zorbag on Nov 2, 2008 21:57:03 GMT -5
Drew has a point. A chaplain by himself with a jump pack is pointless. He confers rerolls on a whole squad when they charge right? Best to put him in a squad of some kind.
|
|
|
Post by hardihar on Nov 3, 2008 8:20:51 GMT -5
lol dagnabbit i totally forgot about my assault squad. ya i am better off mixing them in.
as far as splitting the devastator squad, thats a decent idea.
putting a rhino or 2 in, is possible. but it costs another marine squad to do it.
so back to the drawing board to play around a bit more.
of course in the end, not going deadly melee with fast moving choices seems to be a bad choice in this edition. so much for the effect firearms had on the battlefield.
|
|
|
Post by hardihar on Nov 3, 2008 10:10:52 GMT -5
Ok here is the adjusted army Chaplain w/jump pack assault squad, i plasma pistol, sarge with plasma pistol and power fist 4 x 10 man marine squads, 1 flammer, 1 missile, sarge with power weapon 1x 10 man devastator, 3 lasers, 1 missile 1x dreadnought 2x landspeeders with multi melta that should be 1500 on the nose. cant wait until the english marine update hits army builder.
the marines and devastators will split into 5 man groups.
its a basic marine army probably will get run over by any army that just charges straight accross the field.
i have a vindicator and whirlwind i could swap in, but i would like to see how competitive a basic marine army is that depends upon its troops.
|
|
|
Post by zorbag on Nov 3, 2008 10:22:45 GMT -5
Moster Rain fielded a similar infantry heavy list with lots of transports in a recent game.
I found it very very difficult to kill all his squads in the course of thegame.
In the current edition one member of a troops selection is enough to hold something. And remember with the option to be able to choose to fall back with space marines, you get plenty of chances to shoot people to death on the way in.
I say infantry heavy w/ transports will be a real tough army to stop.
|
|