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Post by Sterling Archer on Nov 29, 2012 18:26:11 GMT -5
Not that it really matters cause countless things can happen lol.
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Post by fuzzums on Nov 29, 2012 18:43:22 GMT -5
Do they have two wounds each? It's been a while since i've looked at them. I can't see only 2 dying from 2 5+ saves :/ But as you said anything can happen Which is why I wasn't trying to put too much work into it, lol. That's the great and terrible thing about 40k. Dice gods decide everything. Still. I will be excited to FINALLY play you at the tournament. As competitive as a tournament is, I don't really like to be maliciously competitive with people. I am just excited for the challenge I expect you to bring >:3. It will be good fun, even though I expect to be slaughtered like a 2 dollar lamb.
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Post by Sterling Archer on Nov 29, 2012 18:48:17 GMT -5
1 wound each, but lets say 12 wounds, I fail 8, reroll failed, now I've failed 5-6. Now I take fnp, fail 4ish. Now I reroll those, fail 2ish
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Post by fuzzums on Nov 29, 2012 18:53:56 GMT -5
OOHHH You have re-rolls AND FNP? dagnabbit... Fateweaver?
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Post by Sterling Archer on Nov 29, 2012 18:56:07 GMT -5
Duh. He makes daemons playable
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Post by fuzzums on Nov 29, 2012 19:07:11 GMT -5
Lol, you make me happy Poofy.
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Post by jeremyholiday on Dec 1, 2012 20:47:04 GMT -5
Thanks for running a solid tournament Chris....
and just so it is immortalized on the web... Both Mark AND Poofy used MY OWN quad gun to shoot down MY OWN stormtalon via intercepter.
AND AND
I sure lost a lot of units to flamers this tournament.
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Post by discordian on Dec 3, 2012 8:20:14 GMT -5
No problem Jeremy. Thanks for attending.
That Quad gun of yours was hilariously out of control.
My only concern for the future is setting up a more ridged timing schedule. I really wasn't paying much attention because of the small turn out, but I'm not sure where all the time was being wasted. Does anyone think we might need to limit deployment and turn times?
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Post by Sterling Archer on Dec 3, 2012 9:18:50 GMT -5
I don't think that was a problem. I think round 2 and 3 weren't 2 hours though.
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Post by discordian on Dec 3, 2012 11:19:26 GMT -5
We lost about 15-20 mins total for the last 2 rounds on account of me waiting for others to show up. But even with the short change people where barely getting done with 3 turns and rushing 4 if they got that far.
I understand we where playing 2000 points, but two of the armies had less than 30ish models (one of which was what 14?).
Im going to assume the next torunament will be less points, but I can't see it being much less models than what I saw saturday. And if someone does plan on bringing a larger horde army that could easliy number more than two thirds of the total model count involed saturday, maybe we should think about limiting somethings so we stay focused.
I just dont want to be stuck playing 3 round games.
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Post by Sterling Archer on Dec 3, 2012 12:44:26 GMT -5
I don't think we should limit anyone's armies. Before this tourney I never had problems finishing whole games... So I wouldn't base any decisions solely off this tournament.
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Post by discordian on Dec 3, 2012 14:08:26 GMT -5
Still talking only time here poofy. Wasn't trying to imply limiting armies.
If that goes hand in had for people than they should manage there time better or we play smaller point tourneys (unfortunately), which is what I'm getting at here.
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Post by Sterling Archer on Dec 3, 2012 14:33:21 GMT -5
Your post was unclear is all. Again this was one tourney run by you. Has anyone had a problem finishing games in a six Ed tourney before this? I haven't.
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Post by discordian on Dec 3, 2012 14:56:20 GMT -5
Could be wrong but we havn't had a 6th edition tourny other than this one above 1500 points.....
edit: And I really havn't been timing myself but any 2000 point games I've played havn't been over 2 hrs.
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Post by Sterling Archer on Dec 3, 2012 14:58:21 GMT -5
You are wrong sir, we have had an 1850 and a 2000.
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